Charm person. what happens when its over?


Rules Questions


Hey I was thinking up a diplomancer for pfs and was wondering how charm person interacts with diplomacy when it ends. If i could make someone friendly and then diplomacy them into even better friends. What happens when the charm wears off.
Say i have a bandit who is hostile. Charm him. Don't slaughter his buddies or anything but just charm him and take him away. Spend some time get diplomacy to cap out. Now charm wears off.

How friendly is he now? He can be lawful evil. Just trying to see if i charm someone will thy instantly revert to hatred. Or perhaps i charm the town mayor who wasnt hostile just unfriendly and then diplomacy him. Where does he end up?

Do they know they have been charmed?

Thanks i appreciate any ideas or solid ruling you guys find.


At a brief glance, there doesn't seem to be Too much in the way of RAW covering this... But the best approach seems to be as follows:

1) Treat the diplomacy check as separate from the charm person effect. That is to say, if you've managed to negotiate your way 1 step higher on the friendship scale, then you'll still be 1 step higher than the default once the spell ends. 2 steps higher is generally not possible since they're already 'Helpful' after one attempt. Keep in mind this also only lasts for 1d4 hours unless the GM rules otherwise.

2) They do not know "Charm Person" has been cast on them unless they've directly witnessed the spell being cast, and/or are able to logically work it out (or the GM rules otherwise). Only a failed charm person spell gives mental notice they've been targeted by Something.


1 person marked this as a favorite.
Zwolfe124 wrote:
Now charm wears off.

Well, usually one person will get out of bed and make excuses about having to meet up with their venture-captain, or needing to retrain a feat. Soon after, one person stops calling the other or returning Messages. Then it turns bitter and if you roll low on the percentile dice, sometimes you get a stalker.


People have argued before over whether or not targets of charm person know they have been chamrmed once the effect wears off. For what it's worth the charm person spell in 5th edition Dungeons and Dragons specifically says that the targets of the spell know they have been charmed once the spell wears off.


If I were acting GM, it would entirely depend on the shift in friendliness. If the bandit were Hostile to begin with, and end up only Unfriendly after Charm Person wears off, they're going to wonder why the hell they were just being Helpful not a minute ago.

If on the other hand, they began as Indifferent, and end up Friendly, then that seems like a perfectly reasonable transition. Granted they have no external reason to suspect a spell, their mind would likely work it out as a sudden feeling to be more reserved.

Naturally, this recommendation has no backing in the RAW..

Also, Messages? Ha. "I swear I tried to get back to you... my Animal Messenger pigeon must have met an unfriendly hawk."


I thought I'd read somewhere about the target possibly realizing that he was acting particularly different than normal and possibly suspecting magic, if the situation warrants.

It's probably vague on purpose.


Dotting so I can answer later.


Paulicus wrote:

I thought I'd read somewhere about the target possibly realizing that he was acting particularly different than normal and possibly suspecting magic, if the situation warrants.

It's probably vague on purpose.

That's kind of how it worked in older editions, too. The more the person didn't like you to begin with, the more likely they'd realize they were charmed when the spell wore off. Especially if they did something they weren't likely to do normally.

Sovereign Court

well like I always tell my players...don't be dumb with charm person. If you cast charm person in front of somebody in a store to get a discount...he is going to know.

Charm Person has verbal and Somatic components, I know most tabletop games don't rp the caster doing incantations and the likes but yeah technically you are waving your arms around and chanting stuffs.


The person heard (and possibly saw) you casting a spell, and then remembers suddenly feeling friendly toward you. They will probably put two and two together, and figure out what happened.

How they feel about you after they figure it out probably depends on what you made them do, and their temperament.


RumpinRufus wrote:

The person heard (and possibly saw) you casting a spell, and then remembers suddenly feeling friendly toward you. They will probably put two and two together, and figure out what happened.

How they feel about you after they figure it out probably depends on what you made them do, and their temperament.

...and their intellect.

Gotta be smart enough to realize they've been charmed in the first place - even with witnessing the somatic components (think of how many people fell for he Jedi mind trick and never realized it).


Well, the shopkeep there might know you cast a spell, but since you're a good friend he trusts you when you tell him it was just a simple relaxant for you/him.

He'll figure out what happened after a few hours though, and probably won't be happy. Enchantments are likely frowned upon in a lot of places, taking over peoples' minds and such.


depends on how the charm person is used.

In combat, yes, the target know they were charmed after it wares off.

Out of combat, depends. Did you abuse the friendship, did you do something that would normal make a friend no longer want you to be a friend, did you use the charm to make the character do something out of the ordinary ( like charm a merchant, to give you a discount, when the merchant would not normal give a friend a discount because business is business.)... then i would say yes.

Out of combat, and you used the charm, to get the target to help a friend do what friends normal do. You helped the charmed target move to a new apartment, help them fix there wagon, help them fight off a band of thief, etc... then i would say no.

....................

The biggest problem tho is that the way Spell casting is set up, you have to make hand movement and in a normal voice cast spells. Which can be a big giveaway. Do that normal, in front of the target. Then i would say yes, they know they have been charmed when it wares off.

Biggest question is, did you act like a Friend, to the charmed target, or did you take advantage of the friendship, which is what most people do when they charm a target.... take advantage.

Sovereign Court

http://paizo.com/prd/magic.html

Succeeding on a Saving Throw: A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature's saving throw succeeds against a targeted spell, you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.

http://paizo.com/prd/skills/senseMotive.html

Sense Enchantment: You can tell that someone's behavior is being influenced by an enchantment effect even if that person isn't aware of it. The usual DC is 25, but if the target is dominated (see dominate person), the DC is only 15 because of the limited range of the target's activities.

=====================

Long story short: I'd ask the victim of a charm person to make a sense motive DC 25 to realize he'd been charmed... otherwise, he truly, honestly believes the caster was a great guy that one time, even if he usually hates the guy... must have been the beer or somethin'...

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Charm person. what happens when its over? All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions