Cost of magical tattoos


Rules Questions

Silver Crusade

My Gm has told me that I could get magical tattoos that would take take place of a belt slot item. I was Wondering what the price adjustment to make an item slotless. The Item that I want is a +4 strength belt
The only reason I want the tattoo instead of the belt is cosmetic I am playing blood rager and I thought would be cool to have Ink of beasts on the blood ragers body.


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Quote:

Inscribe Magical Tattoo (Item Creation)

You can craft magical tattoos.

Prerequisites: Craft (calligraphy, paintings, or tattoos) 5 ranks, caster level 5th.

Benefit: You can create magical tattoos, magic items inked directly into the flesh of a willing or helpless creature. Both you and the recipient of the tattoo (if the recipient is not yourself) must be present during the entire tattooing process. Magic tattoos must be placed on a part of the body normally able to hold a magic item slot, but they do not count against or interfere with magic items worn on those slots. A single slot can only hold one magical tattoo (non-magical tattoos and tattoos acquired from the tattooed sorcerer archetype do not count against this limit). Tattoos may be inscribed on the following slots: belt, body, chest, feet, hands, head, neck, shoulder, ring (up to two), or wrist. They cannot be inscribed on armor, eye, headband, or shield slots.

Magical tattoos are difficult to destroy, though they count as magic items for the purposes of dispel magic. The spell erase can permanently destroy a magical tattoo, but the bearer of the tattoo can resist the spell with a Will save, in addition to the caster needing to make a successful caster level check to erase the tattoo. Physically removing a magical tattoo with a sharp instrument or defacing it with fire or acid can destroy it as well. Doing so is a full-round action that not only requires the target to be willing or helpless, but also provokes attacks of opportunity. At least 2 points of damage per caster level of the tattoo must be dealt to destroy a magical tattoo in this manner.

Magical tattoos follow the rules for magic item creation as though they were wondrous items, except that they can use the Craft (calligraphy, paintings, tattoos) skill. New magical tattoos can be researched and designed using the guidelines for pricing new magic items. Magical tattoos are treated as slotless magical items for pricing purposes.
Tattoo Magic

Tattoo magic binds magic into intricate patterns and sometimes into sentient art (see tattooed sorcerer archetype). Yet the wonders of tattoo magic are not limited to sorcerers—any spellcaster can craft magical tattoos, given the proper training.

Everything is basically priced exactly the same, except it is doubled because for slotless. If you craft the tattoo yourself (somehow) it would be as if you bought the wondrous item from the market because half of double works out to the normal price.


Quote:

Inscribe Magical Tattoo (Item Creation)

.... Magic tattoos must be placed on a part of the body normally able to hold a magic item slot, but they do not count against or interfere with magic items worn on those slots. A single slot can only hold one magical tattoo (non-magical tattoos and tattoos acquired from the tattooed sorcerer archetype do not count against this limit). Tattoos may be inscribed on the following slots: belt, body, chest, feet, hands, head, neck, shoulder, ring (up to two), or wrist. They cannot be inscribed on armor, eye, headband, or shield slots.
...
Magical tattoos follow the rules for magic item creation as though they were wondrous items, except that they can use the Craft (calligraphy, paintings, tattoos) skill. New magical tattoos can be researched and designed using the guidelines for pricing new magic items. Magical tattoos are treated as slotless magical items for pricing purposes....

Basically, slotless wondrous items that are difficult to loose.

/cevah


Cevah has a point in saying that it is very difficult to loose and that is an advantage over the standard item. But if your GM isn't regularly targeting your magic items somehow, then I'd suggest talking to him about lowering the price a little, perhaps to 1.5 times normal for the item, because double does seem very expensive to me.


Lifat wrote:
Cevah has a point in saying that it is very difficult to loose and that is an advantage over the standard item. But if your GM isn't regularly targeting your magic items somehow, then I'd suggest talking to him about lowering the price a little, perhaps to 1.5 times normal for the item, because double does seem very expensive to me.

I'm going to play a character that doesn't wear armor or clothes (or magical items) so I'm actually going to use this as well. Since the GM does not normally target our items I'm going to ask him if I can pay regular price for them since I'm mostly just trying to use these items for flavor purposes.


Claxon wrote:
Lifat wrote:
Cevah has a point in saying that it is very difficult to loose and that is an advantage over the standard item. But if your GM isn't regularly targeting your magic items somehow, then I'd suggest talking to him about lowering the price a little, perhaps to 1.5 times normal for the item, because double does seem very expensive to me.
I'm going to play a character that doesn't wear armor or clothes (or magical items) so I'm actually going to use this as well. Since the GM does not normally target our items I'm going to ask him if I can pay regular price for them since I'm mostly just trying to use these items for flavor purposes.

Yeah. I was setting it at 1.5 to not sound unreasonable.

I have been thinking about it since, and if I were the GM I'd suggest the following changes to magical tattoos:
Tattoos on the market will be the same as the item the tattoo is imitating.
Any PC who takes the feat create magical tattoo can make such items at 75% of market price of the item it imitates. If the PC also has the appropriate crafting feat for the item it is imitating, he can create the tattoo at 50% (standard) of market price.

My reason for the higher cost without the appropriate crafting feat is to avoid making the craft magical tattoo too good. It does imitate craft ring and a couple other crafting feats (although not completely).

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