AkaYuki's page

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Thassilonian magic REALLY does not get broken down very cleanly and clearly to the PCs in like the first three/four books. You've got some time before it becomes an issue. And even then... just call it rune magic or sin magic, it really doesn't have as much plot-wise to do with the old schools as you might think, the sin is far more important.

The Runelords didn't like Divination, that is fine, divination is still a word used for attempts to look into the future, it doesn't need to be a school of magic to still be a relevant term to the story.

I am running Rise of the Runelords in 2e, almost done book 2 and it has literally not even come up.

Honestly, I love Rise of the Runelords, to me this is one of the most Pathfinder-y Pathfinder campaigns. It defined so much about modern Golarion, it is iconic to the history of Pathfinder and TTRPGs overall.

Also, you don't have to do a lot of work to convert things, as many others feel the same way and have already done most of the work:
Rise of the Runelords 2e


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Hey everyone, so the quest actually isn't in Rise of the Runelords, but it is in Sandpoint: Light of the Lost Coast and I am using it in my campaign, so I figured this was the best place to post it. I made a map for the ghost druid's cabin at Biston's Pond for the quest you can get from Madame Mvashti.

150dpi for VTTs, I have 300dpi versions for printing but I don't know if anyone wants those.

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