Weirdo
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In my current campaign, I gave Weapon Finesse for free and made two feats based on dervish dance: Improved Weapon Finesse gives Dex to damage for one-handed finessable weapons, and Weapon Dance allows you to treat any one-handed slashing weapon as finessable.
The ninja does about as much damage as the fighter in melee. The ninja is better at range and a bit more mobile, while the fighter is a better tank and has a bit more battlefield control.
The (Str-based) eidolon does the most damage.
| master_marshmallow |
Agile Weapons are a very common thing in my home games, they keep things interesting for low STR characters.
Deadly Agility from Dreamscarred Press is a fine feat, albeit imo a bit overpowered because it allows full damage on the off hand, but I imagine that was done to avoid needing to make a 3PP feat cite and refer to a Core feat like Double Slice.
| Cerberus Seven |
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The one two-weapon ninja I ran who got agile on both her wakazashi wasn't the best damage dealer in the party because of Dex to damage. No, that was primarily her sneak attack damage backed up by a number of other things (massive resources / gestalt levels / BoNS manuevers). The current party I'm GMing for is the same way, a ninja there is devastating if she can carry off a sneak-attack full-attack, but otherwise her damage is merely respectable. The bad guys I run with mythic weapon finesse are similarly decent yet not OP.
Pathfinder worries too much about this topic. Let Str be the default and let a couple easy feats substitute Dex for it in attack and damage rolls. It's hard to think of a character spending up to 20-30% of their feats to do this as truly broken and silly when you have people literally teleporting across continents, summoning in angels, raising the dead, and rearranging reality.