Catfolk Alchemist with 7 K to spend (12 year old player) -- looking for fun


Advice

Grand Lodge

In my home game, the youngest player is playing a catfolk alchemist (no archetype) who will be hitting fifth level in the next combat.

She has 7000 gold to spend.

She already has a belt of +2 con that she picked up in the dungeon, and masterwork alchemist tools.

I know that she could probably use the following:

Int booster -- 4 K (more bombs, better bombs)
Cloak of Resistance +1 -- 1K

I'm also thinking of suggesting boots of the cat -- 1K or a haversack -- 2K

But I'd like to suggest other things that she could have fun with. Other than the bombs, she is feeling a little bored because she feels left out of a lot of combats. Her crossbow just isn't doing that great.

Are there weapons, mischief items, fun items that you can recommend that aren't too large a price? Or a wand containing a fun spell that's first level and on the alchemist list that she can activate? Something mischievious or with a little boom?

Her character likes acrobatics, and puts on acrobatic performances when we're in town. It's a quiet character, but not a stealthy one.

The floor is open.

Hmm

Scarab Sages

Good choices. She might consider daredevil softpaws (or boots) or boots of elvenkind instead of the boots of the cat, though. Realistically, how much falling does she do?
Many of the alchemical weapons would be good too. Not just tanglefoot bags, alchemist's fires, or thunderstones, but bottled lightning, ghast retch flasks (sickened even if the target makes the save against the nausea), itching powder, and tangleburn bags. Since she's a catfolk and an alchemist, she's probably pretty good at throwing things and with the Craft (alchemy) skill she can rearm herself fairly easily. She can be the character that takes enemy spellcasters out of the fight. Always appreciated by those characters with low saves.
Other magic items that would make her feel more involved in the combats may be a necklace of fireballs, origami swarms, or a wasp nest of swarming.
How about a cloak of the hedge wizard? The abjuration cloak grants resistance at will (just keep activating it), plus endure elements and shield 1/day. It's only caster level 1 though.
Finding items that play to the character's strengths is most important. She can throw and tumble pretty well, so things that use these strengths would help her feel better about her combat ability. Most of them are pretty mischievous as well.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

First purchase should be the Handy Haversack. She is going to want to carry toys, which means she is going to want to be able to carry a lot of weight.

Cheap stuff is all the alchemical items -- remedies and weapons. She might want to pick up a sling for some of the items.

In the longer term, she will likely want an Immovable Rod.

Robe of Infinite Twine would probably amuse her. String! Infinite String! What cat can pass that up?

Boots of Elvenkind now give a bonus to Acrobatics, not stealth. Slippers of Cloud Walking or Spider Climbing might also be fun.

Once her skill in Craft (Alchemy) gets high enough, she may want a Hybridization Funnel.

Grand Lodge

I'm trying to decide if there's anything she would want for her dog, too.

The PC has a dog (not an animal companion) that she bought because she wanted a pet to follow her around. This is a child player...

I do like the idea of the robe of infinite twine. :)

Hmm


cloak of the hedge wizard can be fun
also some things that an imaginative player can do wonders with is traveler's anytools
and i almost always buy for my characters sleeves of many garments

a hybridazation funnel can also make a LOT of things viable tactics even midlevel for an alchemist. especially with a handyhaversack to carry a ton of alchemical items to combine

if she likes animals in general (as een by the choice of the dog) a bag of tricks may amuse her enough, worst case scenario she can produce dogs to play with her pet^^

you can always buy an iout torch to combine with the robe of twine: now you have string, tied on a floating (glowy) ball that orbits your head, just at the right height for you to play with!

lastly, and this needs a bit of houserule, if your DM allows you to poison the needles on the robe of needles, it is an excellent poison delivery system

Grand Lodge

She actually has an ioun torch already.

There are other party members with an anytool and sleeves of many garments, but there is nothing preventing her from getting one too.

I like the bag of tricks idea.

I'll have to pass some of these ideas on to the player.

Hmm

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