Capitalocracy
Goblin Squad Member
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So I set up an in-character "newspaper" with a searchable Trading Post section called The Crusader Road Post Dispatch at http://crpd.gibbermouth.com. My plan in the future (some time into EE) is to try to turn this into an in-game business, ie, charge people a small amount in-game to post items for barter or sale. Feedback appreciated. It's still very new and all that, but it should be functional.
Capitalocracy
Goblin Squad Member
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I'm glad to see that the hope for a River Kingdoms periodical didn't die with the River Kingdoms Herald. This is awesome, and I can't wait to see more!
Thanks! And by the way, I am definitely looking to contact guildmasters and other important PFO local figures to do, you know, actual reporting and stuff once there are wars and so forth.
Capitalocracy
Goblin Squad Member
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Will they implement that, Psyphey? What I've heard is they're planning to eliminate General chat in favor of Local-only once there are enough people, with a Mail system that only works for your Company. So maybe they're planning to have a bulletin board system, but I haven't heard that. If they make my system obsolete, great, it'll be a pain in the neck for me to run it if it gets popular, especially if people start trying to spam/troll/abuse it, but I think they're leaving the concept of figuring out where we can find certain goods and services up to us, at least for the time being.
Capitalocracy
Goblin Squad Member
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Yeah, I hope they do put in a good bulletin board system... although I doubt it will provide a good format for providing a searchable public listing for all Auction House items like mine does. But either way, I've already put in the work to let it run automatically during alpha and early EE. And who knows, if they make my trading post obsolete, maybe people will still come for the news ;)
Tyncale
Goblin Squad Member
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Clickable link. :)
The Crusader Road Post Dispatch
I am using this together with the IRC channel that Valkenr set up, so I am not missing anything that is going in the World of Trading in PFO.
I am curious what tools we will see from GW in the future, but so far this works great.
I'd rather GW concentrate on implementing Fast Travel so we can get across the map quicker. :)
Fast Travel quotes from Stephen:
Quote 1:
I should have clarified what was meant by Fast Travel. We'll basically have two stages of Fast Travel.Whenever we get the minimum implementation of the system online, you'll pick up a horse at a stable building that connects along roads to some other stable building. It'll work similarly to speeders in SW:TOR; you'll go fast along the ground (not sure how fast at this point). Unlike TOR, it will be possible to knock you off of your horse if someone can catch you (and then you have to walk the rest of the way); one way to do that will be with Blinds.
Eventually, when players have mounts they can drive precisely, there will still be various incentives for following roads as far as speed, so a Blind that knocks people off their personal horse will still be useful. Unlike stable-based travel, you'll probably be able to get back on a personal mount and resume fast movement once you're done with the bandit encounter.
Quote 2:
The early "talk to a stablemaster to get a horse to a specific point" fast travel will probably exclusively use roads to traverse those points. Once we have player-controllable mounts, you'll almost certainly be able to ride them anywhere at faster than you could walk, but they may achieve their best possible speed on roads.Quote 3:
We haven't discussed it in much detail, but 4-5x is probably WAY faster than we plan on. Right now, your standard "hustle" speed feels pretty fast if you're not encumbered, and 4-5x that would feel crazy fast. We're thinking right now about not more than double your fastest running speed for the fastest mounts, but we'll have to see how fast that feels once we get that far.But, with those numbers, probably not much less than a minute to cross a (current) hex even with the best fast travel options with an optimal route.