Quick questions on implements, expendables, and tokens -


Pathfinder Online


So,

Holy Symbol, the divine implement, if slotted, lets you slot "Spells" of a Divine nature. ie. Divine Strength

Spellbook, the magic implement, if slotted, lets you slot "Spells" of a magical nature. ie. Rainbow Spray

Rogue Toolkit, the rogue implement, if slotted, lets you slot "Maneuvers" of a rogue style. ie. Bolo Strings

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Trophy Charm, the fighter implement, if slotted lets you slot ???

Where do tokens fit in with this setup as well, how are they different?

They go in Wondrous Item slots?

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Thanks

Goblin Squad Member

Tokens go into the wondrous item slots on the right side of the paper doll near your ankles, because they are usable by anyone, not a certain class.


And they are a single use item?

Goblin Squad Member

Trophy charm slots Maneuvers, as well. There are basically two types of expendables, right now: Spells and Maneuvers.

Goblin Squad Member

Doc || Allegiant Gemstone Co. wrote:
And they are a single use item?

They are.


Do we know if Fighter maneuvers are in game?

I've only found rogue ones.

Goblin Squad Member

Doc || Allegiant Gemstone Co. wrote:

Do we know if Fighter maneuvers are in game?

I've only found rogue ones.

I've seen Fighter maneuvers.

Goblin Squad Member

Doc || Allegiant Gemstone Co. wrote:

Do we know if Fighter maneuvers are in game?

I've only found rogue ones.

Fighter maneuvers are definitely in game; I've probably found a dozen.


K, good to know. Thanks!

Scarab Sages Goblin Squad Member

Right now it's not clear how many of the tokens work. I've heard consistent reports that healing tokens don't actually heal the user. (Unfortunately, this could be the result of players not realizing that they need to hit F1, activate the token, then re-target an enemy, so I think further experiments are required to verify these reports.)

There are other pieces of gear that fit in the Wondrous Item slots, like alchemical remedies and grenades. I've personally verified that Apprentice's Cure Potions do heal the user when properly targeted. (I've also verified that a forgetful user can heal enemies with them.)

Goblin Squad Member

I have got a shiny animation on my toon, but no visible effect on the health bar either of the two times I have tried it. I have a heap in a vault somewhere that I will test after the weekend...

Goblin Squad Member

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BTW, I wiuldnt be unhappy if the benefical Tokens become unly usable on self and needed no fiddly targeting. Rigth now the lesser ones (at least) never feels worth the keyboard fumble risk during combat...

If you spam attacks and change target, do the attack que stay on target or is sucide by self targeting possible in that situation?

Goblinworks Game Designer

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We got a feature that (as far as I know) is in the next build : beneficial actions default to target you (and ignore range) if you have nothing or an enemy targeted. So the tokens, potions, and even targeted heals/buffs should be usable on yourself when you have an enemy (even at range) or nothing targeted. It will still probably cause an out of range error if you have an ally targeted at greater than melee range and try to use a self buff, but it should handle most other situations (and that situation will be fixed when we get the effect to make actions not require or even look for a target - think self buffs and point blank AoEs).

It also looks like the bugs with healing have been reported fixed in the next build.

Goblin Squad Member

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Love that things are getting addressed. That is all we can expect. That they recognize when shown something, put it in The List, and address at the best pace possible.

Builds confidence.


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Quote:
Builds confidence.

So does a nice head of hair. <grumble>

Goblin Squad Member

Stephen! Marvellous!

*Jumps around in the vault so Tokens flies in all directions*

Grand Lodge Goblin Squad Member

Maybe time to look into the vault and investigate the huge discarded pile of tokens

Scarab Sages Goblin Squad Member

With less fear of keyboard-fumbling, there might be a surge in token use. We've probably all built up too many of them to make a profitable market for them in Alpha, though.


Not for the lesser ones, but there are "Green" version of tokens. I found a Greater Token of Strength I can't use because of ability gate.

Goblin Squad Member

I have two greens, one of curing (CON 11, IRC) and one of Grace, thats not implemented :-(

Goblin Squad Member

T7V Jazzlvraz wrote:
Doc || Allegiant Gemstone Co. wrote:
And they are a single use item?
They are.

Single use but apparently they work as a stack and keep reloading from your inventory automatically until you run out of that type altogether.

Goblin Squad Member

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Neadenil Edam wrote:
T7V Jazzlvraz wrote:
Doc || Allegiant Gemstone Co. wrote:
And they are a single use item?
They are.
Single use but apparently they work as a stack and keep reloading from your inventory automatically until you run out of that type altogether.

They stack to 10 or 12, but you have to equip them all as a stack, first. They do not auto-replenish from your inventory.

Goblin Squad Member

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Dazyk wrote:
They do not auto-replenish from your inventory.

This is good to point out, but also very good design. One of the things I had been concerned about a long time ago was having consumables that auto-replenished and then running entirely out of them without realizing it. Requiring us to slot a stack at a time is, in my opinion, the perfect solution to that concern. I'm really glad it works this way.

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