Questions for Tiefling Brawler


Rules Questions


I'll be starting a new Pathfinder campaign soon-ish, so I'm researching a new character. Inspired primarily by anime (for those in the know: Alucard from Hellsing and his unarmed style), I'm considering making a 'supernatural', anti-heroic character that is built to take down foes unarmed, ripping them apart.

The races I'm considering so far are the Tiefling and Dhampir. The classes I'm considering are Brawler and Bloodrager.

Due to my research, I've got some questions about the Tiefling Brawler combination I can't quite get an answer to. I've been trying to find these answers on this board to no avail. So, here goes:

1. If I make a Tiefling Brawler who has claws as per the Tiefling Alternate Racial Trait "Maw or Claw", how many times do I attack at first level for how much damage, while unarmed? Two times 1D4 as per the text of that trait? Or one times 1D6, as the Brawler Class states that a Medium Brawler does 1D6 unarmed damage? Do I get to choose? Or something else?

2. Second question is basically as above, but now at second level, with Brawler's Flurry thrown into the mix.

3. Brawler's Flurry is virtually the same as the Monk's Flurry of Blows. However, the Feat "Feral Combat Training" doesn't mention it. I guess a DM could allow me to use it anyway?


Brawlers don't interact well with natural attacks, as you cannot use them in a flurry, not even with Feral Combat Training. There is a line specifically stating natural attacks are excluded from Brawlers Flurry. If your DM is a real champ, he'll let you use them, but the truth is you probably are better off using only unarmed attacks, I think.
Anyway, unarmed != natural. Your claws deal normal damage, it's your fists, kicks, headbutts, etc. that deal increased damage.

Perhaps the BR is closer to what you were looking for. There's an archetype that could work, I think it's Blood Conduit


If that's the case, it sure looks like the Bloodrager is more like I'd want, with either the Abyssal or Draconic Bloodline.

Speaking of the latter, do I understand correctly that the Draconic Bloodline grants permanent Claws, as opposed to the Abyssal Bloodline?

Sovereign Court

Hellwolve wrote:

If that's the case, it sure looks like the Bloodrager is more like I'd want, with either the Abyssal or Draconic Bloodline.

Speaking of the latter, do I understand correctly that the Draconic Bloodline grants permanent Claws, as opposed to the Abyssal Bloodline?

Neither give permanent claws. Though of note - unless you run out of rounds (not very often) that's actually of benefit. That way if you only get a single attack (like on the charge) you simply don't manifest the claws & use your bite attack (from maw & claw) and get 1.5x strength damage because it is (at that moment) your only natural attack.

Really - natural attacks don't generally mesh well with other types on a character because all of the natural attacks become secondary, plus they're enchanted seperately.


Another option is going Kyton Bloodline Blood Conduit Bloodrager X/Monk of Many Styles 2


Going with a Tiefling that either has Claws or Bite does have the advantage of having a back-up plan :) Think I've got a working concept, here ;)

As far as the Draconic Bloodline goes, the wording is remarkably different from the Abyssal one :-/


Secret Wizard wrote:
Another option is going Kyton Bloodline Blood Conduit Bloodrager X/Monk of Many Styles 2

Which styles if I may ask?


Shane LeRose wrote:
Secret Wizard wrote:
Another option is going Kyton Bloodline Blood Conduit Bloodrager X/Monk of Many Styles 2
Which styles if I may ask?

Personal preference is Dragon Style + whatever the team needs.

If I'm going Arcane Strike, I won't use Pummeling. Otherwise it's an option.

Wolf Style is great, I think. Not all the way great, but the free trips are awesome to apply Blood Conduit.

Another option is Turtle Style.


Thinking about styles, how about tiger or boar styles? They allow your unarmed strikes to deal slashing damage (and the second boar style feat also allows piercing damage, if you want to stab a fool with your arm)

So yeah, that is an option for doing 'claws', while working with more flexible unarmed strikes.


Secret Wizard wrote:
Shane LeRose wrote:
Secret Wizard wrote:
Another option is going Kyton Bloodline Blood Conduit Bloodrager X/Monk of Many Styles 2
Which styles if I may ask?

Personal preference is Dragon Style + whatever the team needs.

If I'm going Arcane Strike, I won't use Pummeling. Otherwise it's an option.

Wolf Style is great, I think. Not all the way great, but the free trips are awesome to apply Blood Conduit.

Another option is Turtle Style.

Pummeling bully also gives you free combat maneuvers to use conduit with, so it's a really good choice.

I'm also somewhat sure the arcane strike bonus damage is added to all hits (it says add all bonus damage), but not certain.


Thanks for all the comments, people! My questions have been answered and I've got plenty of ideas to move forward :)

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