Something other than dex to ranged attacks?


Advice


I'm curious, are there any class features or feats that let you add an attribute other than dexterity for a ranged attack bonus?


Zen Archer here.

Limited to a bow, but still something.


The Belt of Mighty Hurling I believe gives Str to attack with thrown weapons.


I was thinking there was a thrown weapon feat but it turns out I was thinking of the one that lets you deal more damage from str, and it doesn't affect your attack rolls.


Focused Shot feat adds Int bonus (in addition to Dex) to some ranged attack types, but is limited to use with a standard action. And within 30ft.


Interesting options. I'm specifically trying to see if there is any way to have a heavy armor ranged attacker.


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Full plate mail and bow/crossbow looks awesome in artwork, not always so great in a game.


If it's only the Max DEX from armor that worries you, the Fighter's armor training reduces armor penalties (and increases max dex) at 3rd, 7th, 11th, and 15th (so a max of +4 above the armor's maximum). The weapon training and full BAB doesn't hurt either.

Steelblood Bloodrager archetype also has armor training.
Metal oracles have Armor Mastery which does something similar.
The Hellknight prestige class has something similar with their armor.

Mithral armor increases max dex by 2 (so mithral full plate would have +3).
Celestial Full Plate (found in the CoCT AP) has a max dex of +6.


Dark Netwerk wrote:

If it's only the Max DEX from armor that worries you, the Fighter's armor training reduces armor penalties (and increases max dex) at 3rd, 7th, 11th, and 15th (so a max of +4 above the armor's maximum). The weapon training and full BAB doesn't hurt either.

Steelblood Bloodrager archetype also has armor training.
Metal oracles have Armor Mastery which does something similar.
The Hellknight prestige class has something similar with their armor.

Mithral armor increases max dex by 2 (so mithral full plate would have +3).
Celestial Full Plate (found in the CoCT AP) has a max dex of +6.

That was part of it. Thanks.

Sovereign Court

themightyjello wrote:
I was thinking there was a thrown weapon feat but it turns out I was thinking of the one that lets you deal more damage from str, and it doesn't affect your attack rolls.

I believe that there was back in 3.5.

Scarab Sages

Sensei has Wis to hit with all monk weapons, including thrown one like Shuriken or the Rope Dart.

Also, the Max Dex penalty from armor does NOT apply to attack rolls.

Quote:
Maximum Dex Bonus: This number is the maximum Dexterity bonus to AC that this type of armor allows. Dexterity bonuses in excess of this number are reduced to this number for the purposes of determining the wearer's AC. Heavier armors limit mobility, reducing the wearer's ability to dodge blows. This restriction doesn't affect any other Dexterity-related abilities. A dash indicates the armor does not affect a character's maximum Dexterity bonus.


Guided Hand works, if you worship an appropriate deity and can qualify for Channel Smite. Seems tricky to pull off since the classes that get Channel Energy don't get bonus feats, and archery already gobbles up a ton of feats.


@Imbicatus: Well there's that... lol, I didn't even look at that when I was thinking it might be a factor. Still, maybe he just didn't want any points 'wasted' on Dex higher than the armor's maximum.

Sczarni

There's an Eastern Heavy Armor (can't remember it's name) that has a Max Dex of +3. Make it Mithral and a PC with 20 Dex can wear it no problem.


Dark Netwerk wrote:
@Imbicatus: Well there's that... lol, I didn't even look at that when I was thinking it might be a factor. Still, maybe he just didn't want any points 'wasted' on Dex higher than the armor's maximum.

That's exactly it, I kinda have a pet peeve with attribute bonuses not being used to their potential.

Grand Lodge

Axelthegreat wrote:
Interesting options. I'm specifically trying to see if there is any way to have a heavy armor ranged attacker.

The whole point of being a ranged attacker is not being up front taking hits.


LazarX wrote:
Axelthegreat wrote:
Interesting options. I'm specifically trying to see if there is any way to have a heavy armor ranged attacker.
The whole point of being a ranged attacker is not being up front taking hits.

I had been toying with an idea for a Machinesmith and I like the concept of a lumbering hulk with gadgets and tricked out crossbows in full plate.

Scarab Sages

Well there is a reason celestial armor is the most common high level armor in the game. +8 armor bonus and +8 max dex bonus is hard to beat.


Dex based fighter archer does everything you want. Base fighter though, no archetypes. You'll be in heavy armor with full dex to AC and no movement speed penalty befor you know it. Added fun, get traits that add stealth and acrobatics as class skills. The fighter ability that increases max dex also decreases ACP. You'll be able to stealth amazingly well in full plate without any ACP eventually. Being a fighter opens up weapon specialization (fantastic) which opens up point blank master (ridiculously awesome for high AC bow tanking). What more could you want?


Lacdannan wrote:
Dex based fighter archer does everything you want. Base fighter though, no archetypes. You'll be in heavy armor with full dex to AC and no movement speed penalty befor you know it. Added fun, get traits that add stealth and acrobatics as class skills. The fighter ability that increases max dex also decreases ACP. You'll be able to stealth amazingly well in full plate without any ACP eventually. Being a fighter opens up weapon specialization (fantastic) which opens up point blank master (ridiculously awesome for high AC bow tanking). What more could you want?

The gadgets that the machinesmith gives. But yeah, I think I may end up going with that.


If it's not here, it's probably not available.

https://docs.google.com/document/d/1o91Z-s0R7Vf2Ujj1lFqGC5W--9JOyU0I6uC9XRI R5to/edit?pli=1

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