| Onyxlion |
Our group is willing to shell out cash for a decent virtual table. Direct me to one and keep in mind that we have experience with java.
I will personally throttle you if you mention ROLL20. So much hate...
What's your issues with roll20? Not trolling, I actually would like to know.
| cheechako |
I play (only) in Fantasy Grounds. It comes in five flavors:
Demo version
Player version - can connect to a GM version game
GM version - (aka FG license) can host a game for people with the Player version
Unlimited version - can host a game for people with any version, including the demo.
and finally:
Subscription - $9.99 a month subscription to the Unlimited version. Again, all your players can used license versions or the demo.
With the subscription, I think it is possible to pass the license around in your group if you have rotating GMs. FG is on Steam; I bought direct.
FG offers more support through the combat tracker, etc. for all the PF rules. If you own HeroLab, you can export and then import a character, although you will need to clean it up and make a few (or more) fixes depending on the character, equipment, and spells. FG includes a lot of core PF, and users keep adding more SRD and whatnot to that.
| Matt2VK |
I second Fantasy Grounds.
The good thing about Fantasy Grounds is it's very customable and the basic of the program is simple to learn. The bad (good) thing about it is that there's a lot of neat tricks you can do with it. Problem is that all those neat little tricks have a bit of a learning curve.
Haven't been to the FG website lately but they should still have a video showing FG off.