Sorcerer casting time


Rules Questions


I cant find this information in the books. Let's say we have a sorcerer who wants to cast a maximised empowered fireball.
Normal casting time is one standard action, which becomes full round action after having applied the empower metamagic feat. Does the casting time still remain one full round action even after having maximised the spell, or is it longer?


It is still a full round action. The rules do not make it take longer for using more metamagic feats.

Also remember that with an empowered maximized spell the damage is 100% of the dice + half the damage after you roll the normal dice. It is not automatically 150%. <---A rule that people miss. :)


I think that it takes one additional full-round action for each metamagic after the first.

My reasoning is that when you try to put metamagic on a spell with a casting time longer than a standard action you must use an extra full-round action, so when you try to add maximized to an empowered fireball you have to add a metamagic to a spell that has a casting of a full-round action (which is longer than standard).

I could be wrong about this but that's my read.


wraithstrike wrote:


Also remember that with an empowered maximized spell the damage is 100% of the dice + half the damage after you roll the normal dice. It is not automatically 150%. <---A rule that people miss. :)

Can you break this up for me? I am not sure i understand what you said.

Silver Crusade

leo1925 wrote:
wraithstrike wrote:


Also remember that with an empowered maximized spell the damage is 100% of the dice + half the damage after you roll the normal dice. It is not automatically 150%. <---A rule that people miss. :)
Can you break this up for me? I am not sure i understand what you said.

An empowered spell does half again the roll of the dice. A sixth level fireball would do 9 dice.

A maximized spell does the highest possible roll. A sixth level fireball would do 36 points of damage.

A maximized, empowered sixth level fireball does 36 points plus 3 dice. The empowered part doesn't get maximized.


Let me try to explain this. Let's say you are a 10 lvl wizard/sorcerer who wants to cast an empowered maximised fireball.
That's 10d6, maximised it's 60 damage.
If you empower that spell, it doesnt become 90, but 60 plus half the rolled 10d6. The empowered part of the spell isnt maximised, you just roll to see how much damage it adds.

Btw thanks for the answers ^^

Liberty's Edge

Pretend fireball rolling 6d6: roll 6d6, take 50% of this roll and add it to the total (Empower); roll an additional 6d6 (maximize). Apply.

Silver Crusade

About casting time:

FAQ wrote:


Quicken Spell: Can you use Quicken Spell on a spell with a casting time of "1 round" (such as enlarge person)? Can you use it on a spell with a casting time of "1 full round" (such as a spontaneous caster using a metamagic feat on a spell)?

Yes and yes. Neither type has a longer casting time than the "longer than 1 full-round action" limitation of Quicken Spell, therefore both can be quickened.
This means that a sorcerer could cast an empowered quickened magic missile as a swift action. Likewise, as multiple metamagic feats don't push the casting time longer than 1 full-round action, a sorcerer could cast an empowered silent stilled quickened magic missile as a swift action.


Ok it looks i was wrong about stacking multiple metamagic spells.

Thank you all for your explaining on the maximize + empower, i didn't know it works that way, although i think that we will continue to use the 150% of max die damage because it's easier.

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