What do you do when the Pregen you want to play has an illegal build?


Pathfinder Society

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

So... my boyfriend wants to play Hakon the Skald as a level 1 pregen.

Only thing is, the pregen does not appear to be a legal build. He has guidance, a cantrip that bards don't get (and does not have the 2 world magic trait or anything that I can find that would give it to him) and he has weapon focus at level 1 with a BAB of 0...

This presents us with a conundrum. Can we play the pregen as written, or do we have to get a fix? This is the most recent version of the pregen available. Is it considered legal to play?

Hmm

5/5 5/55/55/5

Just play him as written. if the author didn't notice the mistake no ones going to hold you to a higher standard.

Dark Archive 2/5

If he has time, he can make his own bard the legal way. Or at least use Hakon as an outline to create a legal PC by correcting everything to listed already. Once you are done give him a new name (like Nokah!) and you are both good to go!

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Play as written, the level 7 version has the wrong number of spells per day, that is a mistake I did correct (2 instead of 4 second level spell slots).

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Oh an funny story, our iconic shaman (at least the level 7 version) can't move, she has STR 7 and carries equipment that brings her above heavy encumberance. Heavy encumberance seems to be a non-isse since she wears full plate, but not beeing able to move is a deal breaker^^

4/5

Sebastian Hirsch wrote:
Oh an funny story, our iconic shaman (at least the level 7 version) can't move, she has STR 7 and carries equipment that brings her above heavy encumberance. Heavy encumberance seems to be a non-isse since she wears full plate, but not beeing able to move is a deal breaker^^

Dwarves ignore encumbrance as regards movement.

Scarab Sages 2/5

GinoA wrote:
Sebastian Hirsch wrote:
Oh an funny story, our iconic shaman (at least the level 7 version) can't move, she has STR 7 and carries equipment that brings her above heavy encumberance. Heavy encumberance seems to be a non-isse since she wears full plate, but not beeing able to move is a deal breaker^^
Dwarves ignore encumbrance as regards movement.

Still can't carry more then a heavy load, which this Iconic does.

The Exchange

1 person marked this as a favorite.

And the acg stupidity continues!

Grand Lodge 3/5

Somehow, I'm not even surprised by these things anymore.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Yeah but even with another point of strength, the character would suffer little to no discomfort.


i don't play PFS because not only do i not want to keep up with the erratas or faqs, some of which are constantly changing left and right, but because i like to do mildly illegal but required things like starting a level 1 monk with power attack or a level 1 warpriest with weapon focus or heck, playing a noncore race or 3rd party class without needing to acquire a special slip of paper. hell, i like to use the original versions of crane wing, heirloom weapon and antagonize from before they were overnerfed to the ground.

Silver Crusade 2/5 *

Crane wing, imo, was never balanced to begin with and the "nerfed" version is the right version.


Crane wing(pre-errata) is a balanced feat if the encounters are built with the mechanics (action economy) in mind.

Being able to deflect 1 attack/turn is strong if you are fighting singular creature encounters (which afaik is the majority of PFS), but it quickly loses its benefit if you are fighting several monsters that can attack you multiple times.

3/5

1 person marked this as a favorite.
David Bowles wrote:
Crane wing, imo, was never balanced to begin with and the "nerfed" version is the right version.

We will never agree on this.

Skizzlefrits wrote:


Crane wing(pre-errata) is a balanced feat if the encounters are built with the mechanics (action economy) in mind.

Being able to deflect 1 attack/turn is strong if you are fighting singular creature encounters (which afaik is the majority of PFS), but it quickly loses its benefit if you are fighting several monsters that can attack you multiple times.

Yessir!

5/5 5/55/55/5

Its also incredibly strong if you're moving around. For a melee opponent that has to come to you unless it has pounce thats one round wasted. Hit an acrobatics away, withdraw and move faster than he does, or spring attack him and he can NEVER hit you.

Silver Crusade 2/5 *

Jodokai wrote:
David Bowles wrote:
Crane wing, imo, was never balanced to begin with and the "nerfed" version is the right version.

We will never agree on this.

Skizzlefrits wrote:


Crane wing(pre-errata) is a balanced feat if the encounters are built with the mechanics (action economy) in mind.

Being able to deflect 1 attack/turn is strong if you are fighting singular creature encounters (which afaik is the majority of PFS), but it quickly loses its benefit if you are fighting several monsters that can attack you multiple times.

Yessir!

Maybe so, but I would never allow the old crane wing in my homebrew anyway, so the nerfed version if better than no version.

Grand Lodge 4/5

1 person marked this as a favorite.
Auren "Rin" Cloudstrider wrote:
i don't play PFS because not only do i not want to keep up with the erratas or faqs, some of which are constantly changing left and right, but because i like to do mildly illegal but required things like starting a level 1 monk with power attack or a level 1 warpriest with weapon focus or heck, playing a noncore race or 3rd party class without needing to acquire a special slip of paper. hell, i like to use the original versions of crane wing, heirloom weapon and antagonize from before they were overnerfed to the ground.

And... just as a reminder, you would still need to get your GM to "buy in" for any of those things, as well. And I have seen responses to threads, both in the PFS and other forums, saying that many non-PFS games run under stricter rules than PFS.

The ONLY difference is that the PFS over-GMs have already ruled on the legality of all of this, so everyone knows, up front, whether you will see Zoomer playing with a rules-legal build, or with some sort of non-standard modified build. And don't have to worry that the GM gave Zoomer permission to use something that he denied to you. :(

3/5 5/5

kinevon wrote:
Auren "Rin" Cloudstrider wrote:
i don't play PFS because not only do i not want to keep up with the erratas or faqs, some of which are constantly changing left and right, but because i like to do mildly illegal but required things like starting a level 1 monk with power attack or a level 1 warpriest with weapon focus or heck, playing a noncore race or 3rd party class without needing to acquire a special slip of paper. hell, i like to use the original versions of crane wing, heirloom weapon and antagonize from before they were overnerfed to the ground.

And... just as a reminder, you would still need to get your GM to "buy in" for any of those things, as well. And I have seen responses to threads, both in the PFS and other forums, saying that many non-PFS games run under stricter rules than PFS.

The ONLY difference is that the PFS over-GMs have already ruled on the legality of all of this, so everyone knows, up front, whether you will see Zoomer playing with a rules-legal build, or with some sort of non-standard modified build. And don't have to worry that the GM gave Zoomer permission to use something that he denied to you. :(

Unless Zoomer was playing a pregen. ;)

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

We wound up playing the Skald as written, on the recommendation of our local V.C., Andy Christian. Other than his slightly illegal build, Hakon was pretty well put together overall.

:)

Hopefully they'll get his build fixed with the next round of pregens.

Hmm

The Exchange 5/5 5/5 * Venture-Captain, Iceland

Yeah, Hákon is a little off. I played him at lv 7 to get the feel for the class And I´d reccomend going over his spells, he has to few of them per day. Also there were some questions about his powers not quite working as written.

That and his bearded axes ( skeggöx ) are too long but that´s just me being picky :) other that that the artist deserves praise. One of the more realistic and cool looking pregens Ive seen ( slight bias ).

Silver Crusade

Auren "Rin" Cloudstrider wrote:
i don't play PFS because not only do i not want to keep up with the erratas or faqs, some of which are constantly changing left and right, but because i like to do mildly illegal but required things like starting a level 1 monk with power attack or a level 1 warpriest with weapon focus or heck, playing a noncore race or 3rd party class without needing to acquire a special slip of paper. hell, i like to use the original versions of crane wing, heirloom weapon and antagonize from before they were overnerfed to the ground.

You realize warpriests do get Weapon Focus for free at level one, right? :p

Scarab Sages

burkoJames wrote:
GinoA wrote:
Sebastian Hirsch wrote:
Oh an funny story, our iconic shaman (at least the level 7 version) can't move, she has STR 7 and carries equipment that brings her above heavy encumberance. Heavy encumberance seems to be a non-isse since she wears full plate, but not beeing able to move is a deal breaker^^
Dwarves ignore encumbrance as regards movement.
Still can't carry more then a heavy load, which this Iconic does.

Actually you can: "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)."

Because Slow and Steady means your speed is never slowed due to encumbrance, dwarves can carry up to double maximum load and only lose Dex bonuses to AC if they do.

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