Combating dungeon fatigue.


Shattered Star

Grand Lodge

Our group has completed (about) two-thirds of book three and we are totally feeling dungeon crawl fatigue.

Has anyone else experienced this and what (if anything) did you do to keep it fresh for three more AP books?


In book three in Kaer Maga I suggest sidequests with Ardocs,Augur of Duskwalkers or adding excellent PFS scenario 5-18 enemy within.
In later books I strongly suggest hints about enemies that can be persuaded and expand sidequests on inside cover.But to be fair I think that book 3 is the worst designed part of this campaign.Many ideas are great, but pacing is terrible.


The AP is set in the two best cities in the game. Do some urban stuff

Liberty's Edge

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You remember the Chronicles section of the original RotRL AP?!
There was that part, where Eando Kline went to that bloatmage...

I had my group travel to Kaer Maga, and Sheila told them, she would send one of her agents to the city, to get them the ion-stone.
What she didn't say was, that the agent had to get that stone first from a merchant (Dakar, I think that was the Name).
I played the whole part with that bloatmage and it was a lot of fun. PC helped the agent to get that stone and planned the whole Thing. I also placed some traps on the doors of the bloatmages shop.

This got us away for a whole session from dungeon crawling.


You can have handy, "cultural," events that just happened to be timed when the PC's are in a position to participate.

Of course... with attendant sub-plots that happened to trigger hoping for the distraction of the cultural celebration to cover the nefarious exploits of bad guys.

Our group is 3/4 through Book one, and I had New Years Day in Magnimar with celebration at the Serpent's Run that turned into an assassination attempt on a prominent personality the PC's helped thwart.

It was a needed break from the Crow Piling before they hit the mites, and their actions provided more hooks for side-distractions even later in the AP.

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