Measured Response


Rules Questions


Measured Response (Combat)

You believe that a conservative but consistent response guarantees success.

Prerequisite(s): Base attack bonus +1, worshiper of a good deity.
Benefit(s): When you hit an opponent with a melee or ranged weapon attack, you may choose to deal average damage (rounded down), as if you had rolled exactly the average amount on the damage die or dice. You add your damage bonuses and penalties as normal.

^ ^ ^
It does not say when you get to choose to deal average damage. So in practice couldn't you choose this after you roll damage? So if you roll well then cool, but roll crap you can choose to deal the average damage.


He-Who-Must-Not-Be-Named wrote:

Measured Response (Combat)

You believe that a conservative but consistent response guarantees success.

Prerequisite(s): Base attack bonus +1, worshiper of a good deity.
Benefit(s): When you hit an opponent with a melee or ranged weapon attack, you may choose to deal average damage (rounded down), as if you had rolled exactly the average amount on the damage die or dice. You add your damage bonuses and penalties as normal.

^ ^ ^
It does not say when you get to choose to deal average damage. So in practice couldn't you choose this after you roll damage? So if you roll well then cool, but roll crap you can choose to deal the average damage.

Emphasis mine

It doesn't say when you rolled damage...


But the argument could be made that of course it says When you hit, otherwise there is no possible chance to roll the damage roll. That is just showing it happens after a successful hit.

But I mean it does not add a line like "Before rolling damage you may choose to deal average damage (rounded down)" or something of that type. It says you may choose, but it does not say when is my point.


He-Who-Must-Not-Be-Named wrote:

Measured Response (Combat)

You believe that a conservative but consistent response guarantees success.

Prerequisite(s): Base attack bonus +1, worshiper of a good deity.
Benefit(s): When you hit an opponent with a melee or ranged weapon attack, you may choose to deal average damage (rounded down), as if you had rolled exactly the average amount on the damage die or dice. You add your damage bonuses and penalties as normal.

^ ^ ^
It does not say when you get to choose to deal average damage. So in practice couldn't you choose this after you roll damage? So if you roll well then cool, but roll crap you can choose to deal the average damage.

Another rule that could have been better written. I doubt the PDT would allow you to roll first and choose second, not that I think it would make the feat unbalanced.


PDT?

I just mean it does not say that you must make the choose, just that you must after hitting with an attack. It does basically make sure you only deal average or higher, which is kinda cool.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Disingenuous.
First you roll to hit, then you decide to do half or to roll. Don't try to break it any more!

This said, it looks like a silly feat.

YMMV.


He-Who-Must-Not-Be-Named wrote:

PDT?

I just mean it does not say that you must make the choose, just that you must after hitting with an attack. It does basically make sure you only deal average or higher, which is kinda cool.

Pathfinder Development Team = "the guys assigned to making the rules for the core game"


If you are the GM run it like you want to, but I don't think too many people will read it that way, so if you are a player don't expect the GM to go for it.

Grand Lodge

It doesn't really seem to allow you to deal average damage.

This feat seems to be unaware how average rolls work.

Am I missing something?


blackbloodtroll wrote:

It doesn't really seem to allow you to deal average damage.

This feat seems to be unaware how average rolls work.

Am I missing something?

Average damage is going to give you an X.5, but you can't do .5 damage in Pathfinder so the question is do you round the .5 up or down? The feat is saying if you get a .5 round it down.

edit: What they should have said was round the total down, not each individual die. I would not take this feat.

Silver Crusade

Although I believe the intent is to make the choice before rolling, this makes it complete and utter crap.

Spend a valuable feat to do slightly less damage than without the feat? Come on!

Even though I don't think it's meant that way, if it did let you roll and then take average if you rolled poorly, then at least it'd be worth a feat.

Best case scenario, d12 damage: if you roll 1, 2, 3, 4 or 5, they count as six. If you assume one of each result over 12 rolls, this gives an extra 15 damage over 12 hits which is an extra 1.25/hit.

I don't think Weapon Specialisation will be worried.


And notably, the feat is from Inner Sea Gods. It's specific to worshipers of Abadar, should you be using the Golarion setting.

(Honestly, the prereq d20pfsrd gives is odd. Abadar is LN. And the other source for the feat is Champions of Balance.)

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