Is the sacred fist just better than the base Warpriest?


Pathfinder First Edition General Discussion

151 to 165 of 165 << first < prev | 1 | 2 | 3 | 4 | next > last >>

@undone et. al.,

So guys, what are the current best WP and SF builds after the errata? I've been eyeing a WP for my next campaign, but wanted to wait for the nerf bat to hit first.


The WP is a very flexible class that can do any combat style well. Like, it could make a Blowgun build work out okay.
I wouldn't just choose SF all the time, but if it has the stuff you want it works quite well.

Sovereign Court

Gevaudan wrote:

@undone et. al.,

So guys, what are the current best WP and SF builds after the errata? I've been eyeing a WP for my next campaign, but wanted to wait for the nerf bat to hit first.

If you want to be a divine casting unarmed marital artist - go Sacred Fist.

Warpriest in general can be used to use quite a few odd fighting styles. I personally find the idea of a 2d8 dmg whip amusing - but it takes awhile to come online.


Gevaudan wrote:

@undone et. al.,

So guys, what are the current best WP and SF builds after the errata? I've been eyeing a WP for my next campaign, but wanted to wait for the nerf bat to hit first.

At low levels the lancer is best at high levels the archer. The best sacred fist build is to not select the sacred fist archetype. It's straight up worse than the base WP.

Sovereign Court

Undone wrote:

The fighter was obsolete by the class entry Barbarian.

I would say different, not obsolete. The barbarian offers a a great deal of choice for customization via rage power selections / combos, but the rest of his class features are fixed. The fighter, however, is completely customizable, and free choice is an advantage unto itself. (i.e. no two fighters are the same, but you can make reasonable assumptions about a barbarian boss, let's say, and prepare accordingly to severely gimp him... so the same applies for a GM running a campaign for the players and, say, sends recurring villains at the PCs that pretty much neutralize the barbarian rage every time, and by extension, his rage powers)

I know, it's a bit of a stretch, but those who want full control on progression may want a fighter. Or those who want to build towards those fighter-only feats.

Sovereign Court

Addendum on fighter: and if you're using Combat Stamina from Unchained, all those combat feats you have just got real interesting, down to boring Dodge and Mobility... there's an extra feat application now for every feat the fighter owns...


I think progressional control is a valid reason to play a fighter. Being a solid archer and a solid frontliner early on is the most common reason I'd play a fighter.

Scarab Sages

Charon's Little Helper wrote:


Warpriest in general can be used to use quite a few odd fighting styles. I personally find the idea of a 2d8 dmg whip amusing - but it takes awhile to come online.

I find that after the Weapon Masters handbook opened up focued weapon to fighters, fighters make a better chassis for an odd weapon like the whip. More feats to work with, weapon training bonuses, having full bab for everything, not just bonus feat selection, and the ability to take multiple AWT features.

Warpriests are good if you want to make a self-buffing caster. But for a weapon master of a niche fighting style, fighter is the better option.


2 people marked this as a favorite.

Anything a fighter can do a Barb can do basically as well if not better.

and to another point, SF isn't a strict downgrade. If you want the things it's giving it's a good choice over WP. It's just not strictly better anymore.

Sovereign Court

I hear the Weapon Masters Handbook also did something nice for the Stamina Pool power of the Taldan Duelist feat... (and also listed all or most of the Stamina Pool power for the feats in various campaign setting books)


Chess Pwn wrote:

Anything a fighter can do a Barb can do basically as well if not better.

and to another point, SF isn't a strict downgrade. If you want the things it's giving it's a good choice over WP. It's just not strictly better anymore.

I disagree. You cannot access the human bonus feat FCB as a SF as a result you get a straight downgrade vs the basic WP.


Accessibility of the bonus feat is questionable. That FAQ needs a FAQ, as it may not apply to this sort of FCB at all. And it's unclear if the bonus feat is based on the class feature, so that also needs FAQ or errata.


The Sacred Fist is pretty monstrous if using two-handed weapon flurry, particularly if they go to the trouble of getting a good Crusader's Flurry weapon. I don't know why people seem to think that the Sacred Fist has to use unarmed strikes. A Sacred Fist of Gorum can make up to 6 two-handed greatsword Power Attacks with a single full attack by level 8, and buff them with Divine Favor and Destruction Blessing.


Crusades Flurry doesn't seem worth it to me when you can get a sansetsukon as a martial weapon by using a trait. It's only 1.5 average damage less than the greatsword, and comes online much more quickly.


Melkiador wrote:
Crusades Flurry doesn't seem worth it to me when you can get a sansetsukon as a martial weapon by using a trait. It's only 1.5 average damage less than the greatsword, and comes online much more quickly.

Typically I like favored weapon more than sansetsukon for theme and maybe mechanics, but either way works fine.

151 to 165 of 165 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Is the sacred fist just better than the base Warpriest? All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion