Terror of the sea - Antipaladin / Swashbuckler Multiclass build


Advice

Liberty's Edge

Hey there!
I'm thinking about an agile and charismatic Pirate, who's kinda talented in intimidating his opponents, even in combat.
The first thing, that came in mind to me was the Swashbuckler (now even with his new Shackles Corsair Archetype), who can demoralize with his strikes and even, when being succesful on saving throws.

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To sum this up, we want to be good at meele, intimidating and resilient via saving throws.
This led me to Antipaladin (also in alignment range of Besmara) and Half-Orc:

Three level of Antipaladin will give us still good BAB, but more important a huge boost to saves and "Aura of Cowardice". Once per day smiting may be fine, 'cause its still around +3 to damage and hit.

Half-Orc gives us an Intimidate bonus and a bonus to all saves. We make these double with the right traits (Brute + Fate's Favoured).

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So, the synergy is there. To get the Swashbuckler's "Menacing Swordplay" we also need 3 levels.
With this we end in:

3 Lvl Antipaladin/3 Level Swashbuckler (Shackles Corsair) as Half-Orc.

Weapon Focus und Slashing/Fencing Grace will let us do okay with a Cutlass/Rapier, when DEX and CHA focused.

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After that, how would you proceed? Are there more synergies or extra tricks easy to integrate? Does one level of Rogue (Thug) hurt or help?

I'm happy about every advise! Thank you in advance!
Naz


I would keep going swashbuckler after the first 3. The anti paladin is mainly adding saves to the built but that is also a soft spot for the swashbuckler. The aura wont help with intimidate so since it isent saving Throw based.

Liberty's Edge

Cap. Darling wrote:
I would keep going swashbuckler after the first 3. The anti paladin is mainly adding saves to the built but that is also a soft spot for the swashbuckler. The aura wont help with intimidate so since it isent saving Throw based.

It's not about the -4 penalty on saving throw part.

Aura of Cowardice wrote:
Creatures that are normally immune to fear lose that immunity while within 10 feet of an antipaladin with this ability.

That's what I'm interested in! :D


Nazrelle wrote:
Cap. Darling wrote:
I would keep going swashbuckler after the first 3. The anti paladin is mainly adding saves to the built but that is also a soft spot for the swashbuckler. The aura wont help with intimidate so since it isent saving Throw based.

It's not about the -4 penalty on saving throw part.

Aura of Cowardice wrote:
Creatures that are normally immune to fear lose that immunity while within 10 feet of an antipaladin with this ability.
That's what I'm interested in! :D

Ohh Nice good point. Feel free to ignore me.


doting for interest

RPG Superstar Season 9 Top 32

I like the general principal. Intimidate is not based on a save though it is against this:

"The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier."

Which is tougher than most will saves. It's fine as long as you build for it.

Liberty's Edge

GM_Solspiral wrote:

I like the general principal. Intimidate is not based on a save though it is against this:

"The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier."

Which is tougher than most will saves. It's fine as long as you build for it.

I'm aware of that. The good part is, with an average roll and maxing ranks in intimidate, you beat it. It may be bad to do as a standard action, but with swashbuckler's "Menacing Swordplay" we can try this nearly for free.

Sovereign Court

Nazrelle wrote:
GM_Solspiral wrote:

I like the general principal. Intimidate is not based on a save though it is against this:

"The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier."

Which is tougher than most will saves. It's fine as long as you build for it.

I'm aware of that. The good part is, with an average roll and maxing ranks in intimidate, you beat it. It may be bad to do as a standard action, but with swashbuckler's "Menacing Swordplay" we can try this nearly for free.

Plus it's far easier to boost a skill than it is a casting stat.


One annoying part of this build, now that the new FAQ is out, is that Charmed Life is nearly 100% useless for you because it doesn't stack with Unholy Resilience. So, you lose one of the best features of being a swashbuckler. However, you still have to use Charmed Life to activate the "Intimidate on a successful save" effect.

Unless you can convince your GM that "add your Charisma modifier to the result of the save" is different than "gain a bonus equal to your Charisma bonus on all saving throws."

Grand Lodge

It seems like such a waste to go only three levels into a casting class that doesn't get their spells until fourth level..

Liberty's Edge

claudekennilol wrote:
It seems like such a waste to go only three levels into a casting class that doesn't get their spells until fourth level..

What spells exactly do you think got wasted?

Did not know about the Charmed Life "non-stacking", but at least you can trigger your intimidate, while it doesn't feel wasted then. You still have the same save value without Charmed Life.


Cornugon Smash allows free action rather than swift action intimidate. It has to be done through Power Attack, so it's not always the best way to go, but free action is a hell of a lot better than swift action when using a class or classes that already use swift all the time.

For a totally different approach, a single level of Nature Oracle allows a dex-and-charisma character to become strength-and-charisma instead while dumping dexterity if desired.


If going str, power attack+ cornugon smash is better due to it being free action.

This way you can pick up the new hurtful feat and use your swift for an extra attack.

Ofc it costs 3feasts more (power attack/Cornughon/hurtful)

Also, see if you can see a way to make yourself a mysterious avenger (antipaladin avenger uggh good luck with that ^^)

But if you can fit it, you regain charmed life feature since you can now apply it to AC.

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