| Brian Turner 355 |
Its been awhile since I've played a Druid or in a Home game. I'm playing in the Rise of the Rune Lords. I'm trying to find a good mix between sword and magic. My druids backstory includes needing to be able to sneak to stay alive so I know I want the sneak skill. I know a rogue might be better but the home game I'm playing at doesn't have one I think. I like the thought of sneaking behind my enemies and attacking them. My states are
Human
Str: 14
Dex: 16
Con: 14
Int: 12
Wis: 14 (12+2) Racial Modifier
Cha: 7
I left wisdom low so that I could increase my strength. I also figured I could put the ability increase into Wisdom when its time Making it 17 by level 12. (assuming my math's right)
AC: 15 (+3 Dex, leather +2) I thought of taking Hide armor but the -2 really cuts into the sneak skill.
Feats
Thinking of Dodge, and the Mobility for the extra AC. Was also thinking of skill focus (Sneak). But I am not sure how often it would be used in Rise of the Rune lords.
Bond to Nature:
Weather Domain: I find the storm burst for 1d6+1 and also -2 to attack rolls for a round really cool.
Any and all suggestions are appreciated. Thanks.
| Ravingdork |
Take a level of barbarian along with the Extra Rage feat. Its abilities and skills align with those of the druid very well. It's also amazing what that one level dip can do for your melee capabilities. It also opens you up for the amazing Furious Finish feat, which can allow you to end encounters in a single wildshaped attack. There's nothing quite so frightening as a raging behemoth hippopotamus biting the BBEG in half with hundreds of damage.
Your spellcasting would still on the level of a sorcerer or oracle too!
| Anonymous Visitor 163 576 |
Looks like you're starting out. I'd go with the Hide armor. Remember, that as you gain experience, you'll be replacing your equipment, so the Hide armor is just for now.
If you need to do some sneaking, buy a potion of mage armor.
Skill Focus (sneak) isn't a great choice. You'll be ok if you keep putting points into sneak. Supplement it with items later on, like a MW tool or a cloak of elvenkind.
If you're going to be doing a ton of scouting ahead, I recommend darkvision. Otherwise, it won't matter, you'll be the quiet guy holding the lantern.
The rest looks ok.
| GM_Solspiral RPG Superstar Season 9 Top 32 |
Looks like you're starting out. I'd go with the Hide armor. Remember, that as you gain experience, you'll be replacing your equipment, so the Hide armor is just for now.
If you need to do some sneaking, buy a potion of mage armor.
Skill Focus (sneak) isn't a great choice. You'll be ok if you keep putting points into sneak. Supplement it with items later on, like a MW tool or a cloak of elvenkind.
If you're going to be doing a ton of scouting ahead, I recommend darkvision. Otherwise, it won't matter, you'll be the quiet guy holding the lantern.
The rest looks ok.
Depends on race, human alt race trait that lets you trade 1 feat for 3 total (over the course of 16 levels) Skill focus feats is very worth it. Especially if you're considering a Eldritch HEritage line line shadow
| Dave Justus |
My guess is that you won't get a whole lot out of the stealth skill over the course of your Druid's career. Generally, Druids get more mileage out of wild shaping into something innocuous than they do my skulking in the shadows.
I don't know your precise backstory, but hiding to stay alive doesn't necessarily include the stealth skill at all. Survival and Knowledge nature can do just as much, if not more, to keep you hidden in the woods for example. If you are hidden in a well concealed cave, or moving around the far side of a thick grove of trees, you don't need to be particularly good at stealth to not be seen. These would also play to your strengths as a Druid and likely cover things that others in the party might not have.
Usually there are a lot of different mechanical ways to approximate a back story element.
| DocShock |
If you like the looks of the weather domain, consider the Storm Druid archetype from Ultimate Magic. Instead of spontaneous summons, you can cast any of your domain spells spontaneously, which makes you pretty flexible. You can still cast summons, of course, you just need to prep them. You also get eye's of the storm which lets you see through fog banks, and if sneaking is your thing then those are great.
Alternatively, the blight druid archetype from the Advanced Player's Guide lets you take the darkness domain, which will let you see through magical darkness and cast magical darkness all over the place. That's quite strong for sneaking as well.
In terms of basic character stuff, you're losing a bunch of points from the way you did your point buy. Let's do some quick math:
A 16 DEX costs 10 points.
A 14 DEX with a +2 racial bonus (16 total) costs 5 points.
A 14 WIS costs 5 points.
A 12 WIS with a +2 racial bonus (14 total) costs 2 points.
So buy a 14 DEX and add your racial bonus to that, and then buy a 14 WIS, and you'll have the exact same stats with 3 point-buy points left over.
Also, your DEX is probably a little higher than you want it. Remember that once you get wild shape you can turn into a small, tiny, or diminutive animal, granting +4, +8, and +12 bonuses to your stealth skill (and a handy bonus to dexterity), so DEX isn't super important to a Druid's ability to use stealth. If you're planning on getting into melee and attacking, you probably want more strength than you have. Maybe switch to 16 strength and 14 DEX.
For feats, the summoning ones are great for a druid. Don't invest too much into the stealth skill, definitely don't spend any feats on it.
If you're only going to have a 14 WIS you won't have tons of extra spells or high DCs, so I agree with Ravingdork on the Barb dip. We have a Druid 4, Barbarian X multiclasser in our party right now and he shreds everything as a dire tiger.
Edit: Eldritch Heritage requires a 13 CHA, which is 7 point buy points you don't have to spend. I would advise against that route without a total redesign of your character.
Weirdo
|
My guess is that you won't get a whole lot out of the stealth skill over the course of your Druid's career. Generally, Druids get more mileage out of wild shaping into something innocuous than they do my skulking in the shadows.
I think mundane skills complement the polymorph effect. Turning into something small gives you a big bonus to stealth, but you can still be seen. Turning into something innocuous would fall under a disguise check (with a +10 bonus for a polymorph effect).
Still, I agree with DocShock that Skill Focus (stealth) is overkill. I'd also agree that switching Str and Dex is a good idea and you want to put your racial +2 in your highest score to maximize your point buy.
I also second Ravingdork's recommendation of Extra Rage if you dip barbarian - or Shaping Focus if you want more than a level or two in it.
If you're going to be doing a ton of scouting ahead, I recommend darkvision. Otherwise, it won't matter, you'll be the quiet guy holding the lantern.
Not a bad idea. Half-orc is good for this if you don't mind a race change. Half elf with the Mooncaller archetype also works.
What's the rest of the party like? Are you the primary scout? The only melee character? Are you going to need to fill any particular casting role?