Best rage powers for a skald?


Advice


Exactly what the thread says. What are usually the best rage powers for a skald? I will be joining a very small 6th level group soon, that currently only contains an Investigator 4/Arcanist 2 and a Barbarian 6. A fourth guy might be joining, but I'm not sure what he would be playing I'm leaning strongly towards Reckless Abandon right now, since it will help me with my own power attack (and I'm guessing the barbarian will appreciate it as well), and for my other, I'm currently trying to decide between Good for What Ails You (APG) and Auspicious Mark (Ultimate Combat). The latter seems like it would be more useful for a party, but do you think I'd burn through my rounds of raging song too fast? Are there any other powers I should be considering with this party?

Liberty's Edge

Reckless Abandon is a solid choice. For your second, if going with a defensive Power, I'd recommend Superstition. Save bonuses to the whole PC group are seldom a bad call and it opens several other cool Rage Powers as a prerequisite.

Grand Lodge

gonna guess healing is coming from infused extracts or ooc wands. As such, the heal rage power might be a good one to snag later.

Generally, if your party is martial, grabbing the beast totem line is great. Claws are a tax, but the AC boost from Nat armor and the pounce are great.

Reckless Abandon and Superstition seem like great choices at level 6.


Well, I don't know how martial we are going to be. To be safe, I want to opperate under the assumption that the barbarian and myself are going to be the front-liners. As for healing, it is a combination of extracts and wands (I also have cure mod wounds on my spell list, if we need it), and I am going for the feat that lets me grant Skald's Vigor to the whole party, so we'll have some fast healing while my raging song is up.

Dark Archive

You need to be level 11 to get Greater Skald's Vigor, so it'll be quite a while before you'll have access to it.


Lesser Spirit Totem might not be a bad call. You should have the Charisma to make it work, and an extra attack per party member could be pretty good.


Depends on your party setup and levels. If you start at 10 with a melee focused party, pounce no question. If you have a Master Summoner, death curse is fun.

If you get a real caster Moment of Clarity might be useful


Superstition is a great choice since players can just drop in and out of song. Also Witch Hunter as by level 10ish most enemies will have spells or SLA.

Spirit Totem can work depending on the group.

Beast Totem Stronk

Do no grab Moment of Clarity as people can just drop your Rage anyway without any penalty.

Animal Fury for the extra attacks, works well to help most melee classes who get static damage. Paladins, Rangers, Slayers, Ninja, Blood Ragers, Hunters, and Warpriests will love you. If you have a party member with a bite also consider Lesser Fiend Totem (if you don't want to Beast Totem).

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