
Solos |
so i'm joining a skull and shackles campaign, at level 7.
The party has a bard, druid,
Looking at this point at building a switch-hitting type character, to fill front line when needed and archery otherwise, or a front-liner with good ranged options.
Options considering atm
Ranger (7)
Ranger(5) Shadowdancer (2)
Hunter (7)
gunslinger (7)
Cleric?, inquisitor?
other questions, can any race take the adopted trait and get the human bonus feat?

The Shaman |

I think Skull'n'Shackles had it mentioned that it is very low on guns by default and by intention - guns are supposed to be a guarded secret weapon of, well, certain powerful groups and people. If your DM is okay with introducing more treasure like that, a gunslinger is ok. A ranger or hurler is fine, though with a bard and a druid I might be tempted to go full melee and show those average BAB scrubs how a real warrior gets things done with a barbarian or a battlerager.
An Alchemist - perhaps with a Master Chymist for a bit more melee focus - is also an option, and can imo be fun. Both the regular alchemists and vivisectionists can find their combat style to be quite handy - bombs are nasty on a ship, and there will be plenty of ways to make your sneak attack stick. I'd say an alchemist/master chymist is a solid frontliner with a pretty dangerous ranged attacks when s/he has to.