Myrmidarch magus spellstrike and manyshot


Rules Questions


Does the spell being spell striked apply to both arrows of a manyshot attack?

Sczarni

Unfortunately the Myrmidarch is a little broken in how it functions.

There is no way to get off a full attack (which is what Manyshot requires) when using Ranged Spellstrike.

The Myrmidarch would need "Ranged Spell Combat", which it doesn't have.


Pretty sure you can get it off if you use a quickened ray spell, but yeah, otherwise pretty broken.

Sczarni

Oh, although, I just realized, I suppose a Myrmidarch with a Double Barrel Pistol could still get off two rays with a Spellstrike.


Nope, it says it has to be a full attack action.

Sczarni

Ah. Indeed. Nevermind.


First up since I have time now: I let the player who was playing the myrmidarch use it in full attacks because it seemed stupid if you couldn't especially because the Myrmidarch's ranged spellstrike even mentions full attacks.

But if memory serves for spellstrike wording it says that the attack deals normal damage and the effect of the spell. Where as many shot says you fire 2 arrows with 1 attack duplicating composite bow strength bonus, and things like rangers favoured enemy bonus as bonus damage on each.

The spellstrike effect works on the attack roll, not the damage from how I see it.

Second:

Nefreet wrote:
Oh, although, I just realized, I suppose a Myrmidarch with a Double Barrel Pistol could still get off two rays with a Spellstrike.

My reading of a double-barreled pistol is that when you use that ability you make 2 attack rolls rather than 1 for both, so the spell would discharge on whichever you roll first if you tried that.

Grand Lodge

Does this FAQ not apply?

Magus, Spell Combat: Does spell combat count as making a full attack action for the purpose of haste and other effects?
Yes.

Edit 9/9/13: This is a revised ruling about how haste interacts with effects that are essentially a full attack, even though the creature isn't specifically using the full attack action (as required by haste). The earlier ruling did not allow the extra attack from haste when using spell combat.

Shadow Lodge

You want something even trickier to wrap your head around? Use it with a Dragon Pistol. Spell applies to one attack. The one attack hits everyone in a 15' cone.


I think Chill Touch would still work with a full attack.


claudekennilol wrote:

Does this FAQ not apply?

Magus, Spell Combat: Does spell combat count as making a full attack action for the purpose of haste and other effects?
Yes.

its not a question of whether it counts as a full attack, its a question on if manyshot should duplicate the spell.

Technically a myrmidarch magus cannot make a full attack while doing its spellstrike because its either worded badly or because most ranged weapons are technically 2-handed which spell combat isn't happy with. despite its ranged spellstrike ability mentioning full attacks

Sczarni

claudekennilol wrote:
Does this FAQ not apply?

It does not. The Myrmidarch was never written with the ability to perform Spell Combat with ranged weapons.

Grand Lodge

Nefreet wrote:
claudekennilol wrote:
Does this FAQ not apply?
It does not. The Myrmidarch was never written with the ability to perform Spell Combat with ranged weapons.

Ah, I didn't look at the archetype and just assumed that since it had ranged spellstrike it had ranged spell combat.

Sczarni

Most people do.

Lantern Lodge

Its not necessarily broken...

Ranged Spellstrike wrote:

Ranged Spellstrike (Su): At 4th level, a myrmidarch can use spellstrike to cast a single-target touch attack ranged spell and deliver it through a ranged weapon attack. Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack.

At 11th level, a myrmidarch using a multiple-target spell with this ability may deliver one ray or line of effect with each attack when using a full-attack action, up to the maximum allowed by the spell (in the case of ray effects). Any effects not used in the round the spell is cast are lost. This ability replaces spell recall and improved spell recall.

Casting is subsummed as part of the attack action, and so full attacks and casting are still possible.

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