| KalEl el Vigilante |
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CRB, Potions wrote:It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects.So, potions of Mage Armor are kosher. Potions of Shield are not.
For those I recquire brewing Elixirs with Craft Wondrous Item, roughly at double the potion price.
| Ravingdork |
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can a potion of a spell with "range personal" and "target you" (like divine favor or false life) be crafted and consumed by someone else?
There's no such thing as personal range potion according to the rules. Totally illegal without house rules.
| Avoron |
Blakmane: Not that many really useful spells that I've found, I just think the fact that the range doesn't matter at all definitely makes it less restrictive.
The best use for this is a Potion of Nereid's Grace, which is a nice spell that happens to have a range of touch and a target of you. Probably and editing error, but there has to be something to make up for all those disappointed Pathfinder players who wanted their Potions of Glibness.
If Mythic Brew Potion exists, this quirk also opens up options like a Potion of Shadow Step or a Potion of Dispel Evil. But in my opinion, neither of those is as good as Nereid's Grace. Seriously, for a high Charisma character, this is probably the best first level defensive buff potion in the game. And it's a deflection bonuses, so it stacks with the Charisma bonus from things like the oracle revelation.
The easiest way to find more potions where this is useful is to look for spells with a target of "you or x" or "you and x," where x is something that doesn't really apply for a potion but stops the spell from having a range of personal.
| Blakmane |
Blakmane: Not that many really useful spells that I've found, I just think the fact that the range doesn't matter at all definitely makes it less restrictive.
The best use for this is a Potion of Nereid's Grace, which is a nice spell that happens to have a range of touch and a target of you. Probably and editing error, but there has to be something to make up for all those disappointed Pathfinder players who wanted their Potions of Glibness.
If Mythic Brew Potion exists, this quirk also opens up options like a Potion of Shadow Step or a Potion of Dispel Evil. But in my opinion, neither of those is as good as Nereid's Grace. Seriously, for a high Charisma character, this is probably the best first level defensive buff potion in the game. And it's a deflection bonuses, so it stacks with the Charisma bonus from things like the oracle revelation.
The easiest way to find more potions where this is useful is to look for spells with a target of "you or x" or "you and x," where x is something that doesn't really apply for a potion but stops the spell from having a range of personal.
Nereid's grace is still the only one I could find that is useful. There ar ea bunch of 'you and X' spells but, considering that you lose the X, they were all basically worthless (mind link etc).
Thing about nereid's grace specifically is that it is only brewable by undine witches and druids. I guess if you are playing a setting where those are easy to find (or you waive the race requirement) it becomes great -- otherwise I can't imagine it ever seeing the light of day. You would also need glamered armour, and the round/level duration makes it not so fantastic anymore. Still a good find though!
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
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Blakmane: Not that many really useful spells that I've found
Nereid's grace is still the only one I could find that is useful.
Really? There's a stack of range "Personal" spells that are useful and can't be made into potions. Now some of these are too high level to be made into a potion, but many aren't.
Two biggies are True Strike and Shield!
Here's more:
Ablative Sphere
Absorb Toxicity
Adjuring Step
Age Resistance
Age Resistance, Greater
Age Resistance, Lesser
Alchemical Allocation
Allegro
Alter Self
Amplify Elixir
Ancestral Communion
Ancestral Gift
Ancestral Memory
Animal Aspect
Animal Aspect, Greater
Aram Zey's Focus
Aram Zey's Trap Ward
Arcane Concordance
Arcane Reinforcement
Arcane Sight
Arcane Sight, Greater
Aspect of the Bear
Aspect of the Falcon
Aspect of the Nightingale
Aspect of the Stag
Aspect of the Wolf
Augury
Aura of Doom
Aura of Greater Courage
Beast Shape I
Beast Shape II
Beast Shape III
Beast Shape IV
Bladed Dash
Bladed Dash, Greater
Blink
Blistering Invective
Bloodhound
Bomber's Eye
Borrow Fortune
Bow Spirit
Bowstaff
Burning Gaze
Burst of Speed
Caging Bomb Admixture
Cape of Wasps
Chameleon Stride
Chastise
Cleanse
Commune
Commune with Nature
Compel Hostility
Comprehend Languages
Contact Other Plane
Contingency
Covetous Aura
Dance of a Hundred Cuts
Dance of a Thousand Cuts
Deadeye's Lore
Deadeye's Lore
Deadly Juggernaut
Defensive Shock
Deflection
Delayed Consumption
Disguise Self
Divination
Divine Favor
Divine Power
Divine Pursuit
Divine Vessel
Dust Form
Eaglesoul
Echolocation
Effortless Armor
Elemental Aura
Elemental Body I
Elemental Body II
Elemental Body III
Elemental Body IV
Elemental Speech
Elemental Touch
Elude Time
Entropic Shield
Eruptive Pustules
Ethereal Jaunt
Expeditious Retreat
Exquisite Accompaniment
False Life
False Life, Greater
Fiery Body
Find Quarry
Find Traps
Fire Shield
Fire Sneeze
Fluid Form
Follow Aura
Form of the Dragon I
Form of the Dragon II
Form of the Dragon III
Fractions of Heal and Harm
Frightful Aspect
Geniekind
Ghostly Disguise
Giant Form I
Giant Form II
Glibness
Glide
Grace
Gravity Bow
Guiding Star
Haunted Fey Aspect
Hero's Defiance
Holy Shield
Honeyed Tongue
Horn of Pursuit
Hunter's Lore
Ice Body
Illusion of Calm
Innocence
Instant Armor
Invisibility Purge
Iron Body
Judgment Light
Ki Leech
Know Direction
Know the Enemy
Languid Bomb Admixture
Lead Blades
Legend Lore
Life Conduit
Life Conduit, Greater
Life Conduit, Improved
Light Lance
Lightning Lash Bomb Admixture
Litany of Defense
Litany of Sight
Litany of Warding
Locate Weakness
Longshot
Longstrider
Mage's Lucubration
Martyr's Bargain
Meld into Stone
Mirror Image
Mirror Strike
Mnemonic Enhancer
Moment of Prescience
Monstrous Physique I
Monstrous Physique II
Monstrous Physique III
Monstrous Physique IV
Oath of Peace
Orchid's Drop
Overland Flight
Perceive Cues
Planar Adaptation
Plant Shape I
Plant Shape II
Plant Shape III
Play Instrument
Polypurpose Panacea
Primal Scream
Protective Spirit
Purified Calling
Read Magic
Read Weather
Resinous Skin
Resounding Blow
Resurgent Transformation
Ride the Lightning
Righteous Might
Saddle Surge
Seamantle
Seducer's Eyes
See Alignment
See Invisibility
Sequester Thoughts
Shadow Bomb Admixture
Shadow Projection
Shapechange
Shield
Shield of the Dawnflower
Shock Shield
Shocking Image
Skinsend
Smite Abomination
Speak with Animals
Speak with Plants
Spell Absorption
Spell Absorption, Greater
Spell Turning
Spite
Stone Fist
Stone Tell
Swarm Skin
Tap Inner Beauty
Targeted Bomb Admixture
Terrain Bond
Thorn Body
Threefold Aspect
Time Stop
Tireless Pursuit
Touch Injection
Transformation
Transmute Potion to Poison
Tree Shape
Tree Stride
True Strike
Twin Form
Twisted Innards
Undead Anatomy I
Undead Anatomy II
Undead Anatomy III
Undead Anatomy IV
Universal Formula
Vermin Shape I
Vermin Shape I
Vermin Shape II
Vermin Shape II
Vex Giant
Viper Bomb Admixture
Virtuoso Performance
Vision
Vitriolic Mist
Vomit Swarm
Walk through Space
Warding Weapon
Winds of Vengeance
Wrath
Wreath of Blades
Zone of Silence
ryric
RPG Superstar 2011 Top 32
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Allowing custom elixirs like that seems bad to me for a number of reasons. First, Craft Wondrous Item is already one of the best item creation feats - allowing it to trample all over another item creation feat's territory elevates it even more. Second, the restriction on personal spells is there for a reason. Third, most elixirs don't actually duplicate spell effects, they do other things.
Obviously do as you wish in your home games but I would not allow that custom item in mine.
HangarFlying
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Allowing custom elixirs like that seems bad to me for a number of reasons. First, Craft Wondrous Item is already one of the best item creation feats - allowing it to trample all over another item creation feat's territory elevates it even more. Second, the restriction on personal spells is there for a reason. Third, most elixirs don't actually duplicate spell effects, they do other things.
Obviously do as you wish in your home games but I would not allow that custom item in mine.
Meh, even James Jacobs recommends the wondrous item elixir route. But like you said, each GM has the discretion to do what they wish.
HangarFlying
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HangarFlying wrote:Meh, even James Jacobs recommends the wondrous item elixir route. But like you said, each GM has the discretion to do what they wish.Citation?
Of course, now that I need to find it, I can't find it. It's in the Rise of the Runelords thread somewhere (or perhaps in the monstrous "Ask JJ Anything" thread). I'll keep hunting it down.
Essentially, it was brought up that one of the NPCs had a potion for a spell that couldn't be made into a potion (had a range of "personal"), to which he basically responded by saying to just make it a wondrous item.
| _Ozy_ |
Slotless charged item with 50 charges, use activated = SL * CL * 2000 * 2 * 1/2
For 1 charge = SL * CL * 2000 * 2 * 1/2 * 1/50 = SL * CL * 40.
That's less than a potion, so there should probably be another x2 in there, say CL * SL * 80.
Basically a 60% increase in cost to offset the potion limitation.
Don't worry, I'm sure several people are going to chime in now that I'm underpricing it, and it should be SL * CL * 400 or something. ;)
| _Ozy_ |
Elixir Fire Breathing: 1100gp = 2 * 11 * 50
Elixir of Truth: 500gp = 2 * 5 * 50
Elixir of Shadewalking: 3500 = 6 * 11 * ~53
Elixir of Love: 150 = 1 * 4 * ~38
So yeah, seems like Elixirs use roughly the same 50gp * CL * SL as potions. The Elixir of Love and Shadwalking have difference from the spell that might explain their slightly different costs. The other elixirs are hour-long skill bonuses scale as: bonus^2 * 2.5, which is 40 times cheaper than a permanent skill bonus, the same ratio as a 2000gp item to a 50gp potion.
Diego Rossi
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Zahir ibn Mahmoud ibn Jothan wrote:HangarFlying wrote:Meh, even James Jacobs recommends the wondrous item elixir route. But like you said, each GM has the discretion to do what they wish.Citation?Of course, now that I need to find it, I can't find it. It's in the Rise of the Runelords thread somewhere (or perhaps in the monstrous "Ask JJ Anything" thread). I'll keep hunting it down.
Essentially, it was brought up that one of the NPCs had a potion for a spell that couldn't be made into a potion (had a range of "personal"), to which he basically responded by saying to just make it a wondrous item.
From what I recall, he said exactly the opposite when asked.
It is a bad idea to have craft wondrous items substitute for brew potion.It is possible that I am misremembering and SKR was the one saying that.
| Uwotm8 |
For it to be a good CWI candidate, it should something different than simply granting a spell effect. For example, the Elixir of True Form removes all curses on you without a CL check including some weird ones that can't be removed with remove curse, which I mentioned. It should also be priced as an item that does such things. Now, the cost control that stops them from being ridiculously expensive is that their one time use items. The elixir I mentioned still costs 1,600 gp per bottle. That's a fair bit more than a simple 3rd level potion.
| _Ozy_ |
| 1 person marked this as a favorite. |
The elixir specifies CL8, so that's what you use to figure the cost. I didn't say it was a potion, I said it follows the potion cost forumula, which it does. Since it's an elixir, it's not restricted to only 3rd level spells.
Unless you think that it's merely a coincidence that the price works out exactly to 4 * 8 * 50.
| Uwotm8 |
Your reply to mine seemed to insinuate that since it follows the standard formula that you were supporting regular potions being made into elixirs via CWI. I was simply pointing out that for a wizard, he couldn't make such a potion in the first place. Meaning being the elixirs that do exist specifically stand out from normal potions both in price and function and other elixirs should follow suit. By extension I'm also implying you shouldn't be using CWI to create an elixir that's basically a potion of bull's strength thereby supplanting the brew potion feat.
| _Ozy_ |
Mostly I was just noting that there didn't seem to be any particular price discrepancy between the elixirs and potions. They seem to follow the same pricing rules, which surprises me a bit considering they don't have the same limitations as potions.
As a GM, I would be pretty hesitant to allow elixirs to act as 'souped-up' potions, the level limits for potions are probably there for a reason. Instead, a good use for elixirs may be for non-spell effects, like the one-time skill bonus boosts.
I also agree with you that CWI shouldn't substitute for brew potion, especially since with CWI you don't even need to know the spell you're using to create the item with, as long as you take the DC 5 increase.
| Blakmane |
Avoron wrote:Blakmane: Not that many really useful spells that I've found
Blakmane wrote:Nereid's grace is still the only one I could find that is useful.
Really? There's a stack of range "Personal" spells that are useful and can't be made into potions. Now some of these are too high level to be made into a potion, but many aren't.
Two biggies are True Strike and Shield!
Here's more:
** spoiler omitted **...
You completely missed the point of my post. Reread it and realise i'm talking about target:you spells without a range of personal that CAN be made into potions.
None of your listed spells are applicable.
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
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You completely missed the point of my post. Reread it and realise i'm talking about target:you spells without a range of personal that CAN be made into potions.
None of your listed spells are applicable.
You know, you're right. That's my bad. My assumption (incorrect apparently) was that people were still discussing the OP's actual question, and not off on a tangent.
My apologies for commenting on your tangential conversation.
Diego Rossi
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kinevon wrote:There is one way to do it, actually, and that is having an alchemist with the proper feats and discoveries make an extract that can be used by anyone.That particular loophole will probably be errataed out in a future printing of the APG.
I doubt it. It is working as intended.
The key point is if an infused extract will last 24 hours or indefinitely. If the latter is true giving away an infused extract is very dangerous as they will block a infusion slot until they are used, if the former it true selling 24 hours potions is an industry.
deusvult
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You completely missed the point of my post. Reread it and realise i'm talking about target:you spells without a range of personal that CAN be made into potions.
I'd argue that's not true. Yes the rules for crafting potions fail to make that distinction. However, the rules for what potions may be state that they can only replicate spells that target one or more creatures. While one might argue that "you" count as a creature, I'm arguing that "you" and "one or more creatures" count as very distinct rules concepts from a meta perspective.
It's pedantic, I know, but that's why I'd disagree with you.