Spellstrike + Brawler's Flurry?


Rules Questions


I am a Brawler 2/Magus 2 with both the Brawler's Flurry, Spell Combat, and Spellstrike. Am I able to combine Spell Combat, Spellstrike, and Brawler's Flurry in a single full-round action.

http://www.archivesofnethys.com/ClassDisplay.aspx?ItemName=Magus wrote:

Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

http://www.archivesofnethys.com/ClassDisplay.aspx?ItemName=Brawler wrote:

Brawler’s Flurry (Ex): Starting at 2nd level, a brawler can make a brawler’s flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the “monk” special feature. She does not need to use two different weapons to use this ability.

A brawler applies her full Strength modifier to her damage rolls for all attacks made with brawler’s flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. A brawler can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawler’s f lurry. A brawler with natural weapons can’t use such weapons as part of brawler’s flurry, nor can she make natural weapon attacks in addition to her brawler’s flurry attacks.

My initial reflex is to say no, because Spellstrike and Full-attacks are two distinct full-attack actions, but I believe you can combine them based on this FAQ:

http://paizo.com/paizo/faq/v5748nruor1fz#v5748eaic9r45 wrote:

Magus, Spell Combat: If I use spell combat, how many weapon attacks can I make?

You can make as many weapon attacks as you would normally be able to make if you were making a full attack with that weapon. For example, if you are an 8th-level magus (BAB +6/+1), you could make two weapon attacks when using spell combat.

Edit 9/9/13: This is a revised ruling about how haste interacts with effects that are essentially a full attack, even though the creature isn't specifically using the full attack action (as required by haste). The earlier ruling implied that spell combat did not allow the extra attack from haste (because spell combat was not using the full attack action).

So, what do you believe is correct? Can I combine all 3 to make a total of 3 attacks per round at -4?


Spell combat and flurry are both full round actions, so you can't use both in one round, but spellstrike is not an action in and of itself, so nothing would prevent spellstrike working with flurry as long as you already held the charge for a touch spell.


A Brawler's Flurry is NOT a full-attack.


"Starting at 2nd level, a brawler can make a brawler's flurry as a full-attack action"

How is it not?


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Because you can make a full attack with a Brawler's fists without Flurrying. So "as many weapons attacks as you would normally be able to make if you were making a full attack with that weapon" is, at that level, one.

Spellstrike is not /an/ action, let alone a full attack one, so you can combine it with any weapon attack you want however you please so long as you legally cast your touch spell beforehand.


A brawler's flurry is "essentially a full attack", per the quoted FAQ. But it doesn't actually matter for the listed question.

Spell Combat + Brawler's Flurry: Nope. They're two different options for making a pseudo-full-attack. The FAQ allows abilities that interact with full attack actions to work with other full-round actions that are "essentially" full attacks. Both Spell Combat and Brawler's Flurry fall into that category. The FAQ does not, however, allow you to combine two such abilities into one ability.

Spellstrike + Brawler's Flurry: Absolutely. Spellstrike simply allows you to deliver spells via touch attack. However, it wouldn't happen in the same round that you cast the spell. You can cast a spell and make your free weapon attack in one round. On the next round, you can flurry for a bunch more chances to deliver the spell.


Blahpers said what I was trying to say, but better.


Makes sense. Thanks for all your help.

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