Goblin, Feral Gnasher


Advice

Liberty's Edge

So someone brought to my attention that maintaining a grapple is a standard action and at the least it becomes a move action with greater grapple. I was initially intending on making a beast totem feral gnasher for multiple natural attacks, since improved lockjaw would have freed his claws, but now it seems very pointless. At first I was trying to stay from a heavy grapple build, but it seems I might have to lean that way. Does anyone have any suggestions or ideas?


You can always go claw/claw first, then grab on the bite. Your next round, just release the grapple and do the same thing again.

Scarab Sages

Yure wrote:
So someone brought to my attention that maintaining a grapple is a standard action and at the least it becomes a move action with greater grapple. I was initially intending on making a beast totem feral gnasher for multiple natural attacks, since improved lockjaw would have freed his claws, but now it seems very pointless. At first I was trying to stay from a heavy grapple build, but it seems I might have to lean that way. Does anyone have any suggestions or ideas?

Maintaining the grapple as a standard action also allows you to damage with natural weapon, spiked armor, unarmed strike, light melee weapon, or one-handed melee weapon.

This damage is instead of being able to pin, tie up, or move as part maintaining the grapple.

I will note that natural grabs are at a bit of a disadvantage for grappling, as you don't add the weapon enhancement bonus to the grapple maneuver (because you can't enchant your natural weapons), which can be a big disadvantage at higher levels.

Really, though, if just going grapple heavy, the summer's eidolon is probably one of the better routes. Lot of grapple related evolutions.

If going the biting route, there is another biting archetype in champions of corruption, the Raging Cannibal (also barbarian). The Feral Gnasher is probably better, but this one isn't race specific.


Amulet of mighty fists will enchant all natural weapons.


You gain grab not grapple, so you get a +4 to your CMB and the following round if you maintain the grab you automatically deal bite damage and can full attack with your claws too.

Liberty's Edge

Alright so I have two questions now. Let's say I have greater grapple and rapid grapple. Now I am able to make "two" grapple actions correct? So I can in theory do two times my bite damage? Automatically? Is that how that works?

@Ooze - Am no sure if that is correct. Under the improved lockjaw ability I specifically says controlling the grapple. And under the grab special attack description it says

"If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself"

Which just made me also realize that a -20 is a hefty penalty :-x


Quote:
Alright so I have two questions now. Let's say I have greater grapple and rapid grapple. Now I am able to make "two" grapple actions correct? So I can in theory do two times my bite damage? Automatically? Is that how that works?

With those two feats, you can now make up to three grapple checks per turn - a standard action (as normal), a move action (from Greater Grapple), and a swift action (from Rapid Grappler if you succeed on the move action grapple check.) Each time you maintain the grapple, you may move, damage, or pin the enemy. So you could bite the enemy three times if you succeed on all three checks. Nothing is automatic though, you must still make the CMB checks (granted, at this point you have a +9 bonus on the grapple checks, +4 from your grab ability and +5 because you are controlling the grapple.)

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