Ring of Regeneration Clarification


Rules Questions


PRD wrote:

RING OF REGENERATION

Aura strong conjuration; CL 15th
Slot ring; Price 90,000 gp; Weight —
DESCRIPTION

This white gold ring is generally set with a large green sapphire. When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, he is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell. In either case, only damage taken while wearing the ring is regenerated.

CONSTRUCTION

Requirements Forge Ring, regenerate; Cost 45,000 gp

1. The Ring of Regeneration does not grant the Regeneration ability.

2. The Ring of Regeneration does not cease functioning if the wearer takes Fire/Acid damage.

3. If you reach -Con, you die; do not pass go, do not collect $200.

4. By the way it is worded, it could be inferred that you gain the full effects of the Regenerate spell whenever you lose parts( including the 4d8+15 points of hp, removal of exhaustion/fatigue, and healing of all non-lethal damage).

Was the Ring of Regeneration like this in the Core Rulebook?

Also, if the Regenerate feature actually does work as per the spell, could you effectively rage-cycle, avoid sleep, and gain infinite healing by cutting off fingers? If so, this is both hilarious and awesome.


1.) Correct.

2.) Also correct (not all Regeneration is stopped by Acid/Fire anyway though).

3.) Barring some other ability, yes.

4.) No, no it couldn't. It says you regenerate the limb as per the spell. It does not say or suggest Regenerate is actually cast on you.


Deadbeat Doom wrote:
PRD wrote:

RING OF REGENERATION

1. The Ring of Regeneration does not grant the Regeneration ability.

2. The Ring of Regeneration does not cease functioning if the wearer takes Fire/Acid damage.

3. If you reach -Con, you die; do not pass go, do not collect $200.

4. By the way it is worded, it could be inferred that you gain the full effects of the Regenerate spell whenever you lose parts( including the 4d8+15 points of hp, removal of exhaustion/fatigue, and healing of all non-lethal damage).

Was the Ring of Regeneration like this in the Core Rulebook?

Also, if the Regenerate feature actually does work as per the spell, could you effectively rage-cycle, avoid sleep, and gain infinite healing by cutting off fingers? If so, this is both hilarious and awesome.

1. Correct, it does not, it is more like Fast Heal 1 (dunno why they didn't just say it gives you Fast Heal 1.

2. Correct. Fire or Acid has no effect on the healing, or for that matter on Fast Heal.

3. Correct. However, remember that since you are healing, you auto-stabilize. So to die, you need to be brought to -Con with attacks, you cannot bleed to death.

4. Incorrect. The function states it functions as the spell in respect to lost limbs, organs or body parts, and only that part of the spell. The rest of the effect of the spell has nothing to do in respect to lost limbs, organs or body parts.

That is the same wording as in the Core Rulebook.

So one could not rag-cycle the healing in other words.


Malikor wrote:


1. Correct, it does not, it is more like Fast Heal 1 (dunno why they didn't just say it gives you Fast Heal 1.

But since they didn't it stacks with Fast Healing 1 :)

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