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Was wondering how one leverages the crafting part of Swift Alchemy in PFS?
Swift Alchemy (Ex): At 4th level, an investigator can create alchemical items with astounding speed. It takes an investigator half the normal amount of time to create alchemical items. He can also apply poison to a weapon as a move action instead of a standard action.

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...except crafting items is not allowed in PFS. Thus the OP's question - how is it useful to swiftly craft things when you can't craft them?
it scares me that you have 2 gm stars and cant read the FAQ or additional resouces....
crafting is allowed for a alchemist
http://paizo.com/paizo/faq/v5748nruor1fq#v5748eaic9os7
and investigator...
http://paizo.com/paizo/blog/v5748dyo5lghy?Year-of-the-Sky-Key-QA

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wellsmv wrote:you follow the alchemical crafting rules....
http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-oth er-substances
http://www.d20pfsrd.com/skills/craft
Let me rephrase the question...
How does one leverage the crafting part of Swift Alchemy in PFS?
The spontaneous alchemy rules on pages 4-5 of the Alchemy Manual are legal according to the additional resources page. Some of those only take 10 minutes, in this case swift alchemy would be useful.

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Given a high enough craft skill (which all alchemists will have), and being allowed to up the DC to decrease the time, the standard crafting rules should let you punch out an alchemical item in under a day. Swift Alchemy would half that.
That said, having that much "spare" time during an adventure would be unlikely.

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It disappoints me that someone with 4 GM stars can be so rude. Reading documents does not equate to memorising every piece of them. Thanks for pointing out, despite the method.
I had never seen this particular clarification - I had thought crafting was out across the board. Good to know there is an exception. (I don't count the Gunslinger 'exception', since it still doesn't actually allow them to craft anything). Good to know.

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The spontaneous alchemy rules on pages 4-5 of the Alchemy Manual are legal according to the additional resources page. Some of those only take 10 minutes, in this case swift alchemy would be useful.
Spontaneous Alchemy from Alchemy Manual is different from Swift Alchemy, which is an Alchemist and Investigator class feature (and the subject of the original question).
The issue is generally time - during a scenario even crafting at half normal time is usually going to be out of the question, but not always. There are a few scenarios where the party is given "the rest of the day" to prepare, or has the ability to take a day for investigation during which the alchemist could conceivably make something simple while the rest of the group wanders around town asking questions.
The reduced price is nice, though, as it lets an alchemist buy any items he can Take 10 to make (or can make the rolls on with a GM present) at a huge discount between scenarios.