Carla the Profane
|
I have a shaman, she wears full plate despite not being proficient. My question is: would the armor check penalty also apply to rolls I make for
Source PRPG Core Rulebook pg. 348
School evocation (force); Level cleric/oracle 2, inquisitor 2, shaman 2, warpriest 2
Casting
Casting Time 1 standard action
Components V, S, DF
Effect
Range medium (100 ft. + 10 ft./level)
Effect magic weapon of force
Duration 1 round/level (D)
Saving Throw none; Spell Resistance yes
Description
A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8 force damage per hit, + 1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn. It uses your base attack bonus (possibly allowing it multiple attacks per round in subsequent rounds) plus your Wisdom modifier as its attack bonus. It strikes as a spell, not as a weapon, so for example, it can damage creatures that have damage reduction. As a force effect, it can strike incorporeal creatures without the reduction in damage associated with incorporeality. The weapon always strikes from your direction. It does not get a flanking bonus or help a combatant get one. Your feats or combat actions do not affect the weapon. If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers.
Each round after the first, you can use a move action to redirect the weapon to a new target. If you do not, the weapon continues to attack the previous round's target. On any round that the weapon switches targets, it gets one attack. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it to. Even if the spiritual weapon is a ranged weapon, use the spell's range, not the weapon's normal range increment, and switching targets still is a move action.
A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. A spiritual weapon's AC against touch attacks is 12 (10 + size bonus for Tiny object).
If an attacked creature has spell resistance, you make a caster level check (1d20 + caster level) against that spell resistance the first time the spiritual weapon strikes it. If the weapon is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature for the duration of the spell.
The weapon that you get is often a force replica of your deity's own personal weapon. A cleric without a deity gets a weapon based on his alignment. A neutral cleric without a deity can create a spiritual weapon of any alignment, provided he is acting at least generally in accord with that alignment at the time. The weapons associated with each alignment are as follows: chaos (battleaxe), evil (light flail), good (warhammer), law (longsword).]Spiritual Weapon?
Howie23
|
Chess Pwn wrote:divine casters are awesome in that they can unproficiently wear heavy armors and their spells aren't effected at all.They still suffer the nonproficiency penalty on attack rolls with spells.
To clarify what Zhayne is saying, while there is no Arcane Spell Failure, there is still the non-proficiency penalty to attacks and some skills.
The spell reads that the weapon attacks. The cleric does not attack. The analogy isn't perfect, but it's compatible to the same cleric casting summon monster. While they are not both conjugation, in each case the effect of the spell attacks rather than the caster attacking. Spiritual weapon identifies how to calculate the attack: caster's BAB plus Wis modifier.
| Landerk |
The non proficiency penalty would only apply to your attack rolls, or attack rolls originating from you personally. Ray's, Touch, held weapons.
Spiritual Weapon, you do not swing your arm to make the attack roll, so your armor would not interfere. It even says your feats or combat actions do not affect the weapon, you are getting the penalty because you do not have a feat, Heavy Armor Proficiency, so not having that feat would not affect the spiritual weapon.