
Caliban_ |
This is for the Swashbuckler (Inspired Blade) build I'm tinkering with.
I'm looking at options outside of pure damage for the build now, so far I've got Disable Device and Stealth as class skills (he's more of a Scoundrel than a Swashbuckler at this point).
Race is Human, and I'm considering getting the "Blood of Dragons" trait and selecting the low light vision option.
Just not sure if it is equivalent to the +2 initiative trait I would otherwise get.

Matt2VK |
About 80% of the time, it either Normal Light or Darkness. GMs have to go out of their way to make something low-light and most just don't want to deal with that among all the other stuff they deal with.
About the only time I see low-light really come into play is at range.
Now, if you plan on taking a feat that bumps your low-light to dark vision, it might be worth taking. BUT the feat might be 3rd party or racial specific.
Sorry, can't remember the name of the feat.

Devilkiller |

You might get some value out of the trait if you're willing to bring up lighting frequently during the game. One problem with that is that you might also end up making things tougher for other PCs who don't have low light vision. As folks say, it really depends on the DM.
Lighting can be a tough challenge for Stealth based PCs without Darkvision. If you carry a light underground or inside unlit buildings you'll almost certainly give your position away. Low light vision might come in handy outdoors at night, so if your campaign will include a lot of those situations maybe the trait is more worthwhile.
You can also get low light vision for 4,000gp from Eyes of the Owl though depending on the campaign there might not be many enemies without darkvision left by the time you can afford that.

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I now using roll20.net for mey current game lighting has become alot more importment for the game as each player see only what they can see. It will even make the changes for lowlight and it is funny as hell when you say you see a arrow hit you in the chest and they are still afreaid of going forward as they can not see where it could even have come from. Cover has become thier friend.