Pummeling Style explanation


Rules Questions


Benefit: As a full-round action, you can pool all your attack potential in one devastating punch. Make a number of rolls equal to the number of attacks you can make with a full attack or a flurry of blows (your choice) with the normal attack bonus for each attack. For each roll that is a hit, you deal the normal amount of damage, adding it to any damage the attack has already dealt from previous rolls (if any). If any of the attack rolls are critical threats, make one confirmation roll for the entire attack at your highest base attack bonus. If it succeeds, the entire attack is a confirmed critical hit.

Can someone explain this in a way even I can understand. The way I read it is your just making a bunch of attacks. Thanks.


It's a bunch of attacks resolved as a single attack.

It;s your entire full attack, and each attack that hits the target AC results in adding that attack's damage to the total. A confirmed critical on ANY of the attacks results in the whole thing critting.

In play, it'd work something like this:

Monster AC is 20.

Your roll all your attacks, and get results of 21, 30, 16, 23, and 20.

One attack missed. Roll damage as normal for all attacks.

This is resolved as a SINGLE ATTACK, so DR only applies once (likewise any ability that allows the opponent to deflect a single attack).

Now, assume that 30 is actually a critical. You roll, and confirm.

Double the damage of ALL the attacks that hit.


Thanks for the super fast response! Makes much more sense now. Gonna be a big help to my party's monk!


Piece wrote:
Thanks for the super fast response! Makes much more sense now. Gonna be a big help to my party's monk!

Note that the above is correct but anything which applies to the first damage (Janni Charge) roll applies once but anything which applies to the first attack (Dragon's style) will apply to all damage rolls for it.


Yeah, Rynjin's explaination is correct.

Personally, I think they just need to make it Clustered Shots for unarmed strikes. It's overly strong in my opinion. Allowing unarmed strikes to ignore DR and providing access to a feat that allows pounce are good enough in my book.

But as far as RAW is concerned, Rynjin is completely correct.

Scarab Sages

Claxon wrote:

Yeah, Rynjin's explaination is correct.

Personally, I think they just need to make it Clustered Shots for unarmed strikes. It's overly strong in my opinion. Allowing unarmed strikes to ignore DR and providing access to a feat that allows pounce are good enough in my book.

But as far as RAW is concerned, Rynjin is completely correct.

I think the crit part is needed when compared to the other handicaps unarmed characters face, such as a 20 /x2 crit modifier and double-cost magic weapon that has a +5 maximum enchantment bonus.


Imbicatus wrote:
Claxon wrote:

Yeah, Rynjin's explaination is correct.

Personally, I think they just need to make it Clustered Shots for unarmed strikes. It's overly strong in my opinion. Allowing unarmed strikes to ignore DR and providing access to a feat that allows pounce are good enough in my book.

But as far as RAW is concerned, Rynjin is completely correct.

I think the crit part is needed when compared to the other handicaps unarmed characters face, such as a 20 /x2 crit modifier and double-cost magic weapon that has a +5 maximum enchantment bonus.

I can understand your concern in this direction to an extent. Unfortunately, with the group dynamic I play in this comes less into play. Well, at least the double cost magic weapon. The crit modifier is terrible, true enough. But unarmed strike user in my group have long been using permanency with greater magic fang. It takes a while to get access to, and before then you will buy a amulet of mighty fists. But only to sell it when you get access to the other. Heck, with the right casters available to you (even if not in your party) you can afford a much higher bonus than you would normally have access. It does have the risk of being dispelled. However, such actions are...uncommon in our group and viewed with...hostility. Obviously, these do affect my perception of the ability.

Sovereign Court

Dispelling something is uncommon? Once you can cast it - either a targeted greater dispel magic against a buffed up boss or an area one against an elite group is an extremely effective tactic. And what's good for the goose...

Admittedly - a targeted regular dispel magic is generally a waste of time - so it shouldn't come up until you face a level 11+ caster.

*shrug*

Scarab Sages

I haven't seen many targeted dispels, but I have seen a lot of Spell Sunder Barbs and one or two Dispelling Strike rogues.


Charon's Little Helper wrote:

Dispelling something is uncommon? Once you can cast it - either a targeted greater dispel magic against a buffed up boss or an area one against an elite group is an extremely effective tactic. And what's good for the goose...

Admittedly - a targeted regular dispel magic is generally a waste of time - so it shouldn't come up until you face a level 11+ caster.

*shrug*

No, dispelling itself isn't uncommon for players to use. Just for NPCs to do it. Especially for NPCs to target a specific buff. By the time greater dispel magic comes into play it's also very likely you can get a mage armor cast on you at a higher caster level to protect the spell from being dispelled in an area dispel effect.

Basically, the group considers it a meta-act to target such permanent buffs and remove them. Granting them effective immunity.


Pathfinder Adventure, Rulebook Subscriber

It's not as bad as Cluster Shot, mostly because it is a full round action so you still have to close with the monster and have it stand still long enough to take a full attack. Also you have to be willing to take it's full attack first.

Cluster Shot on the other hand allows an Archer to ignore DR, oh and they can do it every round and don't have to be in range of the creatures attacks to do it. Stack on Multishot, Rapid Shot, and Precise shot and kiss your monsters goodbye before they even get a swing in.

Scarab Sages

j b 200 wrote:
It's not as bad as Cluster Shot, mostly because it is a full round action so you still have to close with the monster

Well, until you get Pummeling Charge, anyway.

Scarab Sages

*Claxon's DM raises his hand*

I can't speak for the other players in the game I DM, but me not dispelling things is mostly because I never think to. I'm usually too focused on my baddies surviving long enough to do something cool or interesting.

Sovereign Court

Pummeling style

Scarab Sages

Eltacolibre wrote:
Pummeling style

I really don't picture it that way at all. Pummeling Style is one attack with multiple rolls, that is just multiple attacks.

I see it more as one somewhat wild attack that you put all your energy into, like a Shatner Hammer fist or a Karate Kid Crane Kick.


I've used this example before, but it still fits.

Pummeling Style is a Kugi Punch.


Choon wrote:

*Claxon's DM raises his hand*

I can't speak for the other players in the game I DM, but me not dispelling things is mostly because I never think to. I'm usually too focused on my baddies surviving long enough to do something cool or interesting.

It's not just you. Everyone in our group who has ever DM'd for us, has never done it. Despite permanence'd buffs being in play quite often (once we reach the appropriate level).

Mostly out of long standing tradition and previously aggravated players. Well before you started playing with us actually.

Shadow Lodge

Claxon wrote:
Choon wrote:

*Claxon's DM raises his hand*

I can't speak for the other players in the game I DM, but me not dispelling things is mostly because I never think to. I'm usually too focused on my baddies surviving long enough to do something cool or interesting.

It's not just you. Everyone in our group who has ever DM'd for us, has never done it. Despite permanence'd buffs being in play quite often (once we reach the appropriate level).

Mostly out of long standing tradition and previously aggravated players. Well before you started playing with us actually.

It depends on the dm and the villian, if its a manipulative lich with resources and that has previus info its almost sure you will get dispelled during or prior showdown. It was really funny when my players passed willingly trough a wall of dispelling, the look on their faces, oh sweet player tears


I personally prefer to envision pummeling style like
this.


Undone wrote:
I personally prefer to envision pummeling style like this.

Fixed your link for you. Now I can follow it!


so in the above example with 4 hits and 1 miss, with one crit. How do strength bonuses and the like come into play? Applied once, 4x? Is the damage considered '1 dice of attack' so all bonuses apply once (strength, enhancement, bane/whatever).


Losobal wrote:
so in the above example with 4 hits and 1 miss, with one crit. How do strength bonuses and the like come into play? Applied once, 4x? Is the damage considered '1 dice of attack' so all bonuses apply once (strength, enhancement, bane/whatever).

With 4 hits and one is a confirmed critical hit all muliplied bonuses are applied 8 times. All bonuses which are not multiplied (bane) are applied 4 times.


I concur with Claxon, the crit part is silly.

On another note, not everything is clear witht his feat, like its interactionw with sawshbuckler parry.


Nicos wrote:

I concur with Claxon, the crit part is silly.

On another note, not everything is clear witht his feat, like its interactionw with sawshbuckler parry.

If you parry you go against the first attack roll but parry the whole attack if you parry it at all.


Undone wrote:
Nicos wrote:

I concur with Claxon, the crit part is silly.

On another note, not everything is clear witht his feat, like its interactionw with sawshbuckler parry.

If you parry you go against the first attack roll but parry the whole attack if you parry it at all.

Wich could or could not work, but it certainl not the ineludible RAW, at least IMO.


I'm not sure what confuses you. Pummeling style is one attack with multiple attack rolls. Swashbuckler cares about the attack. Which roll it goes against is unclear (The Swashbuckler's choice before rolls but possibly the pummeler's choice) but it's really clear that the entire attack is parried.


I do agree that the entire pummeling strike would get parried, but as you said to what roll go gainst is unclear, wich is what I was saying, that there are unclear stuff with the feat.

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