Wandering Hex, the Spirit Talker Feat, and Certain Choices


Rules Questions


5 people marked this as FAQ candidate.

The Wandering Hex shaman ability allows a character to temporarily gain a hex from the list of a spirit other than the one that the shaman selected at 1st level. Because this is only a temporary hex, it means that it can be switched every day to a different hex (or more often, with the Flexible Hex feat).

The Spirit Talker feat allows a character to temporarily gain a hex from the list of one of the shaman spirits every day. Because this is only a temporary hex, it means that it can be switched every day to a different hex.

The Minor Spirit archetype ability from Unsworn Shaman allows a character to choose which hexes are available to her on a day to day basis.

The thing in question is whether or not these temporary hexes can be used to pick up different variants of the same hex or whether the choices are locked in once it is selected for the first time.

Could a character that takes the Spirit Talker feat to gain a hex with variable effects that must be chosen when the feat is taken change these choices every time the feat is selected (meaning, every day when spending 10 minutes to activate the Spirit Talker feat)?

For example, a shaman with 14 charisma takes the Spirit Talker feat and uses it to temporarily gain the Lore spirit hex Arcane Enlightenment. This allows the shaman to select 2 spells from the sorcerer/wizard list and add it to their list of shaman spells. The next day they opt to temporarily gain this same hex, but they want to choose a different 2 spells than the ones that they had chosen the day before.

Is this legit?

Or does this fall under the umbrella of this rule in that if you temporarily gain an ability with a limited number of uses per day you are still bound to that limit regardless of how many times you can temporarily gain that ability; thereby meaning that once you've selected this variant of the hex you are bound by it eternally?

Although that interpretation doesn't mesh well with the Brawler's Martial Flexibility class feature, which would let you choose Weapon Focus (Longsword) with one use and Weapon Focus (Kukri) with another.

Grand Lodge

I always read it as getting to re-choose the specifics, since you're getting the hex again (presumably you can get it from a different Lore Spirit each time.)

It doesn't fall under the FAQ you linked. That FAQ is just saying you keep track of how many times you've used an ability in a day, and compare that to any temporary extra uses, rather than temporary extra uses wiping out uses. It doesn't say anything about making choices.


That's the way that I would consider it as well, since it makes the most sense to do it that way. RAW it works like that, though the area of "temporarily gain class abilities" has always been a pretty fuzzy area that is far and away from what RAI would be.

Of course after a certain point it won't matter much because every shaman would be using Arcane Enlightenment to cast Wish or something like that, amirite?


RAW you get to choose new options every time. RAI, extrapolating from the Paragon Surge FAQ, when you choose options you are locked into your choice for 24 hours. This of course does not really affect Shaman.


This ability replaces spirit and alters hex.
Above is the last line from Unsworn Shaman's Minor Spirit ability- this seems to imply that the Hex class feature is only altered, not entirely replaced & thus still enabling the unsworn to select Shaman Hexes which don't use the Spirit ability (which is replaced)and enables players to select Hex related feats as well.

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