claw teleporter


Advice


I really wanna make a teleporty melee character.

basics...

1. PFS
2. early teleporting (probably means wizard or arcanist w/ school understanding exploit)
3. Picturing "Nighcrawler"-ish type character
4. More fun, less min/max

Unless I'm missing something, using the teleportation school is the only way to get multiple ports per day. Please let me know if there are other PFS legal ways to get low level porting.

This is for a tiefling (demon looking, tail, smell of brimstone after port), so a interesting choice I was thinking of using is claws alternate racial trait. 2 natural attacks at 1st level MAY help make up for small damage dice. I'm not sure if "improved natural attack" is a PFS legal feat, but larger damage dice is always welcome.

I'm thinking with the armor restrictions on casting, dumping (10 or less) str, and going weapon finesse with a higher dex, would help AC as well as ranged touch attacks (spells). Of course, the damage doesn't jump until I can get "agile" property (probably lvl 4 or 5). Since I'm focusing on teleporting, if we could somehow add sneak attack, that would be a great way to boost damage.

If it were possible, a magus with access to telerportation school would be IDEAL, but a wand mastery arcana with a wand of vanish might fit instead?

My initial thought is something like this:

str - 10
dex - 14 + 2 tiefling
con - 14
int - 14 + 2 tiefling
wis - 10 - 2 tiefling
cha - 14

1st feat - weapon finesse

possible classes:

arcanist w/ school understanding for 1st exploit
wizard (melee focused)
magus

multiclass options:
rogue/wizard
wizard/magus
wizard/monk

with claws, dragon disciple at 5th?

Well that's plenty to get the creative juices flowing.

Please help get me going in the best direction.


poke


Well I don't know what you want persay but

The dimensional Assualt feat line is tasty. but for that you have to use dimensional jump spell rather than the school teleproting thing. though the class jumps ould still have uses.

I've madea pretty decent one using Dragon Disciple out off straight sorcy. though you wont' get the dimensional assultfeat lines until late in PFS life time so I guess this might not work as well for you.

I guess best for you would probably bhe the arcanist into dragon disciple I guess

DO note you can't get into DD until lv 6. You need the skill prereq before you take the class, so you can't do it at 5.

So for you in specific I see two ways of doing it. Either dragon disciple, or Arcane trickster for sneak attack and some abilities with spells. plus at late/high levels you can still pick up the dimenisonal assault feats if you'd like and claw the heck out of something while flanking with yourself. I'd probably get arcanist with the teleproting school thing, and pick up the force SLA to use with sneak attacks later and agianst things that have dr etc.

Those are just random thoughts anyway. I'm not so good at the PFS builds. but i know it'll be hard to really use much in the way of teleport and clawing.


If you're dumping strength for dex you don't want claw attacks. Can't Dex-to-damage them (barring a lot more expense at least), which is going to slaughter your damage output. You either need Strength, you want an Agile rapier or some such, or you want Slashing Grace.


Arcanist.

Dimensional Slide is what you want, and you get it at level 1.


@kestral - damage will wait until agile AoMF with that option. would claws qualify for slashing grace?

@RumpinRufus - I looked at Dimensional Slide, but it requires 1 point of reservoir per use, where school understanding (teleportation) provides 3+cha mod/day without reservoir, unless I want to raise wiz level for power to arcanist level by using 1 point. The school would leave the reservoir free for other abilities. But, it is a possible choice all the same.


Claws (and I think all natural weapons) are Light Weapons. Slashing Grace only works with One Handed Weapons. Categories that is, not like, whether you use one hand or not. So no, claws don't qualify.


The arcane school power acts as Dimension Door, which means after you use it, you can't take any actions until your next turn. That's a huge tactical disadvantage... especially if you're going to be a melee character. No teleporting into flank and then attacking, if you're a wizard. And it's also 5 ft/2 levels, compared to 10 ft/level for the arcanist.

For the ability to teleport and still take your standard action, I would go arcanist.


How about a small hellcat stealthing hunter? You'll be pretty much invisible.


RumpinRufus wrote:

The arcane school power acts as Dimension Door, which means after you use it, you can't take any actions until your next turn. That's a huge tactical disadvantage... especially if you're going to be a melee character. No teleporting into flank and then attacking, if you're a wizard. And it's also 5 ft/2 levels, compared to 10 ft/level for the arcanist.

For the ability to teleport and still take your standard action, I would go arcanist.

though in that case they could get dimensional assault feat line to fix that.

but again issues with how late it comes online for almost everyon in pfs.


Dimensional Agility actually does nothing to fix this. The Dimensional Assault line applies if you cast Dimension Door or if you use Abundant Step. The Shift ability that the Teleportation wizard gets is neither of those.

No matter how you do it, after you Shift, your turn is over. Arcanist doesn't have that problem.


@RumpinRufus - agreed on distance, the dimensional slide wins. I would lean towards shift due to resource (arcane reservoir) economy.

either arcanist or wiz are both using d6 hit dice. Meaning, preferably they don't want to be taking a hit, so the tactic to overcome the "no more actions" would be: move into melee, attack, THEN port away from melee.


RumpinRufus wrote:

Dimensional Agility actually does nothing to fix this. The Dimensional Assault line applies if you cast Dimension Door or if you use Abundant Step. The Shift ability that the Teleportation wizard gets is neither of those.

No matter how you do it, after you Shift, your turn is over. Arcanist doesn't have that problem.

Ah "as if using dimensional door" so it's that quazi spot in the rules on if it counts as dimensional door. yeah best not toe that line in PFS. More than afew shadow dancers have been doomed due to it.


In order to get Shift moving you any reasonable distance, you need a good number of wizard levels. Moving you 5 ft. does basically nothing to port away from melee, because they can 5-foot step. Moving 10 ft is also not enough once you get to mid-low levels, because enemies will have reach. So you need 15 ft of Shift before it's effective for what you're trying to do, which is already level 6 and you're behind 3 BAB.


relooking at various things..

Arcanist with the dimensional slide, into eldrtich knight (for BAB) might be the best choice, Dragon Disciple is also a choice (depending on how high level you get, evetually you'll transform into a dragon and just mass natural attack). Dimensional slide nets you pretty decent distance from the levels. Sure it's limited to your arcanist points, but it's much more useful than Shift. It'll be pretty usuable until you end up with dimensional agilty feat line (if you play that long).
That looks kinda like the best you can do I think.. Really if you use the points mainly for sliding around you'll get roughly same amount per day as shift, except you could always eat a spell for more points in the day.

some of th exploits would help quite a bit with this kinda character as well.

If you dragon disciple the archetype that makes it ful lsorc bloodline isn't a bad call; it offers the same (i think?) synergy as full draconic sorcerer. Though you'll burn a few feats on extra arcane exploit cause several exploits would be good for you.

bloodline development exploit has this text: If the arcanist already has a bloodline (or gains one later), taking this exploit instead allows her arcanist levels to stack with the levels of the class that granted her access to the bloodline when determining the powers and abilities of her bloodline.
So.. taking DD would count as this. So.. I'm not actually sure what that would net you to be honest.
Does it mean once you start DD your arcanist levels count for bloodline powers as if they were all sorcerer? So you'd gain all those tasty bloodline abilties (claws nat armour, breath wings etc). Thats kinda the way I'm reading it

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