| MattC |
Hey all,
As a necromancer i'll bee applying either the skeleton or zombie template to creatures and was wondering which way to round for BAB and the saving throws...
For example:
Wolf Skeleton it's HD is 2, and the BAB calculation is 3/4 x HD which is 1.5.
For a Human Skeleton (1HD) its BAB is 0.8
For BAB is it Always round up, always round down, or round normally?
For the Ref saving throw for example, it uses Dex modifier + 1/3 HD
for a wolf skeleton thats 3 + 2/3
Same again, round always up/down or normally?
Thanks