| Rashagar |
Recently saw someone on the forums talk about this class/race combo, and it looked like an amazing way to finally play the shadow healer I've always wanted! ie. utilising the wayang oracle favoured class bonus to add wizard illusion spells to my spells known (at one higher spell level than normal).
After picking a bunch of spells I realised that all my offensive choices seem to target Will saves and be mind-affecting (generally considered a bad thing?), and after finding advice on the forums like "avoid redundancy" started to wonder was there a lot of redundancy, and if so, what replacements people might recommend. I'm not really used to this kind of character. It feels weird to make a PC who has no real way of dealing damage, for example.
Character Info:
Levels 8-12, dual cursed heavens haunted/legalistic wayang oracle, cha/int focused, I see this guy as someone who doesn't really like physical exertion all that much. More of a manipulator than a fighter.
Spell Redundancy:
I'm not sure, for example, if it's a good thing to have Vision of Hell and Loathsome Veil, when I also have Rainbow Pattern from the heavens mystery and eventually Shadow Conjuration (eg. Stinking Cloud). I know they all inflict different things and they're all of different spell levels but they still all fulfill the same general function. (AoE debuff/CC targeting will)
Another example, Bestow Curse and Debilitating Portent both fulfill the single target save or suck (targeting will) role, even though they're both differently amazing. Would you consider this redundancy as well?
I'm also curious to hear which anyone would choose between Twilight Haze and Deeper Darkness (they'd both be 3rd level spells). I feel like a Shadow Man should have at least one of them.
So I suppose I'm wondering what exactly you'd consider to be spell redundancy and, with the cleric spell list, what low-ish level spells (1st-5th) you'd pick that target anything other than will saves.
| Rerednaw |
+1 for Sound Burst. It's often underestimated.
Spiritual Weapon. Force effect for those pesky non-corporeals.
And don't forget buff spells. Sometimes that simple +1 to everyone's to hit is worth more.
There's also a few reflex-based evocations you can opt to pick up.
Burst of Radiance is a good combination of damage and control. Does damage (to evil creatures) whether they save or not.