Scorpion Whip


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19 people marked this as FAQ candidate. Answered in the FAQ. 2 people marked this as a favorite.

I'm confused.

If the Scorpion Whip is pretty much the same as a regular whip except that it has extra blades in it (and is fancier?), and is heavier, why is it a light weapon when the whip is one-handed melee?

Why not classify it as a kind of whip instead of the bizarre "you can treat it as a whip if you're proficient with whips"?

If you're proficient with a whip, is the Scorpion Whip a finesse weapon?


joeyfixit wrote:

I'm confused.

If the Scorpion Whip is pretty much the same as a regular whip except that it has extra blades in it (and is fancier?), and is heavier, why is it a light weapon when the whip is one-handed melee?

Why not classify it as a kind of whip instead of the bizarre "you can treat it as a whip if you're proficient with whips"?

If you're proficient with a whip, is the Scorpion Whip a finesse weapon?

Being a light weapon it is a finesse weapon, all light weapons are finesse weapon...

The Scorpion whip has been nerfed because as long as it stayed the way he was there was NO reason to take a Whip since it does the same as a whip with a feat... So they nerfed it : you can make lethal damage with no problem versus armor but if you want to hit at 15 ft with it take the whip feat...


I still don't get how the thing magically gets five feet longer when you decide to use it "as a whip".

Grand Lodge

1 person marked this as FAQ candidate. 2 people marked this as a favorite.

Nobody is really sure how it works.

Light or One-handed, this weapon is finessable.

Does threaten?

Can it deal nonlethal without penalty?

Does it provoke when used?

Who knows?


blahpers, the difference between a scorpion whip and a whip is 10feet (scorpion whip has no reach, whip has 15' reach).


Gauss wrote:
blahpers, the difference between a scorpion whip and a whip is 10feet (scorpion whip has no reach, whip has 15' reach).

Ugh, I always mess that up. The Adventurer's Armory version had reach, and that's the one I usually remember. Gaining ten feet instead of five just makes it even weirder, though.


Yup! :)

Grand Lodge

Gauss wrote:
blahpers, the difference between a scorpion whip and a whip is 10feet (scorpion whip has no reach, whip has 15' reach).

... or, maybe it is an one-handed weapon, and has 15' reach, when "used as a whip"?

Dark Archive

The adventurers armory (2nd printing) version is legal in pfs so that is the version I use. It is a lot simpler that way.

Grand Lodge

Dark Immortal wrote:
The adventurers armory (2nd printing) version is legal in pfs so that is the version I use. It is a lot simpler that way.

There are many versions, so can you accurately describe how that particular version works?

I would be interested to know.

Dark Archive

The adventurer's Armory version has disarm, trip and reach. Costs 5 gp, deals 1d4 damage and crit 20 x 2. It is classified as a one-handed weapon.

It deals lethal damage, even to creatures with armor bonuses.

It says nothing about provoking attacks of opportunity when used, like a normal whip or a lot of the whip clauses. So I would assume that it otherwise functions like one to prevent GM's in pfs from forcing rules debate resulting in another unplayable character of mine.

However, a good question here is does the ruling on abilities with different names and similar function applicable here? Or is there precedent with weapons where things are different (like weapon focus longsword not applying to shortswords- though I think a better example than that would be needed for this).

For all intents and purposes, the scorpion whip in adventurer's armory is just the whip+ and either it doesn't require any feats to be able to do what whips can't or it does require feats but the question then is- does it count as a whip so that you can take whip feats?

Grand Lodge

Can that version deal nonlethal without penalty?

Dark Archive

I don't think so. It deals lethal damage. Then it says, if you are proficient with whips, you can use a scorpion whip. It does not say that you can use it as a whip. Just that the proficiency applies to both weapons. This implies to me, at least, that the whip feats are applicable as well.

Grand Lodge

Well, that works against me.

I always looked to the Scorpion Whip as a way to deal lethal, or nonlethal, and not have a penalty to either.

Well, if Whip Mastery applies, then you can choose to deal nonlethal.

Ultimate Combat wrote:

Whip Mastery (Combat)

Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies.

Prerequisite: Weapon Focus (whip), base attack bonus +2.

Benefit: You no longer provoke attacks of opportunity when attacking with a whip. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Further, you can deal damage with a whip despite a creature’s armor bonus or natural armor bonus.

Normal: Attacking with a whip provokes attacks of opportunity as if you used a ranged weapon. A whip deals no damage to a creature that has an armor bonus of +1 or natural armor bonus of +3.

Grand Lodge

1 person marked this as FAQ candidate.

Questions that come up often with it:

Does it provoke?

Can whip feats apply to it?

Does it threaten?

Does it ever change handedness, or gain reach?

Can it be enchanted as if it were a whip?

Now put those together(and possibly more), and take it PFS...

What do you do then?


2 people marked this as a favorite.

The AA Scorpion whip has a clarification from SKR. In short, it follows all the rules of a whip, except it always deals lethal damage, is not useless against armored targets, and have slightly different numbers in the table.
It's still unclear whether it shares feats with a whip, or only proficiency.

The Scorpion Whip entry in UE is garbled nonsense.


I sort of assumed it acted like a scorpion whip out to 5 feet, therefore threatening, capable of taking AoOs, doing lethal damage of 1d4, and being a light weapon.

If you have whip proficiency, you can use it as a whip past the first 5 feet. Which means it has reach, would fail to do lethal damage, only does 1d3, and would provoke. Also it suddenly becomes a one-handed weapon.

Naturally, this is insane. It also raises the question: do I need TWO exotic weapon feats to use this fully? Or should I just stick with whip only? But then what does it actually DO?

The other conclusion would be that you can use it "like a whip" but with its own stats. Which potentially means 1d4 and lethal damage. But then do you provoke? Does it have reach? If not, what's "like a whip" about it? If it just does everything a whip does, but with lethal damage and a 1d4, what's the point of an ACTUAL whip?

Sovereign Court

Well, looks like the scorpion whip is actually decent for a Slashing Grace build then.

Grand Lodge

Ascalaphus wrote:
Well, looks like the scorpion whip is actually decent for a Slashing Grace build then.

It's light weapon, so that doesn't work.

...or is it?

Maybe, it's also an one-handed weapon?


The AA errata version is all the same as a whip including being 1 handed, so would qualify for slashing grace.

That's probably where that came from.


The Scorpion Whip is a one-handed slashing weapon, 15' non-threatening reach, with the disarm and trip qualities, provokes an attack of opportunity for using, and can be used with Weapon Finesse. It shares proficiency with the whip.

This much is certain.

The Scorpion Whip is not the weapon called a "Whip", though, and doesn't work with the Whip Mastery line, Fury's Snare or Serpent Lash.

I assume that based on an extension of the Warslinger ruling.


Pupsocket wrote:

The Scorpion Whip is a one-handed slashing weapon, 15' non-threatening reach, with the disarm and trip qualities, provokes an attack of opportunity for using, and can be used with Weapon Finesse. It shares proficiency with the whip.

This much is certain.

The Scorpion Whip is not the weapon called a "Whip", though, and doesn't work with the Whip Mastery line, Fury's Snare or Serpent Lash.

I assume that based on an extension of the Warslinger ruling.

According to Ultimate Equipment which is the last book that has it a Scorpion Whip is a Slashing Exotic Light Weapon with the Performance quality, it doesn't provoke and threaten. That's it no other things except from the desctiption that state : If you are proficient with whips, you can use a scorpion whip as a whip.

Frankly I'm asking myslef if counting the two different Scorpion as two different weapons is not the best things to do...

Sovereign Court

2 people marked this as a favorite.
Pupsocket wrote:

The Scorpion Whip is not the weapon called a "Whip", though, and doesn't work with the Whip Mastery line, Fury's Snare or Serpent Lash.

I assume that based on an extension of the Warslinger ruling.

Based on what?

If you look at Adventurer's Armory (2nd), I get the impression that the scorpion whip is to the normal whip as the composite longbow is to the normal longbow.

Dark Archive

1 person marked this as FAQ candidate.

This is a question that I would love to have answered with official input. What I know is that everyone wants to read this as: a light weapon that does 1d4 lethal damage, threatens its full 15' reach, has trip, and disarm qualities (and perform just for kicks), and that is a whip for all intents, proficiencies, and purposes (feats, deity's favored weapon and warpriest damage progression, for example).

I am building a whip warpriest that is doing TWF. I will be taking the Whip Mastery feats because of options as well as flavor. If I have to take WM feats to do lethal damage, I will. If I have to use a small whip in the off hand, I will. If I can use two scorpion whips instead and they are (for all intents and purposes) whips, then I would consider using one regular and one scorpion, or both scorpion.

But I would really like to have some sort of designer input saying "what you think it does is as intended" or "what you think it does is way too powerful for 5gp and an exotic weapon proficiency feat", so that plans can be made accordingly. Would the warpriest damage progression need EWP (scorpion whip) and Weapon Focus (scorpion whip) as well as those for regular whip?

This is a situation similar in complexity to the tekko-kagi, which also has a bunch of "huh?" moments.


blackbloodtroll wrote:
Gauss wrote:
blahpers, the difference between a scorpion whip and a whip is 10feet (scorpion whip has no reach, whip has 15' reach).

... or, maybe it is an one-handed weapon, and has 15' reach, when "used as a whip"?

That's what makes it so weird. Is it the way you hold a scorpion whip that adds or removes 10 feet of reach? Makes me wonder if you hold it like a really big garrote when you aren't "using it as a whip".

Dark Archive

@leongrin normally you would be right to use the latest printing. However, additional resources makes it very clear that the second printing of that book is also legal for play; this includes the scorpion whip.


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The errata to Adventurers armory does not touch on the scorpion whip, btw. so first printing is fine. So we know how an AA scorpion whip works, mostly. theres still the unresolved feat issue.

We can also clearly see that the UE version is garbled b&#$!#~! nonsense. so can we please just bury that turd and focus on the version thats worth discussing?


I'm currently interested in making an investigator with a whip. As half-orcs can get whip proficiency I'd love to know if I can use a scorpion whip with the full 15 foot range and do lethal damage with it. Additionally, if it still counts as a melee weapon (despite possibly provoking?). Do I need EWP for scorpion whip in addition to the whip proficiency I already have?

Liberty's Edge

Pupsocket wrote:
We can also clearly see that the UE version is garbled b!&++&%~ nonsense. so can we please just bury that turd and focus on the version thats worth discussing?

Quell the animosity a level or two. Ultimate Equipment is (I believe) the most recently released source, so it should not be discounted. In fact, the PRD ONLY has the description and stats as it is stated in Ultimate Equipment.

The funny thing is that considering the amount of chatter this weapon has gotten, I am surprised that Paizo has not FAQ'd it yet.


I thought that if a weapon appears in a later source that is the version that is used. IE the one in Ultimate Equipment.

So no reach, trip ect.


1 person marked this as a favorite.

That is the normal procedure, but luckily for those of us who play PFS (or have a competent GM) having the one in AA as a legal source lets us disregard the oft questioned UE entry, as it has spawned multiple confused threads on this topic.

Grand Lodge

I would be fine if I can have just these three questions answered:

1) Can I use a Scorpion Whip to deal nonlethal damage, without penalty?

2) Does attacking with a Scorpion Whip Provoke?

3) Do I threaten with a Scorpion Whip?


blackbloodtroll wrote:

I would be fine if I can have just these three questions answered:

1) Can I use a Scorpion Whip to deal nonlethal damage, without penalty?

2) Does attacking with a Scorpion Whip Provoke?

3) Do I threaten with a Scorpion Whip?

1) UE one : Yes but only if you are proficient with whip and if your opponent doesn't have an armor of +1 or a natural armor of +3

(so, using it as a Whip)

AA one : No

2) UE One : No unless you use it as a whip

AA one : No

3) UE one : Yes unless you use it as a whip

AA one : Yes.

OOh and for tha AA Scorpion Whip fan : A AA Scorpion Whip is a Reach weapon... You can't hit someone in 5' with it...

Dark Archive

Unfortunately, the scorpion whip is missing the equivalence text that the composite longbow has: "For purposes of Weapon Proficiency and similar feats, a [composite longbow] is treated as if it were a [longbow]."

It would be so much easier if that text were present. It seems that the intent was present in the UC/UE version, just not the attention to pedantic detail.


Loengrin wrote:


2) UE One : No unless you use it as a whip

AA one : No

Would you please just....read before you post, dude.

blackbloodtroll wrote:

I would be fine if I can have just these three questions answered:

1) Can I use a Scorpion Whip to deal nonlethal damage, without penalty?

2) Does attacking with a Scorpion Whip Provoke?

3) Do I threaten with a Scorpion Whip?

1) no, 2) yes, 3) no.


1 person marked this as a favorite.
RedDogMT wrote:
Pupsocket wrote:
We can also clearly see that the UE version is garbled b!&++&%~ nonsense. so can we please just bury that turd and focus on the version thats worth discussing?
Quell the animosity a level or two. Ultimate Equipment is (I believe) the most recently released source, so it should not be discounted.

You're implying that the UE version is not garbled b+#@@@~% nonsense. So, please enlighten us to how it works, mechanically, and what those rules represent happening in the game world.


Dispari Scuro wrote:
I'm currently interested in making an investigator with a whip. As half-orcs can get whip proficiency I'd love to know if I can use a scorpion whip with the full 15 foot range and do lethal damage with it. Additionally, if it still counts as a melee weapon (despite possibly provoking?). Do I need EWP for scorpion whip in addition to the whip proficiency I already have?

You're proficient with the scorpion whip, you can do lethal slashing damage at 15', and it provokes.

Grand Lodge

Unfortunately, PFS would have table variation.

Honestly, I would love for the Scorpion Whip to deal nonlethal damage without penalty, and still damage foes, despite a creature’s armor bonus or natural armor bonus.

Shadow Lodge

With so many versions of the same weapon it wouldnt surprise me if we get one as "Scorpion whip: Its a whip made of scorpions"

Sovereign Court

Yeah, I consider the scorpion whip to be "damaged beyond use" with regards to PFS. I'd be exposing myself to significant table variation on a thing that requires a very dedicated build.

How I think it is supposed to work:

  • Scorpion Whip uses the exact same proficiencies as the whip. Feats that require whip proficiency also work on the scorpion whip.

  • Like the whip the SW is a 1H slashing weapon with funky reach/provocation rules. Unlike the whip it does lethal damage and works against any AC.

    I've been thinking about a Slashing Grace whip build, although the feat chains are ridiculous. If I do I'll use the normal whip though, both to sidestep table variation, and because Whip Mastery makes the normal whip capable of lethal damage and sidesteps the AC issue. At that point it's more versatile at the cost of a bit of damage die.

  • Dark Archive

    ElementalXX wrote:
    With so many versions of the same weapon it wouldnt surprise me if we get one as "Scorpion whip: Its a whip made of scorpions"

    There was very nearly a spell for that. see ACG: Whip of Ants, Whip of Centipedes, Whip of Spiders

    Grand Lodge

    Ascalaphus wrote:
    Yeah, I consider the scorpion whip to be "damaged beyond use" with regards to PFS. I'd be exposing myself to significant table variation on a thing that requires a very dedicated build.

    Not at all, just pull out your copy of AA and ask them to argue with the text that's printed. If they refuse to go by official printing, then you complain to the next highest VO as they clearly have to abide by what's printed.


    They could argue, because Ultimate Equipment is a later printing and could be considered errata to the scorpion whip.

    Dark Archive

    For low-level play this shouldn't be a huge issue. Substitute a scorpion whip for a small whip and eat the penalty due to table variation.

    The real problem is when you get mid-level and you want to enchant something, only to have table variation tell you that your expensive shiny is a no-go.

    Scarab Sages

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    Hawktitan wrote:
    They could argue, because Ultimate Equipment is a later printing and could be considered errata to the scorpion whip.

    Except AA is still in additional resources, and there isn't any blurb that you must use the version in UE.


    Understand that I am not disagreeing with you necessarily, just that the argument could be made (hence table variation). I am just giving the advice that I would give anyone at this point and that would be to avoid the scorpion whip in PFS.

    Paizo Glitterati Robot

    Removed an unhelpful post and reply to it.

    Grand Lodge

    I would consider using the UE version, as it is the latest one, but nobody knows how that one works.

    Table and description are at odds, and it seems funky.

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