Skirmisher Rogue / Monk Thoughts


Advice

Scarab Sages

I had a character concept going through my head and I wanted to see what the community thought of it.

Essentially, I really like the idea of playing a Rogue, and I wanted to capitalize the idea of the Skirmisher. Combine that with my love of the one-hit-wonder, and I wanted to see what I could do with a single strike... or rather, a single shot.

While there several ways to go about it, I wanted to emphasize precision damage, hence the rogue. Then I looked at Kirin Strike, and wondered how I could work it in in a way that brought up my early damage a fair bit, which SCREAMS MoMS monk.

Then we grab Focused shot, which is just a standard action attack that adds Int to damage with a ranged attack. With Rogue levels, I figure I can get 1d8+Int Mod+2d6 Sneak Attack+2x Int Mod at 5th level (Monk 2/Rogue 3). I would only have a +3 BAB, but that's what I'd have anyways at this level as a single class. All of this investment will REQUIRE Point Blank shot and Precise shot at 1st & 3rd to qualify for Focused Shot at 4th if I spend my rogue Talent on it. That plus Deadly Aim should make me okay.

The big benefit is the massive number of skill points with that high Intelligence modifier, plus the other style feat benefits. Any thoughts? Does this seem like too much work for too little payoff?


You don't add 3x Int. The new FAQ says that if one effect would add your raw attribute modifier to a roll, you only use one of those effects.

For that reason, you can only apply Focused Shot or Kirin Strike.

If you pick up the Sniper Rogue archetype, you get better bonuses, so consider that...

That being said, this is better done as a Slayer, since your low BAB will make you deal less damage.

Scarab Sages

It's FAR too much work for FAR too little payoff. First off, after the source faq, im not sure focused shot and kirin strike stack.

Secondly, you cannot apply Kirin strike until the third round of a typical combat because of the swift action gating. First, you must spend a swift action on round one to enter they style (this can be avoided with the feat tax of combat style master, but how many feats are you going to spend?). Then on round two you must spend a swift action to attempt to identify the creature with a fairly difficult DC. Assuming you succeed, you then get the privilege of adding two times your int modifier in damage on a single hit that still takes your swift action.

Sczarni

My vote is in "Too much work for too little payoff".

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