| Detoxifier |
Let's kick it up a notch.
The wards are beginning to fail because the rituals performed at their Well of sacrifice were lost long ago, what the inhabitants do remember is that the Well of sacrifice requires very little power to fuel the wards, as it was designed to run very efficeiently, hence its 10,000 year history thus far. The Home was stripped bare not simply from boredom, but from an obsession with sacrificing objects to the well to power the wards. So long as the well has sufficient power the Home will stay sealed and warded from the outside.
When the wards fail, once every few centuries now that its initial power source has been depleted, the inhabitants will eventually venture out (as the home has grown cold, dark, and unsettling) to collect a new power source, usually in the form of some powerful magic item.
The adventurers are drawn into pursuing the creature back to the home, where they enter and lose the creature in the vast maze. The creature heads straight to the Well of Sacrifice and casts the item in, sealing the PC's in with them.
| Axolotl |
Ok, that's truly creepy.
I would say that pragmatically speaking, you won't want the PCs to take on all 100. Some will be mooks, leading to some sort of leaders (why wouldn't one grab power and kill a few people to reserve the rings as a boon, or just as control) as bosses at the end.
Great idea. Creepypasta. Well, not exactly pasta. o.0
| J.M. Perkins |
I would say that pragmatically speaking, you won't want the PCs to take on all 100. Some will be mooks...pasta. o.0
Glad you (and Aztan and Vahanian) liked. I agree that you should vary them in 'mookness' but I think that you might be better off varying their level of sanity. Like some are badass, sneaky motherf%ers well versed in the 'rocket tag' style fighting - some are high level but insane and have terrible tactics.