brock, no the other one...
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While kicking around a blind-fighter cleric concept for PFS play, I find 'Weapon of the Chosen' in my ACG, which allows a reroll on a miss due to concealment. Would my cleric get the benefit of WotC and Blind-fight essentially gaining two rerolls due to a failed concealment check?
Typically there is text in the description that says that re-rolls don't stack with another re-roll from another source. If that isn't present in this case, then it probably would stack (until otherwise clarified or errata is released).
To speed up game-play, you should do a miss is 1 on a 1d4 for 50% miss chance, and a 1 on 1d20 for 20%. You do yourself out of a 0.01 to hit on the last one, but in the interest of not having multiple rolls bog down the game I think that's ok.
The Human Diversion
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I wonder if you'd rule it like "multiplying" damage dice. For example, if you have someone with spirited charge and a lance who crits, you give them x4 damage, not x6 (since they'd get x3 with spirited charge on a non-crit). For this interesting blind-fighting scenario, would you simply roll 3 miss chances and if 1 of them hit you're ok, or would you roll twice and if neither hit, roll twice again?
Pathfinder math makes my head hurt.
| Magus Pierce |
My take is a series of chances, first the free concealment check, failing that WotC (if declared), failing that blind-fight. Could just roll 3 d20's at once (for regular concealment) and if any are above 1 assume success, or three sets of d10's for sticklers. Note: all my dice are individual sets so it'd be easy to track based on color.
nosig
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My take is a series of chances, first the free concealment check, failing that WotC (if declared), failing that blind-fight. Could just roll 3 d20's at once (for regular concealment) and if any are above 1 assume success, or three sets of d10's for sticklers. Note: all my dice are individual sets so it'd be easy to track based on color.
"...if any are above 1..." would be for 5% miss chances right?
1 in 20 is = 5%
Diego Rossi
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Weapon of the Chosen (Combat)
The influence of your deity guides your favored weapon.
Prerequisites: Weapon Focus with deity's favored weapon, must worship and receive spells from a deity.
Benefit: As a swift action, you can call upon your deity to guide an attack you make with your deity's favored weapon. On your next attack in that round with that weapon, your weapon counts as magical for the purpose of overcoming damage reduction or striking an incorporeal creature. If your attack misses because of concealment, you can reroll your miss chance one time to see whether you actually hit.
Weird choice of words. I will allow 2 rerolls, but the text cited seem to limit the reroll to only one, regardless of the character abilities.
Without the ability to re-roll twice the ability is fairly weak as soon as you get a magical weapon. The improved and greater power are decent but the first one decidedly weak.