| Swordnotbored |
Hi guys,
I am new to pathfinder and tabletop RPGs. I play my first game in a few weeks. I want to build a Ranger or Fighter that uses sword and board. I have spoke to the DM and 2 of he other PCs are gunslingers and one is a Dwarf Sorcerer who never leaves his boar familiar and treats it as a mount (pretty awesome). Unsure of the healer…
Would love the race to be halfling preferred (to fit the backstory) but would settle for humans.. i guess.
I am not looking for min/maxing per se, i just want my character to be useful
My backstory is that I am a halfling and i was away from my village on a hunting trip with my animal companion (undecided) and upon returning found the village being attacked by orc and goblin slavers. My parents were killed but my brother was captured to be sold as a slave. Therefore i am looking for anything that will help me get revenge against the orc slaver, and find my brother. Not sure how i am going to find my group yet or how we mesh.
I am also pretty firm on wanting to use sword and board.
Open to multi-calssing 1 level into Barbarian that way i can rage whenever i see orcs and goblins.
20 point buy in. Starting at level 1. Would love some ideas on feat progression. And basic equipment/ primary weapon.
Thanks
Rodinia
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Consider having your character adopt an 'offensive stance' and a 'defensive stance'. This regardless of your particular combat style and feats. Mostly you will be in 'defensive stance', but sometimes your personal defense does not matter and you just want to drop an enemy as fast as possible. All three of your allies use missile weapons, so you will be their protector. E.g. A monster trying to eat your allies may pose little threat to you, but may be a dire threat to your allies, so you will want to switch to offensive stance to bring it down ASAP.
'Offensive Stance' may just mean dropping your shield and gripping your weapon in two hands. You may find that, with the group you describe, you may spend a lot of time in 'offensive stance'.
Charon's Little Helper
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If you want to be melee halfling tank - consider the Swashbuckler class (Or the Daring Cavalier archetype). It benefits from both high Dexterity and Charisma - and strength doesn't really matter. In fact - I'd argue that halflings make for the best Swashbucklers/Daring Cavaliers. Just make sure to take the racial trait variant which bumps your movement speed up to 30ft. (all you give up is a couple skill bonuses)
Example - Halfling Swashbuckler - Inspired Blade
Str:7
Dex:18
Con:14
Int:12
Wis:12
Cha:14
Feats: Weapon Focus: Rapier (Bonuse feat from Inspired Blade archetype) / Fencing Grace
This build lets you use your dex for both attack and damage with your rapier. So at level 1 : +7 to hit and 1d4+4(18-20) damage.
AC:20 (chain shirt/buckler)
Fort:+3
Ref:+7
Will:+2
You can dump your strength down to 5 if you want to get your dex up to 19, but if you do you should take the trait which lets your strength count as 2 points higher for encumbrance purposes or you'll have carry capacity issues.
| Ciaran Barnes |
Ask the "healer" if he will be an active participant in melee. It would be nice to have someone to flank with.
Remember to save your money and buy the best armor and shield you can whenever you have the opportunity. Getting a darkwood heavy shield is a cheap way to keep your armor check penalty. You should decide soon if you wil be a ranger or fighter. If you plan on ending up in platemail, then you won't need a Dexterity higher than 12.
What weapon do you plan on wielding? There are a few routes to take:
-Get a weapon with a critical range of 18-20 such as a rapier or scimitar. The damage die is lower but you'll enjoy getting those crits more often.
-Pick up the two-weapon fighting and shield bash feats, and you'll be making attacks with both the sword and the board. If playing a fighter, you will need to invest more ability score points in Dexterity. Your attack bonus will be lower, but you will have twice as many attacks.
-Pick up the shield bash feat, don't carry a weapon at all, and make two handed attacks with the shield. Your attack bonus will be higher and your damage per hit will be higher.
| Corvino |
Going sword-and-shield can be either very simple if you just want a bit of defense, or quite complex if you want to do some dual-wield/shield bash sort of thing.
If you choose to take sword and shield or two-weapon combat style as a Ranger it can simplify things, as the combat style feats can be taken without meeting prerequisites. This way you can effectively dual wield without needing sky-high dexterity.
DinosaursOnIce
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You've got a few choices.
I would first decide if you want to be more simple or a little more complicated. The Fighter is easier to play (and will generally do more damage) while a Ranger offers in more skill monkeying and can out-damage a fighter when fighting against favored enemies, plus you eventually get spells and a pet.
Personally, I would recommend going with the Ranger. The Fighter would get you heavy armor and more feats but I feel what you gain from the Ranger more than makes up for it.
Either way, generally it is better to focus more on offense than defense in Pathfinder. So between a Defensive S&B and a Offensive S&B style, I would recommend offensive.
As Corvino was mentioned going down the Two-Weapon Fighting Tree as a Ranger will let you pick up the Two-Weapon Fighting feats without a super high dex score. The Weapon and Shield tree would also be okay. I don't have enough experience with S&B characters to really recommend one over the other. I think, depending on the level you plan to go to, that the Two Weapon Fighting tree would be better for bypassing Dex requirements for Improved TWF+Greater TWF. The Shield+Weapon tree get's you early access to shield feats. So if you plan on hitting level 10+ I'd go TWF tree for your combat style, otherwise I'd say whichever you really prefer.
Here is a possible breakdown of what I might recommend:
As far as being a Halfling I agree with what Charon's Little Helper posted above, grab the Fleetfooted alternative racial trait.
Ability Score Breakdown:
1st Way (my preferred)
Strength= 17-2=15
Dexterity=12+2=14
Constitution= 14
Intelligence= 7
Wisdom= 13
Charisma=7+2=9
Proceed to pump that strength at every available opportunity.
Alternative Buy
Strength= 16-2= 14
Dexterity=12+2= 14
Constitution= 14
Intelligence= 8
Wisdom= 12
Charisma=8+2= 10
Equipment Wise:
Armor: Agile Breastplate (eventually mithral) or MWK Chain Shirt
Weapons: Scimitar, Composite Bow (w/ appropriate str rating)
Shield: Quickdraw Light Steel Shield w/shield spikes
Feat Wise:
1) Improved Shield Bash
2) Two Weapon Fighting
3) Power Attack/Quick Draw
5) Boon Companion (p.s. Wolves are awesome)
6) Shield Master/Improved Two Weapon Fighting (depending on tree)
7) Quick Draw (lets you switch hit)/Power Attack/Outflank (see notes below)
9) Shield Slam
10) Bashing Finish/Greater Two Weapon Fighting (Tree Dependent)
11) Shield Master/Bashing Finish
Other than that I would recommend on asking your GM for good choices on which favored enemy to take.
Another idea, instead of Power Attack at level 3 is to take Quick Draw here. The main idea behind Quick Draw is to get your Sword out quickly (since you can draw shield as a swift) which let's you full-attack. Alternatively it also let's you draw a bow and full-attack past level 6.
A cool idea is (if you use the first stat bump on your AC for intelligence at level 4) is to take Outflank teamwork feat on them and you. This will let you get a +4 to flanking. You need the intelligence bump on the pet to let them qualify for it though, otherwise they can only take the feats listed for animal companions.
| Victor Von Fausten |
I agree with Corvino and DinosaursOnIce, Ranger is the way to go. In addition to your combat skills you would also have the ranger abilities to increase your value to the party. For your first time around, I know it's tempting, but try not to get too complex. Remember the K.I.S.S. method of engineering - Keep It Simple Stupid ( a term coined by Clarence Johnson, the lead engineer on the U2 spy plane program). Later you will be able to make your character more complicated.
But most importantly have fun. If you decide that this character is not for you, it isn't hard to come up with others. The main point of the whole exercise is for everyone to have a good time.
Welcome to tabletop RPGs.
blashimov
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Thematically, ranger is super appropriate, taking favored enemy orcs/goblins then the other, and let's you be more useful even with a low strength. You'll have some trouble as either a fighter or ranger though unless you get some Dex to damage abilies or something. Halfling Barbarian, from personal experience, is truly awesome though. I might pick stats more like 14 16 14 10 12 10 though because I usually don't want to play a stupid / uncharming character, though that can also be entertaining.
Say: 15 16 14 8 13 9.
You could look at going rogue - the scout archetype is fun.
Don't forget, with quick draw you could lance charge and then full attack with your sword, keeping your shield all the while.
Mostly I agree with dinosaursonice's example build.