Kineticist House Rules


Occult Adventures Playtest General Discussion


Our first Kineticist house rule just got Ok'd by the GM. My suggestion, which he ok'd, was that rather than a 7th and 15th level Wild Talent, we'd start with 3 talents at 1st level. 1 must be an Infusion, and 1 must be an Other. The purpose being to make the lowest levels somewhat interesting without messing up the overall balance.

So, the new progression is 3 Wild Talents at 1st level, and 1 additional Wild Talent on every even-numbered level, starting at 2nd.

My argument was basically that the Infusion Burn costs balance the number of starting Talents, which means that most people will likely do 2 "Other" Wild Talents since they can't really use 2 Infusions at once at low levels. Though they may do a Form Infusion and a Substance Infusion (which really sounds like another way of saying "shooting up with heroine" :P), they just couldn't power them both at the same time.

At 1st through 5th level, my character now feels like he has some "Utility" he can offer the group, more than a single blast every turn...

End result at level 15+ is the same number of Talents, so aside from some extra utility at the lower levels, the balance remains the same.

Thoughts?


Our 2nd House Rule has been to give proficiency in Medium Armour (though no Shield) to the class. My GM agreed that there was no obvious reason a medium-BAB class would have such a huge limitation on Armour.

3rd House rule, applicable to Telekineticist, is using Telekinetic Finesse for either Sleight of Hand or Disable Device incurs a -2 modifier to the roll. However, Armor does NOT effect the roll, since your physical mobility has no effect on mental skills.

4th House Rule has been our having made a mistake in the 1st game of allowing the Telekinetic to "disarm" and "trip" because we hadn't really read the Telekinetic Maneuvers Talent. It's now been ruled that, having both Telekinetic Haul and Telekinetic Finesse allows one to make either maneuver with a CMB calculated using Constitution in place of Strength.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Occult Adventures Playtest / General Discussion / Kineticist House Rules All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion