| Doc || Allegiant Gemstone Co. |
So,
Holy Symbol, the divine implement, if slotted, lets you slot "Spells" of a Divine nature. ie. Divine Strength
Spellbook, the magic implement, if slotted, lets you slot "Spells" of a magical nature. ie. Rainbow Spray
Rogue Toolkit, the rogue implement, if slotted, lets you slot "Maneuvers" of a rogue style. ie. Bolo Strings
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Trophy Charm, the fighter implement, if slotted lets you slot ???
Where do tokens fit in with this setup as well, how are they different?
They go in Wondrous Item slots?
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Thanks
KarlBob
Goblin Squad Member
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Right now it's not clear how many of the tokens work. I've heard consistent reports that healing tokens don't actually heal the user. (Unfortunately, this could be the result of players not realizing that they need to hit F1, activate the token, then re-target an enemy, so I think further experiments are required to verify these reports.)
There are other pieces of gear that fit in the Wondrous Item slots, like alchemical remedies and grenades. I've personally verified that Apprentice's Cure Potions do heal the user when properly targeted. (I've also verified that a forgetful user can heal enemies with them.)
Schedim
Goblin Squad Member
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BTW, I wiuldnt be unhappy if the benefical Tokens become unly usable on self and needed no fiddly targeting. Rigth now the lesser ones (at least) never feels worth the keyboard fumble risk during combat...
If you spam attacks and change target, do the attack que stay on target or is sucide by self targeting possible in that situation?
Stephen Cheney
Goblinworks Game Designer
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We got a feature that (as far as I know) is in the next build : beneficial actions default to target you (and ignore range) if you have nothing or an enemy targeted. So the tokens, potions, and even targeted heals/buffs should be usable on yourself when you have an enemy (even at range) or nothing targeted. It will still probably cause an out of range error if you have an ally targeted at greater than melee range and try to use a self buff, but it should handle most other situations (and that situation will be fixed when we get the effect to make actions not require or even look for a target - think self buffs and point blank AoEs).
It also looks like the bugs with healing have been reported fixed in the next build.
Dazyk
Goblin Squad Member
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T7V Jazzlvraz wrote:Single use but apparently they work as a stack and keep reloading from your inventory automatically until you run out of that type altogether.Doc || Allegiant Gemstone Co. wrote:And they are a single use item?They are.
They stack to 10 or 12, but you have to equip them all as a stack, first. They do not auto-replenish from your inventory.
Nihimon
Goblin Squad Member
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They do not auto-replenish from your inventory.
This is good to point out, but also very good design. One of the things I had been concerned about a long time ago was having consumables that auto-replenished and then running entirely out of them without realizing it. Requiring us to slot a stack at a time is, in my opinion, the perfect solution to that concern. I'm really glad it works this way.