| Dark Netwerk |
If it's only the Max DEX from armor that worries you, the Fighter's armor training reduces armor penalties (and increases max dex) at 3rd, 7th, 11th, and 15th (so a max of +4 above the armor's maximum). The weapon training and full BAB doesn't hurt either.
Steelblood Bloodrager archetype also has armor training.
Metal oracles have Armor Mastery which does something similar.
The Hellknight prestige class has something similar with their armor.
Mithral armor increases max dex by 2 (so mithral full plate would have +3).
Celestial Full Plate (found in the CoCT AP) has a max dex of +6.
| Axelthegreat |
If it's only the Max DEX from armor that worries you, the Fighter's armor training reduces armor penalties (and increases max dex) at 3rd, 7th, 11th, and 15th (so a max of +4 above the armor's maximum). The weapon training and full BAB doesn't hurt either.
Steelblood Bloodrager archetype also has armor training.
Metal oracles have Armor Mastery which does something similar.
The Hellknight prestige class has something similar with their armor.Mithral armor increases max dex by 2 (so mithral full plate would have +3).
Celestial Full Plate (found in the CoCT AP) has a max dex of +6.
That was part of it. Thanks.
Imbicatus
|
Sensei has Wis to hit with all monk weapons, including thrown one like Shuriken or the Rope Dart.
Also, the Max Dex penalty from armor does NOT apply to attack rolls.
Maximum Dex Bonus: This number is the maximum Dexterity bonus to AC that this type of armor allows. Dexterity bonuses in excess of this number are reduced to this number for the purposes of determining the wearer's AC. Heavier armors limit mobility, reducing the wearer's ability to dodge blows. This restriction doesn't affect any other Dexterity-related abilities. A dash indicates the armor does not affect a character's maximum Dexterity bonus.
| Axelthegreat |
@Imbicatus: Well there's that... lol, I didn't even look at that when I was thinking it might be a factor. Still, maybe he just didn't want any points 'wasted' on Dex higher than the armor's maximum.
That's exactly it, I kinda have a pet peeve with attribute bonuses not being used to their potential.
| Axelthegreat |
Axelthegreat wrote:Interesting options. I'm specifically trying to see if there is any way to have a heavy armor ranged attacker.The whole point of being a ranged attacker is not being up front taking hits.
I had been toying with an idea for a Machinesmith and I like the concept of a lumbering hulk with gadgets and tricked out crossbows in full plate.
| Lacdannan |
Dex based fighter archer does everything you want. Base fighter though, no archetypes. You'll be in heavy armor with full dex to AC and no movement speed penalty befor you know it. Added fun, get traits that add stealth and acrobatics as class skills. The fighter ability that increases max dex also decreases ACP. You'll be able to stealth amazingly well in full plate without any ACP eventually. Being a fighter opens up weapon specialization (fantastic) which opens up point blank master (ridiculously awesome for high AC bow tanking). What more could you want?
| Axelthegreat |
Dex based fighter archer does everything you want. Base fighter though, no archetypes. You'll be in heavy armor with full dex to AC and no movement speed penalty befor you know it. Added fun, get traits that add stealth and acrobatics as class skills. The fighter ability that increases max dex also decreases ACP. You'll be able to stealth amazingly well in full plate without any ACP eventually. Being a fighter opens up weapon specialization (fantastic) which opens up point blank master (ridiculously awesome for high AC bow tanking). What more could you want?
The gadgets that the machinesmith gives. But yeah, I think I may end up going with that.