MikeB1917
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Im currently running a Reign of Winter Campaign. And near the end of the first chapter is a (spoilers) cleric fight. In short my ranger crit fumbled and KOed himself. The cleric then Death Knelled him. And the rest of the PCs (monk, sorc, and a cleric) beat him to death. On him he had a scroll of animate dead. I allowed the PC cleric to animate the now dead ranger as a intelligent zombie and continue playing. With the stipulation that the cleric falls to necromancer status and if he dies the ranger goes with him. (Houseruled like crazy I know but it sounded fun) Well the talk at the table is that the now zombie ranger wants to find a way to become human again. I get the vibe that they are basically going to abandon the RoW campaign for the most part in this quest. But how should I continue this? I have tons of options but Id like more experienced gm/player advice/suggestions.
MikeB1917
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Btw im all for them going off and leaving the campaign. Ill make it slowly consume and destroy the world. But that would just be fun. Im looking for advice on how to build and manage a "seeking my life back" campaign. My current idea is to have them travel through the planes of hell to find the cleric that death knelled him so he can re-obtain his life force. Thoughts?
| Wheldrake |
Personally I think crit fumbles are an awful house rule. Any crit house rule where a 20th level Fighter fumbles more frequently than a level 1 commoner is a fail. Martials already have the deck stacked against them.
You can set up fumble rules (and critical hit) so that this doesn't happen, and still have a fun and hilarious system. Simplest way is that only the first attack in an iterative series can be a fumble, that it must be "confirmed" as a second miss (inverting confirming criticals)and that you don't risk fumbling at all on any action that can hit on a natural "10" or better.
For the now undead ranger, some of the higher level spells can still bring him back, but a planar adventure might be cool, too, if you've got high enough level spellcasters to make it work. It could be the opportunity to give PCs their first mythic tier.
| Hero of Canton |
We are kinda doing fumbles the way Wheldrake listed.
Our table confirms fumbles similar to the way you confirm criticals. When a fumble is rolled you have a second chance to hit the opponent, if you hit then there is no fumble and if you miss then the fumble is confirmed. It seems to work for us so far.
And as a reply to the OP's problem. If you would rather stick with the AP then I'd suggest interjecting a way for the players to solve their problem. I don't know much about RoW and that may not be possible, but generally you can just write something that's off script to make it happen. It's fun when it works and feels completely natural.
MikeB1917
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I do fumbles in a way that they only get hit by the initial attack. If they had more that 1 attack it just misses.
Im totally down for a planar adventure. Maybe even be hunted by paladins or worshipers of the lady of graves cause hes cheating their god. As for the AP if they ignore it. The freezing winter takes over the world in a sense. But im very down for a mythic adventure. Its 3/4 new players. The more exotic the better.