| Steven "Troll" O'Neal |
Okay, so it says in the Technology Guide that you can enchant technological weapons and armor. But, how would an enchanted grenade launcher's enhancement bonus work?
Firstly, would the bonus to attack help targeting the square or would it apply to the Reflex save DC for the grenade that was launched?
Secondly, would the bonus to damage apply to all effected creatures?
Some clarification would be greatly appreciated.
| Elicoor |
Not perfectly sure, but :
1. The bonus to attack would apply to help targeting the intersection (not a square). There's nothing saying an attack bonus increases Ref saves DCs.
2. For me, the damage bonus would be useless, as there's no real target creature. Grenades are splash-like weapons with no primary target.
Still, it's my vision of things, I might be wrong.
| Steven "Troll" O'Neal |
Not perfectly sure, but :
1. The bonus to attack would apply to help targeting the intersection (not a square). There's nothing saying an attack bonus increases Ref saves DCs.
2. For me, the damage bonus would be useless, as there's no real target creature. Grenades are splash-like weapons with no primary target.
Still, it's my vision of things, I might be wrong.
Thanks for the feedback.
Edit: Splash type weapons can target specific creatures as well, which is resolved as a ranged touch attack, so I'd allow it to apply to the attack roll and damage roll for the targeted creature (as it is at the epicenter).
| Steven "Troll" O'Neal |
Yeah, it would just add to hit and damage. Since it's a touch attack and the damage is so large at base, those benefits would probably mean nothing. The main benefit, most likely, would be bypassing DR for physical damage grenades.
Doesn't enhancement bonus from weapons also apply to CMB? If so then I believe it would apply to the gravity grenade's trip function.
Mark Moreland
Developer
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In the same way an enhanced bow or sling applies its bonus to ammunition fired with it, a +1 grenade launcher would increase the to-hit bonus of attacks made with the launcher by 1, and increase the damage dealt by the fired ammunition by 1 as well. You are correct that the enhancement bonus would also be applied to any combat maneuvers associated with the weapon.
James Jacobs
Creative Director
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A +1 grenade launcher would make any grenades fired from it +1 grenades. That basically means you get the +1 to hit with the grenade, and the damage it does on a hit gains a +1 bonus. So, an inferno grenade, for example, shot from a +1 grenade launcher would be treated as a magic weapon and would do 5d6+1 fire damage.
But since it's fire damage, it doesn't interact with damage reduction, and thus the fact that it's magic wouldn't really matter all that much. With the exception of being able to now affect incorporeal creatures, I guess, at 50% damage.
It wouldn't affect the save DC at all. It would apply to a gravity grenade's CMB trip thingy, increasing its CMB to +16 from +15.
Overall, it's not super cost effective to enhance a grenade launcher, since you're making touch attacks (and thus don't really need a bonus to hit in most cases) and since the damage bonus is pretty minor when added to 5d6.
| LoneKnave |
Well, returning only affects throwing weapons, so unless the grenade launcher has a Throwing property as well, it wouldn't do much.
And even if it did, it'd probably not work like you expect (unless you expect to throw away your grenade launcher and then have it return after it bonk'd someone in the head).
PS.:I'd arm my fire-proof eidolon with a returning grenade launcher and just have him wade into melee with it (assuming the grenade returns to you after exploding to explode again... or if it returns if you miss, that also works). I guess a gorilla (or any anthropomorphic animal) that has a fire spirit blessing also works.
Conductive grenade launcher could be cool for alchemists.
Mark Moreland
Developer
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Well, returning only affects throwing weapons, so unless the grenade launcher has a Throwing property as well, it wouldn't do much.
And even if it did, it'd probably not work like you expect (unless you expect to throw away your grenade launcher and then have it return after it bonk'd someone in the head).
It was largely a joke, but thank you for the further clarification. :-P
James Jacobs
Creative Director
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LoneKnave wrote:It was largely a joke, but thank you for the further clarification. :-PWell, returning only affects throwing weapons, so unless the grenade launcher has a Throwing property as well, it wouldn't do much.
And even if it did, it'd probably not work like you expect (unless you expect to throw away your grenade launcher and then have it return after it bonk'd someone in the head).
Even jokes must FOLLOW THE RULES. ;-P