Weapon enhancement questions


Rules Questions

The Exchange

A friend of mine wants to have a bow with the following qualities:

+1
Shock (+1)
Shocking Burst (+2)

Is this allowed? I would think that shocking burst would overwrite shock or it was one or the other.


Pathfinder Lost Omens Subscriber

it wouldn't matter since only one of them can be on-line at any given time. notice the "upon command" and "until another command is given"

Scarab Sages

Shocking burst explicitly says it functions as a shock weapon, so they don't stack. Think about it this way, it gets a plus 1d6 shock enhancement and can't stack another. Bonuses not stacking and all that.


Pathfinder Lost Omens Subscriber
burkoJames wrote:
Shocking burst explicitly says it functions as a shock weapon, so they don't stack. Think about it this way, it gets a plus 1d6 shock enhancement and can't stack another. Bonuses not stacking and all that.

there's nothing to say 2 abilities can;t add 1d6 of elec, however, all the elemental weapon enhancements and what not cannot be on at the same time, they can still be enhanced onto a weapon, but only one at any time can be active.

The Exchange

Bandw2 wrote:
it wouldn't matter since only one of them can be on-line at any given time. notice the "upon command" and "until another command is given"

So for example, if I had a +1 flaming, icy, shock sword; I cannot command all of them to activate at the same time. (Like my character says "I command all my weapon enhancements to activate!")

The Exchange

Throwaway_Account_447 wrote:
Bandw2 wrote:
it wouldn't matter since only one of them can be on-line at any given time. notice the "upon command" and "until another command is given"
So for example, if I had a +1 flaming, icy, shock sword; I cannot command all of them to activate at the same time. (Like my character says "I command all my weapon enhancements to activate!")

The description for activating a magic weapon (From Paizo PRD).

"Activation: Usually a character benefits from a magic weapon in the same way a character benefits from a mundane weapon—by wielding (attacking with) it. If a weapon has a special ability that the user needs to activate, then the user usually needs to utter a command word (a standard action). A character can activate the special abilities of 50 pieces of ammunition at the same time, assuming each piece has identical abilities."

I see nothing about being only able to command one at a time.


Quote:
So for example, if I had a +1 flaming, icy, shock sword; I cannot command all of them to activate at the same time. (Like my character says "I command all my weapon enhancements to activate!")

If they all have the same command word to activate, you definitely can. The caster sets the command word.

The part about staying active "until another command is given" might not necessarily mean what Bandw2 thinks it does. It is usually interpreted to mean "until another command to deactivate the item is given".

The Exchange

Throwaway_Account_447 wrote:

"Activation: Usually a character benefits from a magic weapon in the same way a character benefits from a mundane weapon—by wielding (attacking with) it. If a weapon has a special ability that the user needs to activate, then the user usually needs to utter a command word (a standard action). A character can activate the special abilities of 50 pieces of ammunition at the same time, assuming each piece has identical abilities."

I see nothing about being only able to command one at a time.

Oh wait, I am a moron, I forgot the descriptions for those flaming, icy, whatevers say "until another command is given".


Throwaway_Account_447 wrote:
Bandw2 wrote:
it wouldn't matter since only one of them can be on-line at any given time. notice the "upon command" and "until another command is given"
So for example, if I had a +1 flaming, icy, shock sword; I cannot command all of them to activate at the same time. (Like my character says "I command all my weapon enhancements to activate!")

You absolutely can have all of them on. Each power is still activated separately.

In practice all of the elemental powers are permanently on, it is just that you have the option of turning them off if the situation dictates. Should you face a Clay Golem you do not want the acid power on because that heals the thing, so you can turn it off as a standard action. After the fight (when actions do not matter) you can turn it back on and it stays on until switched off again. That could be years, if ever.


Throwaway_Account_447 wrote:

A friend of mine wants to have a bow with the following qualities:

+1
Shock (+1)
Shocking Burst (+2)

Is this allowed? I would think that shocking burst would overwrite shock or it was one or the other.

Shocking Burst is an upgrade for Shock, so you would have (for pricing purposes) a +3 weapon. One command word shuts off the Shock and Shocking Burst properties.


I think the closest thing we have to an answer to multiple energy types activated at once is this quote.

James Jacobs wrote:
While it's a command word to activate or deactivate a weapon like a flaming or a frost weapon... once activated it stays on. Sheathing it suppresses the energy automatically, and when you draw the weapon later it's ready to go. You'd only want to turn off the energy effect, as a previous poster said, when you're facing something that using that type of energy against is a bad idea.

Once you command it on, it is on. It doesn't shut off until you actually command it to do so.

If any command at all shut it off, you would have your flaming weapon shut off when you activate any other command-word item in your inventory. I seriously doubt the intention is to have your flaming sword shut off when you activate your Ring of Blinking or your Rope of Climbing.

Scarab Sages

thorin001 wrote:
Throwaway_Account_447 wrote:

A friend of mine wants to have a bow with the following qualities:

+1
Shock (+1)
Shocking Burst (+2)

Is this allowed? I would think that shocking burst would overwrite shock or it was one or the other.

Shocking Burst is an upgrade for Shock, so you would have (for pricing purposes) a +3 weapon. One command word shuts off the Shock and Shocking Burst properties.

Wrong. A shocking burst weapon is a shock weapon, functions as a shock weapon, and does not have a prerequisite of being a shock weapon.


Pathfinder Lost Omens Subscriber

as far as i'm aware this would be the only time you can tell a magic item to do two/three things at once, and are not listed to be done at the same time.

I feel if the only reason for the "until another command is given" is to turn the weapon off, that could have been said much better with the about the same number of words. "until it is commanded to turn off".

I think putting multiple items on the same command word can break action economy too if you had all your stuff proc off the same word. one standard to activate everything at once.

IT specifically says "upon command" and specifically says "until another command is given". I don't think this is very misleading or unclear.


Pathfinder Lost Omens Subscriber
Jeraa wrote:

I think the closest thing we have to an answer to multiple energy types activated at once is this quote.

James Jacobs wrote:
While it's a command word to activate or deactivate a weapon like a flaming or a frost weapon... once activated it stays on. Sheathing it suppresses the energy automatically, and when you draw the weapon later it's ready to go. You'd only want to turn off the energy effect, as a previous poster said, when you're facing something that using that type of energy against is a bad idea.

Once you command it on, it is on. It doesn't shut off until you actually command it to do so.

If any command at all shut it off, you would have your flaming weapon shut off when you activate any other command-word item in your inventory. I seriously doubt the intention is to have your flaming sword shut off when you activate your Ring of Blinking or your Rope of Climbing.

it simply says until another command is given, this can be to make your flame weapon to longer flaming or it can be to activate icy. In his quote he says a flaming or frost, not flaming and frost. I don't feel this actually is relevant to the specific instance of activating another quality, and was actually about whether or not you had to activate it each day, which I agree you do not.


Another developer quote from Sean Reynolds

Sean K Reynolds wrote:

1. Activating an item's command word is a standard action. If your command word is "fire," and you're in initiative, you have to spend your standard action saying the word AT the sword with the proper inflection, you can't activate it for free (without spending an action).

2. You can give several actions the same command word, but that doesn't get around the standard-action-to-activate-each. It just means you only have to remember one word, not multiple words (which means your allies have an easier time using those items to save your life if you're bleeding to death).

3. Activating flaming doesn't deactivate any other abilities on the weapon. If your sword has three different command words, you can spend three standard actions activating each to have them all active at the same time. If the sword has the same command word for all three special abilities, you can spend three standard actions speaking that command word to activate the three special abilities, and have them activated at the same time.

"Until another command is given" means "... specifically to turn off that weapon special ability with the 'off' command." It doesn't mean "any command directed at the weapon turns off this ability" or "any command you speak turns off this ability" or "any command anyone in the world speaks at any time turns off this ability."


Note that there's no particular game balance reason to disallow a +1 shocking shocking-burst weapon, except maybe in a campaign where every enemy is vulnerable to electricity - it's usually going to be weaker than a +3 shocking weapon or a +1 shocking holy weapon. (The 'burst' properties are pretty weak.)


burkoJames wrote:
thorin001 wrote:
Throwaway_Account_447 wrote:

A friend of mine wants to have a bow with the following qualities:

+1
Shock (+1)
Shocking Burst (+2)

Is this allowed? I would think that shocking burst would overwrite shock or it was one or the other.

Shocking Burst is an upgrade for Shock, so you would have (for pricing purposes) a +3 weapon. One command word shuts off the Shock and Shocking Burst properties.
Wrong. A shocking burst weapon is a shock weapon, functions as a shock weapon, and does not have a prerequisite of being a shock weapon.

Sure, you do not have to do things incrementally. But you cannot have a +1 Shock, Shocking Burst weapon as the OP asked. Shock is subsumed in Shocking Burst. For all practical purposes Shocking Burst is an upgrade of Shock as you cannot make a Shocking Burst weapon without the Shock property.


Wait there isn't actually anything that says you can not have the same special effect multiple times is there? It's kind of just something everyone has assumed.. There isn't anything saying you can't have it. Is there anything i'm missing that says you can't repeat things like that? Because as it stands, I'm pretty sure you can infact have a +1 shocking, shocking burst. That would do 2d6 lightening (2d6 normal +Xd10 on a crit), take 2 standard actions to activate (at some point in it's life time) and be a +4 in equivlant cost.
It sure is expensive to do so, but as near as I can tell from all the crafting is that there is no reason you can't stack the same weapon enchantmant on anything. Most enchantments have no use, but elements/bursts, and wounding would sure have it's spots. (+5 Woundingx5 is flavorful and not really any big thing)

Though.. it's in a home game no reason to say no. It's really not super effective at all (unless as noted everything in the game is lightening weak).

I'd have no issue with a +1 5x shocking weapon. If they really wanted to pay for it. And frankly stuff like that is the only way you could make a weapon the more closely replicates things from books/manga/games/movie. Stuff like Drizzt's bow from RA Salvatore's book series. It does physical damage from the actual arrow but a massive amount of lightening effects, which if you only allow shocking or shocking burst, is unreplicatable outside of crits.

Now I would hesitate for a mment, but would allow repeats of Shocking Burst; since if it's x3 or x4 that would be a lot of extra shock damage... Though considering how much your paying to specifically be lord of lightening (+2 a pop is A LOT of enchant). Really I think it balances out well..
+2 Shocking burst (x4) is one expensive weapon that doesn't do all that honestly. extra 4d6, and on a crit 4x(#d10) at the level you have the money to do that. that is not anything special but tons of flavor.

The most abusable thing I can think of , is one of my crossbow builds, or TWF Kukri and pick axe with the butterfly crit moving feat.

The more I think about it, and from examples from various fictions (admittedly D&D based not pathfinder) like books, video games, etc. All kinda support the concept of enchantment stacking. The fact that there aren't any premade does give me a pause, but there are very few premade magic weapons that are along those lines.


No you can not have the same ability on a weapon twice.

No enhancement more than once wrote:
Some magic weapons have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted). A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10. A weapon with a special ability must also have at least a +1 enhancement bonus. Weapons cannot possess the same special ability more than once.


ah cool. I was wondering I read it a few times but felt I was missing something (as I hadn't done that before).

So yup, home rule area, though I don't see any issues with it.


I'm absolutely certain that both RAW and RAI is that flaming doesn't stack with flaming. I'm a little less certain about what RAW is on flaming and flaming burst stacking, but RAI seem pretty clear to me that they aren't supposed to stack.

I would be fine with a homebrew that allowed it to stack, because I don't see the power abuse in it.

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