| UlricTheDumb |
I was going to start a campaign with my friend who is very new to the game and he wanted to play an oracle. I mostly play melee based classes and am not well versed in spellcraft when it comes to making characters. I read a lot about the oracle including the "Channeling the Cosmos" guide. So far my friend has decided he wants the dark tapestry Mystery and the Haunted curse. At this point however I am not quite sure of a direction for the character, I thought it might be interesting if he focused on the many forms revelation. We're starting at level 1 and I'm not quite sure what other revelations would be complimentary for that and I'm also not quite sure where to go in terms of feats, If anybody has advice it would be greatly appreciated.
Hmm
|
Hi Ulric!
I'm glad that you've read the Channeling the Cosmos guide. It's awesome.
Can you tell us more about the game you two will be playing? I'm curious about the character's race, stats (point-buy or rolled?) and what sorts of things he want do with his character personality-wise.
What else will be in the party?
I love the dark tapestry mystery. I haven't had a chance to play one yet, but I thought that many of its revelations (including the flight) sounded like great fun. I am assuming that he wants to sneak around a bit if he chose that mystery, but I don't know what else he wants to do in terms of combat, social skills or other things.
So tell us more and we'll help you help your friend. (You can also encourage him to post here if you like. We don't bite unless we'e taken the wolf-scarred curse.)
Hmm
Magda Luckbender
|
@ StealJackets
Dark Tapestry looks like a fun Mystery, especially for an evil group.
No reason at all an Oracle can't be good at both weapon combat and spell casting. They are naturally talented at both. A low level Oracle with STR 14, and no other investment in martial skills, will be at least competent at melee combat. Especially if one wields a longspear. Oracles can do lots of tricky stuff with spells, but it's also helpful to be able to poke things for HP damage. One can even get tricky and try to do both at once.
*************
@ Everyone else: Just noticed that the Dark Tapestry revelation Many Forms seems to provide a 2nd level spell like ability, Alter Self. That makes this mystery suitable for early entry Mystic Theurge. Would it be Divine of Arcane? Please confirm.
Deadmanwalking
|
@ Everyone else: Just noticed that the Dark Tapestry revelation Many Forms seems to provide a 2nd level spell like ability, Alter Self. That makes this mystery suitable for early entry Mystic Theurge. Would it be Divine of Arcane? Please confirm.
It'd be Divine. SLAs provided by a spell casting Class are always the same type as that Class's spells.
EDIT: Though, looking at it, RumpinRufus is correct. It's Supernatural and thus doesn't work for this.
| RumpinRufus |
@ Everyone else: Just noticed that the Dark Tapestry revelation Many Forms seems to provide a 2nd level spell like ability, Alter Self. That makes this mystery suitable for early entry Mystic Theurge. Would it be Divine of Arcane? Please confirm.
Mystic Madness
|
If you want to go sneaky spellcaster, you may wish to consider the Halfling or gnome. Because they are small, they get an inherent +4 size bonus to stealth and +1 to hit. They are not as good with melee weapons, because of strength penalty and size (many forms can help w/this), but do exceptionally well as casters. Consider a pyromaniac gnome with the blackened curse for additional damage spells. Or go dual-cursed (suggested second curse legalistic) for those awesome abilities, as well as an improved spell list. Forcing the enemy to reroll saves on your own spells or abilities is deadly.
| StealJackets |
If you want to go sneaky spellcaster, you may wish to consider the Halfling or gnome. Because they are small, they get an inherent +4 size bonus to stealth and +1 to hit. They are not as good with melee weapons, because of strength penalty and size (many forms can help w/this), but do exceptionally well as casters. Consider a pyromaniac gnome with the blackened curse for additional damage spells. Or go dual-cursed (suggested second curse legalistic) for those awesome abilities, as well as an improved spell list. Forcing the enemy to reroll saves on your own spells or abilities is deadly.
This sounds interesting what spells are good what feats are good?
Mystic Madness
|
While I love Dual-Cursed, I also like the skill set that comes with Dark Tapestry, and you would lose those as class skills if you go dual cursed.
Still, I have to agree that misfortune is an awesome ability.
Hmm
You are correct that you lose nice class skills like stealth, disguise, and intimidate. However, keep in mind that the spells are also much better, not just the revelations. Ill omen (not usually available to clerics) is a crazy useful spell, much more so than entropic shield. Also, bestow curse, albeit a touch spell, has much more utility than tongues under most circumstances.
| Rhaddrain |
You could totally multi-class into barb for a martial oracle! Only downside really is that if he rages he can't cast spells but its a good way to have an "out" when bad news gets too close, and since your starting at lvl 1 2nd level being barb would make most low-level encounters easy with rage finishing the enemies off
Mystic Madness
|
This sounds interesting what spells are good what feats are good?
I think the choice is pretty open on feats and spells. Some of my favorite low level oracle spells that might work are murderous command, liberating command, sound burst, pilfering hand, resist energy, searing light, dispel magic, prayer, blessing of fervor, and dismissal.
As far as feats, it depends where you want to focus. If on spells, spell focus, spell penetration, and spell specialization are a good start. If on stealth, skill focus stealth, hellcat stealth, dampen presence, conceal scent, and go unnoticed are all considerations.
I will think it over to see if I have more suggestions.
Mystic Madness
|
Another nice thing is that the spells you are given with this build are very useful. Assuming you choose to heal, the dual cursed oracle will start with ill omen, burning hands, and cure light wounds, even before selecting a single spell. For second level spells, you will ultimately get scorching ray, flaming sphere, cure moderate wounds, and oracle's burden for free. At third, Bestow curse and cure serious wounds will be free.