
Thisstle |

Dear Longshanks,
Thisstle will be going on some adventures soon. Thisstle likes to wrestle and cut off longshanks' stupid little faces. She is hoping to get some tips from the "crowd sourcing" she hear about in Magnimar cafe, so writing this for bulletin board. Which longshanks can tell Thisstle how to wrestle like a boss? Thank you and your ugly tiny heads!
-Thisstle
PS:Yes, Thisstle not scared of writing words. She is learning from foster parents that reading is cool and stayed in school.
I'm going to play this character soon, she's based around grappling. I'm looking for any tips or tricks to get my CMB for grappling up that I might have overlooked. She'll be going slayer from level 4 onward. Her stats are in the profile. Thanks!

Thisstle |

A. Mountain Goblin Monk
1. Go Sacred Mountain Monk
2. Take Grapple feats and Trip feats, and Ki Throw
3. Take the Kobold Style feat line and Bushwhack
4. Use Ki Throw to trip an enemy
5. While prone, enemy counts as flat-footed thanks to Kobold feats, and you can grapple them regardless of size
6. While pinning them from on top of them, they cannot move you from above them because you are a Monk of the Sacred Mountain, effectively pinning them down for goodB. Feral Gnasher
1. Go Feral Gnasher Barbarian
2. ???
3. ProfitThose are the only ways to grapple as a small creature that I know of.
[EDIT: OH! Just saw you were going Slayer. Guess I have no clue how you could make grapple work for that class...
My best guess is going TWF, then using a Kusarigama and try to get a crit. Another good option is to use a Harpoon to grapple on crits.]
Those builds also sound fun, but I'm looking for advice on Thisstle's build specifically. She's already a pretty good grappler, and bushwhack is a good idea. I'll be taking that at 5th level to synergize with her high stealth score.

Thisstle |

Maybe I should explain the build some more in case it's not obvious.
Step 1: Grapple them with +9 after a move, or +7/+7 for flurry of grapples.
Steps 2-infinity: Flurry of grapple every round +7/+7 (+5 more if they fail to escape after first round). Pin them ASAP, and then for each check that succeeds deal 1d4+6+2d6 damage.
I'm mainly looking for items/feats to take later that would synergize well with this plan.

Secret Wizard |

Oooh, I see. What do you do when it's a large opponent?
Why not stay Strangler, too? You can combine the Strangler feat (extra 1d6 sneak attack), the Surprise Maneuver feat (can forgo sneak attack dice to gain that much bonus to CMB) with the Strangler ability to knock out people with a grapple check for a really high DC knockout... which becomes an assassinate at level 16, which is especially awesome for you since the DC of the assassinate is based on your Dex instead of, yuck, Int.
If you are absolutely certain you just want to dip into Brawler before going to Slayer, then you could do worse than taking the Snakebite Striker archetype as well, as it grants you another 1d6 sneak attack (though I don't recommend it if you stay Brawler, cause Martial Flexibility becomes great at higher levels).
Again, if you are sure you want to go Slayer for some reason (to me you are perfectly good assassinating as a Strangler), try to go for terrain masteries to take the hide in plain sight talent.

Secret Wizard |

My idea with going slayer was the highest combination of sneak attack dice and BAB possible with the initial three level set up. I don't want to lose any more BAB except for the monk level. Combine that with getting the most amount of sneak attack dice possible = slayer as far as I can tell.
Staying Strangler grants you just 1 less Sneak Attack dice (while grappling) and a whooping +5 CMB, not to mention a fully fledged Martial Flexibility, which you can use to get feats like Chokehold, Grabbing Style path, Pinning Rend, the aforementioned Bushwhack, Strangler, Sleeper Hold, Snoutgrip, Kobold Style path, Snapping Turtle path... all great, but situational feats for your every day grappler.
Also, Brawler is a full BAB class.
Also, you've just taught me there is no size restriction for grappling!!! Awesome.
I'd have to say that Scimitar focus is less than exciting though, since you can't use it to harm enemies while grappling them.

Thisstle |

Yes you can, it's a one handed weapon.
Damage
You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.
You do make a strong argument for staying Strangler though. I will have to think about if it's worth losing the extra skill points each level and the 1d6 sneak. Where is the +5 CMB coming from? Maneuver training? That's probably the strongest argument for going Strangler the whole way. Hmmm.....