Desmond Shannon 762
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Now the Dark Tapestry oracle of 15th level ( or 11th in the Aasimar's Case gains the ability to use Many Forms to change into Large Magical Beast, In the Bestiary 4 Can the change into a Great Old One, Bokrug? ( Page 136 since its a Large Magical Beast, with a bunch of other words after it, Can I get a ruling or something on that? im not sure.
| Claxon |
There is technically no restriction against it, but remember these:
This spell functions as beast shape III except that it also allows you to assume the form of a Tiny or Large creature of the magical beast type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 60 feet, climb 90 feet, fly 120 feet (good maneuverability), swim 120 feet, blindsense 60 feet, darkvision 90 feet, low-light vision, scent, tremorsense 60 feet, breath weapon, constrict, ferocity, grab, jet, poison, pounce, rake, rend, roar, spikes, trample, trip, and web. If the creature has immunity or resistance to any elements, you gain resistance 20 to those elements. If the creature has vulnerability to an element, you gain that vulnerability.
Large magical beast: If the form you take is that of a Large magical beast, you gain a +6 size bonus to your Strength, a –2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.
Are the only benefits you can get, besides looking like Bokrug. However, it would be reasonable for the GM to rule you cannot turn into specific individual creatures, which Bokrug is.
EvilPaladin
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Seems legit. Keep in mind the Dark Tapestry revelation says it functions as Greater Polymorph. Which when used to take the form of a Magical Beast works like Beast Shape IV. Which means you can gain these benefits from being Bokrug:
- Darkvision 60ft
- Low-Light Vision
- Grab
- Constrict
- Poison
- Resist Energy 20(Acid, Fire)
- Swim Speed 120ft
- +6 Strength
- +2 Constitution
- +6 Natural Armor
- -2 Dexterity
Jeff Merola
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Nope. 10 + 1/2 Racial HD + con mod. But PCs races don't have racial HD, so your poison will have a DC of 10 + con mod, as there is nothing to indicate it should work otherwise.
Actually, the Polymorph rules indicate it works otherwise:
Polymorph: a polymorph spell transforms your physical body to take on the shape of another creature. While these spells make you appear to be the creature, granting you a +10 bonus on Disguise skill checks, they do not grant you all of the abilities and powers of the creature. Each polymorph spell allows you to assume the form of a creature of a specific type, granting you a number of bonuses to your ability scores and a bonus to your natural armor. In addition, each polymorph spell can grant you a number of other benefits, including movement types, resistances, and senses. If the form you choose grants these benefits, or a greater ability of the same type, you gain the listed benefit. If the form grants a lesser ability of the same type, you gain the lesser ability instead. Your base speed changes to match that of the form you assume. If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing. The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form.
| Claxon |
Claxon wrote:Nope. 10 + 1/2 Racial HD + con mod. But PCs races don't have racial HD, so your poison will have a DC of 10 + con mod, as there is nothing to indicate it should work otherwise.Actually, the Polymorph rules indicate it works otherwise:
Polymorph wrote:Polymorph: a polymorph spell transforms your physical body to take on the shape of another creature. While these spells make you appear to be the creature, granting you a +10 bonus on Disguise skill checks, they do not grant you all of the abilities and powers of the creature. Each polymorph spell allows you to assume the form of a creature of a specific type, granting you a number of bonuses to your ability scores and a bonus to your natural armor. In addition, each polymorph spell can grant you a number of other benefits, including movement types, resistances, and senses. If the form you choose grants these benefits, or a greater ability of the same type, you gain the listed benefit. If the form grants a lesser ability of the same type, you gain the lesser ability instead. Your base speed changes to match that of the form you assume. If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing. The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form.
Great even better. I didn't think to look under polymoprh rules for that, I only looked under the description for the universal monster poison ability.
So the DC would be 10 + spell level + relevant ability modifier, or 17 + ability mod in this specific case (since the ability works like Greater Polymorph).
| Claxon |
Relevant for poisons is usually CON correct which would be listed under the creature you turn into?
No. The rules of polymorph override this. It is the same DC as the polymorph spell that granted you the poison. Which is usually int/wis/cha (though a scarred witch doctor is a Con based caster).
And more importantly you don't use the stats for any creature you turn in to.
You continue to use your stats with the specific modifications as noted in the spell- Large magical beast: If the form you take is that of a Large magical beast, you gain a +6 size bonus to your Strength, a –2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus. Yes, this means that using polymorph spells on themselves usually doesn't actually help spell caster be particularly good at using their new forms because they usually have poor strength, dex, con relative to martial characters.