
Herbatnik |

In book three in Kaer Maga I suggest sidequests with Ardocs,Augur of Duskwalkers or adding excellent PFS scenario 5-18 enemy within.
In later books I strongly suggest hints about enemies that can be persuaded and expand sidequests on inside cover.But to be fair I think that book 3 is the worst designed part of this campaign.Many ideas are great, but pacing is terrible.

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You remember the Chronicles section of the original RotRL AP?!
There was that part, where Eando Kline went to that bloatmage...
I had my group travel to Kaer Maga, and Sheila told them, she would send one of her agents to the city, to get them the ion-stone.
What she didn't say was, that the agent had to get that stone first from a merchant (Dakar, I think that was the Name).
I played the whole part with that bloatmage and it was a lot of fun. PC helped the agent to get that stone and planned the whole Thing. I also placed some traps on the doors of the bloatmages shop.
This got us away for a whole session from dungeon crawling.

xenlev |

You can have handy, "cultural," events that just happened to be timed when the PC's are in a position to participate.
Of course... with attendant sub-plots that happened to trigger hoping for the distraction of the cultural celebration to cover the nefarious exploits of bad guys.
Our group is 3/4 through Book one, and I had New Years Day in Magnimar with celebration at the Serpent's Run that turned into an assassination attempt on a prominent personality the PC's helped thwart.
It was a needed break from the Crow Piling before they hit the mites, and their actions provided more hooks for side-distractions even later in the AP.