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This complex wind instrument is made of interwoven, gilded pipes. It is considered a masterwork musical instrument, granting a +2 bonus on all Perform (wind instrument) checks. The bonus is also added to the DC of any bardic performances made using the entwined syrinx.
Anytime anyone attempts to play the entwined syrinx, however, he must make a DC 15 Will save or be compelled to play a dirge of somber beauty. The dirge acts like the fascinate bardic performance— even if the character is not a bard or cannot use Perform (wind instrument)—affecting every creature within 90 feet able to see and hear the character, including the musician playing the entwined syrinx. The DC to resist this effect is 12 + the character’s Charisma modifier (though if it is being played by a bard, the DC increases to include 1/2 the bard’s level; the +2 Perform bonus is included). This effect persists and the musician continues to play for 1 hour, or until the performance is interrupted.
Taking a look at the second paragraph, if the performer fails the initial save, it would force anyone, including allies to make a Will save or be affected by Fascinate.
Now with this, would this be ruled as something similar to Fireball, where you have to get the party's approval to be in the area of effect, or would this be like Confusion/Dominate Person, where the effect overrides the approval because it is out of the control of the player?
Though this may be a Rules question, but since it pertains specifically to PFS, I feel that this would be more towards a Ruling, rather than a Rule.
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I was somewhat concerned on how the rules goes for the PvP clause, since it involves a hostile action against your party members.
The goal of Pathfinder Society Organized Play is to provide an enjoyable experience for as many players as possible. Player-versus-player conflict only sours a session. While killing another character might seem like fun to you, it certainly won’t be for the other character’s player. Even if you feel that killing another PC is in character for your
PC at this particular moment, just figure out some other way for your character to express herself. In short, you can never voluntarily use your character to kill another character—ever. Note that this does not apply to situations where your character is mind-controlled by an NPC and is forced by that NPC to attack a fellow Pathfinder.
Though it does not physically harm an ally, it can possibly hamper the enjoyment of other players, per the goal stated in this clause. I would like my bard to use this item, but I want to be sure that there would not be any type of DM that would simply say no to this, resulting in me just purchasing a 15,300g Masterwork Instrument.
Would this considered Table Variation of agreeing to use the item, or would the performer have free reign on using this at any table?
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ahh ok i see the pfs relevance now. My bad.
Its a very iffy case Fascinating your party can be bad, on the other hand it doesn't really work in combat, so you SHOULD be ok.
A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.
So if you do fascinate your party, and you don't fascinate all of your foes, it breaks. With that I don't think i'd rule it pvp but expect a lot of variation on this on a number of clauses and reasoning.
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Yeah, what I worry about is this:
- Me: Start Dirge of Doom to shaken enemy. Fail Will save. Allies and I fail Will save. Enemy passes Will save.
- Ally: Fascinate.
- Ally: Fascinate.
- Ally: Fascinate:
- Enemy Spellcaster: Horrid Wilting. Party Dies.
- Me: Focused Fire of the ire of other players and say that I was not supposed to PvP.
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Remember, the Fascinate bardic performance (which this replicates) does not work in combat. So that would just be a wasted turn.
The distraction of a nearby combat or other dangers prevents the ability from working.
...
Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
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Game Master, while that is the text of the specific PvP rules, the broader "no harming" interpretation that is pretty common comes from the way several other explicit rules.
While this conversation has been had elsewhere, these include the Core Assumption: " While you are enjoying the game, be considerate of the others at the table and don’t let your actions keep them from having a good time too. In short, don’t be a jerk." The section on alignment infractions continues that '“That’s just what my character would do” is not a defense for behaving like a jerk.' "Cooperate" is one of the fundamental rules of the IC society.
Generally, people seem to agree that dropping a fireball on someone is usually jerk-ish, uncooperative behavior. Realizing that there are always exceptions is why players are generally allowed to consent. But again, it isn't hard to find past iterations of this conversation elsewhere on these boards.
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Game Master, while that is the text of the specific PvP rules, the broader "no harming" interpretation that is pretty common comes from the way several other explicit rules.
While this conversation has been had elsewhere, these include the Core Assumption: " While you are enjoying the game, be considerate of the others at the table and don’t let your actions keep them from having a good time too. In short, don’t be a jerk." The section on alignment infractions continues that '“That’s just what my character would do” is not a defense for behaving like a jerk.' "Cooperate" is one of the fundamental rules of the IC society.
Generally, people seem to agree that dropping a fireball on someone is usually jerk-ish, uncooperative behavior. Realizing that there are always exceptions is why players are generally allowed to consent. But again, it isn't hard to find past iterations of this conversation elsewhere on these boards.
And, thus, it becomes clear that accidentally failing a critical will save is not a PvP action, therefore it is not illegal to use the item this thread is about.
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Game Master, while that is the text of the specific PvP rules, the broader "no harming" interpretation that is pretty common comes from the way several other explicit rules.
Precisely. In the local culture (as far as I know, pretty much all public games adopt pretty much the identical stance)
1) the principle is broadly applied to pretty much anything that could be considered PVP.2) people only ask to violate it when it either REALLY is in character or is a significantly good tactical move
3) probably largely because of 2 permission is rarely denied when it is asked.
So, I've seen rogues and monks fireballed reasonably often by their allies. But always with permission and so no hard feelings. Even the one time the character died as a result.