Seeking Introductory Campaign


Recruitment

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Hello! I've got a fair amount of gaming experience. I've played and run 3.5 games. But I'm new to both Pathfinder and the campaign setting. I was hoping a DM out there might like to run a campaign to introduce myself (and perhaps a few others) to Pathfinder and the world of Golarion. I'm sure a good campaign for jumping into the game and setting will come along here but, to be honest, the sheer number of people who jump into each thread can be intimidating. So, I thought I'd try my luck just asking outright. :)

Thanks in advance!


I would love to also join this little group (as a player)! I'm pretty confused by all of the different things here and would like a simple campaign to start off with. What kind of game were you thinking? PBP? I also agree with you, the amount of people jumping on the threads can get kinda scary for a new player.


Hmmm, if you were just looking for a chance to get the hang of it I could run ya through a "We Be Goblins" AP. I'd make it a strong start and let ya try some things out. Is that kind of what you'd be looking for?


I'd be willing to jump in as an advisor/experienced player if that becomes necessary. I've never played "We be goblins!" Despite how much I've heard about it.


I hate to sound picky but I was hoping for something with a bit more long term potential than playing a Pathfinder Goblin (as awesome as they are!). Something that, if everyone gelled, could grow into something.


I might be able to run something as the last campaign that I was a GM for died and preparing my codex Alera campaign is taking a while. It would take me a little while to prepare but would likely be core rulebook only. core only is good for introducing people as there is a lot less to look at and get confused by

Golarion can be a bit of a rough setting to get into as it tries to allow for almost any campaign imaginable using Pathfinder.


Browman wrote:

I might be able to run something as the last campaign that I was a GM for died and preparing my codex Alera campaign is taking a while. It would take me a little while to prepare but would likely be core rulebook only. core only is good for introducing people as there is a lot less to look at and get confused by

Golarion can be a bit of a rough setting to get into as it tries to allow for almost any campaign imaginable using Pathfinder.

That sounds lovely. I hope I haven't sounded like a picky sort here. I want a good intro to Pathfinder but I don't want a con experience. I want a potential campaign. If that makes sense. I know I'm asking for a lot.


JGray wrote:
Browman wrote:

I might be able to run something as the last campaign that I was a GM for died and preparing my codex Alera campaign is taking a while. It would take me a little while to prepare but would likely be core rulebook only. core only is good for introducing people as there is a lot less to look at and get confused by

Golarion can be a bit of a rough setting to get into as it tries to allow for almost any campaign imaginable using Pathfinder.

That sounds lovely. I hope I haven't sounded like a picky sort here. I want a good intro to Pathfinder but I don't want a con experience. I want a potential campaign. If that makes sense. I know I'm asking for a lot.

It makes sense. Golarion is actually one of my biggest issues with pathfinder, everything is well written, but the setting tries to hard to allow everything and so can lack focus. Each country is basically its own setting.

Having spent a bit of time looking over stuff during my lunch break, I am leaning towards setting the campaign in Ustalav. Ustalav is a dark and haunted kingdom that is a shadow of its former glory, forever tainted by the whispering tryant's former domination and surrounded by hostile nations. Few would travel there by choice or willingly stay if they could leave.


I'd be willing to play in a game for newbies. I am a seasoned player and like helping newcomers get into the game. I'll be happy to help explain rules and such.

@Browman - Any thought into the Carrion Crown AP?


LibraryRPGamer wrote:

I'd be willing to play in a game for newbies. I am a seasoned player and like helping newcomers get into the game.

@Browman - Any thought into the Carrion Crown AP?

As a general rule I prefer to create my own campaigns over using an AP.


Browman wrote:
LibraryRPGamer wrote:

I'd be willing to play in a game for newbies. I am a seasoned player and like helping newcomers get into the game.

@Browman - Any thought into the Carrion Crown AP?

As a general rule I prefer to create my own campaigns over using an AP.

Totally understand :)


Browman wrote:
Having spent a bit of time looking over stuff during my lunch break, I am leaning towards setting the campaign in Ustalav. Ustalav is a dark and haunted kingdom that is a shadow of its former glory, forever tainted by the whispering tryant's former domination and surrounded by hostile nations. Few would travel there by choice or willingly stay if they could leave.

Sounds perfect. I'm going to read up a bit but I've got two concepts, one a Cleric and one a non-evil Necromancer. Give me a bit and I'll pick one of them (or ask your opinion of which is better).


JGray wrote:
Browman wrote:
Having spent a bit of time looking over stuff during my lunch break, I am leaning towards setting the campaign in Ustalav. Ustalav is a dark and haunted kingdom that is a shadow of its former glory, forever tainted by the whispering tryant's former domination and surrounded by hostile nations. Few would travel there by choice or willingly stay if they could leave.
Sounds perfect. I'm going to read up a bit but I've got two concepts, one a Cleric and one a non-evil Necromancer. Give me a bit and I'll pick one of them (or ask your opinion of which is better).

Either would work. Any type of cleric could be there good clerics probably selflessly trying help remove the taint and danger, others there to manipulate the situation., same with a necromancer, it is a great place to study such arts, though the peasants might not approve.


Yes, Ustalavians (Ustalavites?) are very superstitious peoples. Good clerics are loved by the locals, evil clerics (and necromancers) are feared by them. And, any kind of arcane magic is best kept a secret.


I would be very interested in this as well.


I will try to have character creation rules up in a few hours.


Hmm. Ustalav looks like medieval Russia combined with Ravenloft. I've decided I'd like to play a Gnomish Wizard following the Necromancer school. Not because she wants to become undead. Or because she wants to conquer the world.

No, she loves necromancy because the undead are just so GOSH darn cute!

Skeletons? Adorable!
Zombies? She could pinch their cheeks off!
Vampires? Oh, don't get her STARTED on vampires.
Liches? They just demand cuddles!


When you say Core only, does that include feats, archetypes and items? Or just classes and races?


Orodhen wrote:
When you say Core only, does that include feats, archetypes and items? Or just classes and races?

As an introductory campaign core only would mean exactly that. If it isn't in the core book you can't take it. it keeps things simple for those new to the system.


I might be interested but of course the new people come first.

Silver Crusade

May I join in? I've played a little bit but the games I was in never lasted too long, so I could use some experience seeing an actual game through.

I also own only the core rulebook, and so would make a character using only the core rules. That doesn't mean one can't be creative and still be strictly core.

Grand Lodge

I would be interested if y'all have room


Sorry if I missed, but how are we generating stats?


Nohwear wrote:
Sorry if I missed, but how are we generating stats?

Edit: Level 1 /Edit

4d6 take the best 3 per stat. If your roll is super bad I will tell you that you can re-roll. Stats can be placed in any order. Otherwise known as the standard method. I highly recommend people don't combine racial weaknesses with a bad roll. any stat that ends less than a 8 will impact how NPCs interact with your character. So if your fighter has an int of 6, people will treat him like the village idiot, your dwarf with a cha of 6 would be shunned by almost everyone, etc.

Core rulebook only This is set in stone, so don't bother asking if your ninja or tiefling can be used, the answer will be no

I am feeling generous so max starting gold per class

I care far more about interesting and fun characters than super powerful ones so keep that in mind when making your character. Also remember that if one guy makes a super cheesed character the challenges will have to be scaled accordingly probably to everyone else's detriment.

I expect people to post on a regular basis. Ideally that means at least once a day but I understand real life happens. If you face a real life random encounter please take the couple minutes to let people know so we aren't held up waiting for you. If you disappear without a trace your character may as well.


4d6 ⇒ (4, 1, 4, 4) = 13 12
4d6 ⇒ (4, 1, 4, 6) = 15 14
4d6 ⇒ (5, 3, 3, 1) = 12 11
4d6 ⇒ (2, 4, 6, 2) = 14 12
4d6 ⇒ (3, 1, 1, 6) = 11 10
4d6 ⇒ (5, 3, 5, 1) = 14 13

I am thinking of a transmutation wizard. Very buff heavy.

I hope I get a re roll.


I am aiming for a 5-6 player party including 1 experienced player. ideally we don't double up on a class. Is Wednesday enough time for people to create characters? Also once you have a general concept that you know is what you want please post it so others have an idea of what you are doing.

current list of potential players

JGray Gnome Wizard (necromancer)

Orodhen ??

George Leonard ??

Kristev ??

/Amelia Rose/ ??

Experienced players

GypsyMischief

LibraryRPGamer

Nohwear

So unless other new people show up the main competition will be for the experienced player slot.


Nohwear wrote:

4d6 12

4d6 14
4d6 11
4d6 12
4d6 10
4d6 13

I am thinking of a transmutation wizard. Very buff heavy.

I hope I get a re roll.

The thing is you have no negatives, what if you got the 14 bumped to a 16? That would give you the equivalent of an 18 point buy, not great but not terrible.

Silver Crusade

I have three ideas. One is a cleric who doesn't care about healing. He's a neutral cleric that follows Nythis, the God of magic, and prefers dealing negative energy. His domains would be Knowledge and Magic, for that would be all he cares about.

Or, if you prefer a friendlier pc, a lady bard who is so obsessed with dragon lore that she finds herself drifting toward the Dragon Disciple prestige class, which, as a bard, she would qualify for.

Or I could try a third: A psychic archtype. That means a sorcerer who knows only divination and abjuration spells and doesn't even know he's a sorcerer. By this, I mean that, aside from his bloodline abilities, his feats would be entirely devoted to things such as improving his sense motive skill or for fortune-telling, and his spells would come entirely from the divination spell list, with a few abjurations to help him survive. No fireballs, no magic missiles, but still perfectly legal using only the core rule book. I can make that easily enough and still stay perfectly within the core book.

Those are three ideas. What would everyone thing? Do you want a healer, a harmer, or a prophet?


Kristev wrote:

I have two ideas. One is a cleric who doesn't care about healing. He's a neutral cleric that follows Nythis, the God of magic, and prefers dealing negative energy. His domains would be Knowledge and Magic, for that would be all he cares about.

Or, if you prefer a friendlier pc, a lady bard who is so obsessed with dragon lore that she finds herself drifting toward the Dragon Disciple prestige class, which, as a bard, she would qualify for.

Or I could try a third: A psychic archtype. That means a sorcerer who knows only divination and abjuration spells and doesn't even know he's a sorcerer. I can make that easily enough and still stay perfectly within the core book.

Those are two ideas. What would everyone thing? Do you want a healer, a harmer, or a prophet?

Any of the 3 would work. The cleric could definitely fit, you would likely want selective channeling PCs tend not to like taking damage from other party members. The bard sounds interesting but dragons aren't terribly common in Ustalav, why would such a character be there? What bloodline would you use for the sorceror?


I've been waiting for something like this. Got room for one more inexperienced player?


Chingo Chaplo wrote:
I've been waiting for something like this. Got room for one more inexperienced player?

I won't push the group above 6 people It just gets to unwieldy, so if more people enter concepts not everyone will get in. That being said my experience is that people will express interest then never show up again so go ahead. I will cross the too many new people with characters bridge if we come to it.

Silver Crusade

You're quite right. Selective channeling would probably be a good idea, since my little priest wouldn't want to waste his magic on healing party members just to undo his own power. . .

As for the sorcerer, he would have to have the Destined or Abberant bloodlines. It wouldn't work unless he was one of those two. If I did play him, I'd probably play him as a Dwarf because, since Dwarves tend not to like arcane magic, that would explain both why he's out on his own (family shunned him) and why he doesn't understand what he is. (No teacher or mentor among people who don't like arcane spellcasters.)


If we continue to be a magic heavy group I'll switch my concept to something more front line oriented. So far all three concepts are magic users.


Browman wrote:
I won't push the group above 6 people It just gets to unwieldy, so if more people enter concepts not everyone will get in. That being said my experience is that people will express interest then never show up again so go ahead. I will cross the too many new people with characters bridge if we come to it.

Ok, sounds reasonable. These are my stat rolls:

4d6 ⇒ (6, 6, 1, 5) = 18 17
4d6 ⇒ (1, 6, 6, 3) = 16 15
4d6 ⇒ (5, 6, 4, 4) = 19 15
4d6 ⇒ (2, 2, 1, 2) = 7 6
4d6 ⇒ (6, 1, 1, 6) = 14 13
4d6 ⇒ (4, 2, 3, 4) = 13 11

Would rather have had more average rolls overall instead of the 6, considering what you said about 6's. Oh well, I guess I'm going to have a character with a serious flaw.


Chingo Chaplo wrote:
Browman wrote:
I won't push the group above 6 people It just gets to unwieldy, so if more people enter concepts not everyone will get in. That being said my experience is that people will express interest then never show up again so go ahead. I will cross the too many new people with characters bridge if we come to it.

Ok, sounds reasonable. These are my stat rolls:

4d6 17
4d6 15
4d6 15
4d6 6
4d6 13
4d6 11

Would rather have had more average rolls overall instead of the 6, considering what you said about 6's. Oh well, I guess I'm going to have a character with a serious flaw.

Flaws aren't necessarily a bad thing and can be incorporated into interesting characters, but given that the average human has most stats in the 8-13 range, 6 is well below average. So be prepared to be well below average in that area even if you excel in others.


I'm considering a switch hitter (switches between sword and bow). Probably a fighter. My intent is to cover any non-magic combat area the group may want; able to both pelt with arrows and tank as needed.

Background would be an Ustalav native who returns home from Lastwall to find his home overtaken with undead.

But, I'll switch concepts to allow a new player to try fighter if they want.


4d6 ⇒ (1, 6, 4, 2) = 13 12
4d6 ⇒ (2, 3, 2, 6) = 13 11
4d6 ⇒ (4, 6, 3, 4) = 17 14
4d6 ⇒ (4, 6, 2, 1) = 13 12
4d6 ⇒ (1, 1, 6, 1) = 9 8
4d6 ⇒ (5, 5, 5, 5) = 20 15

Human fighter 1

STR 17, DEX 14, CON 12, INT 11, WIS 12, CHA 8

feats: point blank shot, precise shot, power attack

I assume no traits?


LibraryRPGamer wrote:

4d6 12

4d6 11
4d6 14
4d6 12
4d6 8
4d6 15

Human fighter 1

STR 17, DEX 14, CON 12, INT 11, WIS 12, CHA 8

feats: point blank shot, precise shot, power attack

I assume no traits?

correct, no traits.


Browman wrote:
Chingo Chaplo wrote:
Browman wrote:
I won't push the group above 6 people It just gets to unwieldy, so if more people enter concepts not everyone will get in. That being said my experience is that people will express interest then never show up again so go ahead. I will cross the too many new people with characters bridge if we come to it.

Ok, sounds reasonable. These are my stat rolls:

4d6 17
4d6 15
4d6 15
4d6 6
4d6 13
4d6 11

Would rather have had more average rolls overall instead of the 6, considering what you said about 6's. Oh well, I guess I'm going to have a character with a serious flaw.

Flaws aren't necessarily a bad thing and can be incorporated into interesting characters, but given that the average human has most stats in the 8-13 range, 6 is well below average. So be prepared to be well below average in that area even if you excel in others.

I am thinking maybe a ranger or druid with a horribly scarred face who is shunned by peasants and therefore spends most of his time in the woods/wilderness.

Grand Lodge

A couple of questions.. 1)Are we creating characters just for this, or is a character that has already been made acceptable as long as it fits the guidelines?
2) if a premade character is acceptable, would you prefer my elven hunter as opposed to Amelia a wizard?

Grand Lodge

Ok.. just saw the comment about core rules only... my bad. But my first question still stands. I also have a level 1 rogue that should be free soon
Ps.. experienced d&d player, and been on pathfinder for about 6 months. Some knowledge, but no expert


Even though some of us have low stats rolls and are therefore dumping charisma, remember that putting a few skill points in diplomacy can eventually counter a negative ability modifier.

Churchill wasn't the most attractive politician, but he knew how to make people like him.


/Amelia Rose/ wrote:
Ok.. just saw the comment about core rules only... my bad. But my first question still stands. I also have a level 1 rogue that should be free soon

As long as you follow the rules for character creation including rolling stats here, I don't care if you have used the concept before.


I know it's early, but do you have any ideas about how we all know each other? Or, any specific focus to the campaign?

I'd like to work it into my background, I'd possible.


LibraryRPGamer wrote:

Even though some of us have low stats rolls and are therefore dumping charisma, remember that putting a few skill points in diplomacy can eventually counter a negative ability modifier.

Churchill wasn't the most attractive politician, but he knew how to make people like him.

There is much truth in this. But also remember that superstition runs deep in Ustalav.


LibraryRPGamer wrote:

I know it's early, but do you have any ideas about how we all know each other? Or, any specific focus to the campaign?

I'd like to work it into my background, I'd possible.

For now assume you are in a small village in southern Ustalav, fate will likely force you to work together to survive as almost everyone else there is an NPC class.

Grand Lodge

Ok.. I will make a new character. Amelia just finished her first run as part of gameday so would be ineligible. Per your rules here. Any comments on what is needed so far?


Browman wrote:
LibraryRPGamer wrote:

Even though some of us have low stats rolls and are therefore dumping charisma, remember that putting a few skill points in diplomacy can eventually counter a negative ability modifier.

Churchill wasn't the most attractive politician, but he knew how to make people like him.

There is much truth in this. But also remember that superstition runs deep in Ustalav.

True. Diplomacy in ustalav will be challenging. But the lucky roll can do wonders.


/Amelia Rose/ wrote:
Ok.. I will make a new character. Amelia just finished her first run as part of gameday so would be ineligible. Per your rules here. Any comments on what is needed so far?

Your one of the new players. Build whatever you like and us experienced folk will adapt.

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