Necromancer Cleric build help


Advice


Level 4 to start

Race: halfling
Diety: Urgathoa CE (Scythe)
Domain: Death
stats:
str 5
dex 14
con 10
int 9
wis 16
cha 20
feats: command undead, selective channeling
spells:
2: animate dead, lesser. Desecrate.

I need help with magic items. At lvl 4 theres a 6k spending cap. I've never played a necro so im lost with alot of things, but for right now ima focus on the items. Any help would be appreciated. THANKS


I just want to caution you, necromancers can be game-breakingly powerful. You need to be EXTREMELY mindful if you decide to go through with this that you won't be hogging the spotlight and rolling through the combats.

I've had an entire campaign ruined by an Undead Lord. The game is just not fun when three fast-healing undead dragons can beat every encounter, without the party having to lift a finger.

So, make sure to run this idea past your party. Time your turns to make sure you're not taking too much combat time, and if your turns are longer than everyone else's, leave behind all but one of your minions. If your minions are fighting more effectively than the other PCs, that is a problem because you will end up making them feel useless.

If you can do this without breaking the game, great. But don't build a character who wants to become as powerful as he can possibly be, because you are all but certain to ruin the game for the other players.


my party going into this thing is a Witch, Ranger(bow), Gunslinger, and an AntiPaladin. So the paladin is the only melee.

My thought process behind the necro pick was to control the battlefield more. Make a sort of frontline, or have them play more of a bouncer role for me squishes in the backline.


RumpinRufus wrote:

I just want to caution you, necromancers can be game-breakingly powerful. You need to be EXTREMELY mindful if you decide to go through with this that you won't be hogging the spotlight and rolling through the combats.

I've had an entire campaign ruined by an Undead Lord. The game is just not fun when three fast-healing undead dragons can beat every encounter, without the party having to lift a finger.

So, make sure to run this idea past your party. Time your turns to make sure you're not taking too much combat time, and if your turns are longer than everyone else's, leave behind all but one of your minions. If your minions are fighting more effectively than the other PCs, that is a problem because you will end up making them feel useless.

If you can do this without breaking the game, great. But don't build a character who wants to become as powerful as he can possibly be, because you are all but certain to ruin the game for the other players.

I would have everyone else in the party take control of several of the undead minions in combat. It wouldn't fix everything but it would help with taking up too much combat time.

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