Advice: My Swashbuckler


Advice


I want to play a Swashbuckler, but one that wields a sword or a gun whatever is more beneficial at the time. A ranged or melee approach to a problem.

Now I know there are Swashbucklers Archetypes the Picaroon and the Musketeer archetype.

Now the Musketeer archetype is the most promising but it is not perfect. It grants Rapid Reload to the Musket which is nice but I am not sure my character will be wanting to carry a large gun on his back, now a pistol he very well might carry.

Picaroon has a pistol focus but removes a number of very good deeds such as the Parry and Riposte, Kip-up, Superior Fient, and Bleeding Wound.

Can anyone help me out with this idea?
I thought of a Gunslinger 1/Swashbuckler X build but not sure if that is something that can grant me what I want. I like the Cavalier's Dune Drifter (SRD name) but it removes tactition which would be a good incentive to take a level dip to that class. As well taking 3 levels to get the free Rapid Reload feat.

Sovereign Court

Do you really want to play the swashbuckler class or want to be like a swashbuckler? Because frankly all you want seems to be in the Buccaneer Gunslinger archetype. They even get Sword and Pistol as a bonus feat. You could take amateur swashbuckler line of feats to use some of the swashbucklet mechanics if you really want to.


Eltacolibre wrote:

Do you really want to play the swashbuckler class or want to be like a swashbuckler? Because frankly all you want seems to be in the Buccaneer Gunslinger archetype. They even get Sword and Pistol as a bonus feat. You could take amateur swashbuckler line of feats to use some of the swashbucklet mechanics if you really want to.

Unfortunately the Buccaneer doesn't fit my fluff it would fit me fine if I was a Pirate style of character. If I was playing a Captain Jack type character.


The thing about pistols is they only do 1d8 damage, and it's tough to add anything to that. You can take Deadly Aim and Point-Blank Shot to improve that, but of course that's going to eat up your feats. And then you will want Precise Shot too, and etc.

Basically, it's going to be difficult to make firearms do anything close to a significant amount of damage without 5 levels of Gunslinger.

Do you just like the flavor of the pistols, or do you want to be heavily invested in them? Because if it's just a flavor thing, carry around a pistol and use it when you have a shot, probably once per combat. Don't worry about reloading, do that out of combat.


I wouldn't mind being able to use the pistol for ranged combat, for example if we are trying to get into a building and we must stay at range behind cover it might be nice. Throwing daggers and such only go so far without heavy investing in Distance as a magical enhancement.

But I do suppose it is more flavor for the character. A Musketeer with more focus on the pistol rather then the rifle.

Off Topic:
If I wanted to make a magic item that is a 4th level spell as a Witch of 7th level, and make it command activated but a limited number of times per day, anyone have the formula? Is it Spell level × caster level × 1,800 gp because I thought that was for Command any time per day?


If you want a pistol, then Gunslinger 1 is probably the way to go. What is it that you want, exactly, that you're concerned about the Gunslinger not giving you?


Spell level x Caster level x 1,800 gp is for command word 5 times per day. If it's more or less than that, just multiply by (uses per day/5).

For example, Cape of the Mountebank is once per day, so it's 4 x 7 x 1800 x (1/5) = 10,800.

Boots of Teleportation are 3/day, so it's 5 x 9 x 1800 x (3/5) ~= 49,000


kestral287 wrote:
If you want a pistol, then Gunslinger 1 is probably the way to go. What is it that you want, exactly, that you're concerned about the Gunslinger not giving you?

I want to be sure it is a good choice, reducing the level in which you gain things like Precise Strike is not something I want to take lightly.

RumpinRufus wrote:

Spell level x Caster level x 1,800 gp is for command word 5 times per day. If it's more or less than that, just multiply by (uses per day/5).

For example, Cape of the Mountebank is once per day, so it's 4 x 7 x 1800 x (1/5) = 10,800.

Boots of Teleportation are 3/day, so it's 5 x 9 x 1800 x (3/5) ~= 49,000

Thank you, I was considering a once a day ring of Black Spot for possibly a villain if I do a pirate game, have him be a Buccaneer Gunslinger since they do have some nice fluff.

Curious to all those who wrote in.
Think this would be good enough to throw into a party with just two other members? We tend to run with a Healer (Cleric normally but possibly Warpriest now) or Skill Monkey and a guy who plays with two handed fighting or unarmed (Brawler now)?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

In order to make a cinematic musketeer type character (A swashbuckler that used firearms as their ranged option and a rapier for melee) I found the best approach was to take a level of gunslinger with the mysterious stranger archetype.
It gives you extra panache as it is based off charisma and an option to add charisma to damage with firearms for a point from your panache/grit pool. You will need to spend a feat on rapid reload though and possibly deadly aim and a few other feats if you want to go for a real switch hitter build and that will limit your melee options as you don't have many feats to begin with.


what about savage technologist with amateur swashbuckler and slashing grace? Maybe even amateur gunslinger because it would be tapping the same girt/panache pool…. Loads of fun pistol in one hand longsword in the other?


Honestly I'd go gunslinger 5 swash 5 to net you the best of both ways. Maybe that mysterious stranger archetype for gunslinger for the way it gets you points.

Depending on what you want a pretty amusing build I've been playing around with was Inspiried swashbuckler 1 or 3, then acebolt 5. Then whatever works best for what you want. Rapier and xbow is pretty decent combo really.

Reloading will suck pretty equally. Unless you think one day you'l l gain a revolver in which case. For sure go for firearms not xbow.


Zwordsman wrote:

Honestly I'd go gunslinger 5 swash 5 to net you the best of both ways. Maybe that mysterious stranger archetype for gunslinger for the way it gets you points.

Depending on what you want a pretty amusing build I've been playing around with was Inspiried swashbuckler 1 or 3, then acebolt 5. Then whatever works best for what you want. Rapier and xbow is pretty decent combo really.

sounds like a drow i wouldn't want to meet

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