Pulp Action Game: Interest Check


Recruitment


Introduction:
“THE CLOAK FOUND DEAD” reads the headline with a picture of a bloody church gate beneath it. The rest of the story is sensationalist but captures the broken hopes of LA. The City of Angels was running low on its namesake, the only man who had been keeping it from falling into the hands of gangsters was now lining a coffin and people were scared.
Fortunately, the people who had found the body outside the halls of Shepherds Rest were friends and kept the secret of the man behind the domino mask. Only a handful of people knew that Victor Drake, the stage magician with a dazzling smile and lightning hands, had been waging a one-man war on crime for the last five years.
You are one of that handful, and one of the few people seeking justice for a man branded a criminal by the police. This why you now stand in grim silence in Victor’s apartment; surrounded by a handful of friends just as determined to make sure that Victor Drake is avenged. Despite the company the night is cold with the realization that something far darker than anything you have faced before hides in the shadows of the hungry city.

Information:
Looking to run a pulp action game using the Adventure! game system by White Wolf Publishing but not the setting. The game will be set in the 1930's, and will be a mixture of different pulp genres (Hardboiled Mystery, Globe Trotting Adventure, Supernatural menace, etc.)
This is a game for fans of old serials like The Shadow and Doc Savage, as well as more modern homages like Indiana Jones and Sky Captain. I am doing an interest check if this is something that people would like to take part in.


not familiar with the system but might be interested.


It is based on the storyteller system which is used in the old world of darkness games like Vampire and Mage. The abilities are in keeping with the genre; super science, daredevil heroics, incredible feats of strength etc.

Sovereign Court

This sounds really cool. I'm curious about the Adventure! setting after my experience with OWoD games. Lots of d10 I assume?

How do you deal with Botches/flaws?
I only assume there are flaws.


All the d10 dice you can muster
Botches come up when you have a die roll with nothing 7 or above and at least a single one. Doesn't occur too often unless odds are stacked squarely against you.
As for flaws, are you talking about vice's? Adventure uses a behavorial archetypes that each have a built in virtue and vice. Example: Leaders gain willpower when organizing a plan, but have to expend willpower to avoid punishing subordinates for poor behavior.

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