| Alexander Hickman |
Hi all, couldn't find this mentioned anywhere so I'll ask.
How should I handle long term i.e. several months of downtime?
Im planning a Kingmaker style campaign using the Ultimate Campaign kingdom building rules, and I was looking at the downtime rules, and it seemed to me that they dont make any sense for long periods of time.
The numbe of rolls required, should a PC spend, say six months running their business, seems to be excessive, and multiply it by five or six PCs, and you are getting silly.
I want the PCs to be working on their private projects, so has anyone got any shortcuts?
Cheers
| Ciaran Barnes |
Let them decide what is accomplished. Maybe they earned money or squandered it. Or started a family or went on a side quest. If it's not too crazy then just let the player's words determine exactly what happened. It's faster, and the players will feel good about it. Not everything needs to be a roll-off. If it is too crazy good then knock it down a bit but make sure it is still favorable for the character.
| Kolokotroni |
Hi all, couldn't find this mentioned anywhere so I'll ask.
How should I handle long term i.e. several months of downtime?
Im planning a Kingmaker style campaign using the Ultimate Campaign kingdom building rules, and I was looking at the downtime rules, and it seemed to me that they dont make any sense for long periods of time.
The numbe of rolls required, should a PC spend, say six months running their business, seems to be excessive, and multiply it by five or six PCs, and you are getting silly.
I want the PCs to be working on their private projects, so has anyone got any shortcuts?
Cheers
For long periods just make everyone take 10 on their rolls.
Basically seperate each thing into months. Any recruiting/building they want to do is in a month (4 weeks). Only update the earnings of a building/organization at the end of the month. For each downtime month, They have 3 weeks (15 days) where they can run their business (one week has to be spend on the kingdom) and 4 weeks of earnings for thier business (it earns with or without the player).
Whatever skill they are going to use to either run a business or earn capital on their own, add 10 to that, multiply by 15. For their earnings from the business, Figure out the modifiers, add 10, multiply by 20. Boom, 1 month done in about 2-3 minutes per player.